Metascore
90 out of 100

Universal acclaim - based on 11 Critics

Critic score distribution:
  1. Positive: 11 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 0 out of 11
  1. An unforgettable game experience that brings a set of various fantastic puzzles. Braid experiments with storytelling and playability itself succeeds on all fronts. [May 2009]
  2. Gentlemen, I think we’re looking at a masterpiece, in the same sense in which Portal is one too. A cerebral and pleasant experience, never frustrating without proper reward, never dull or monotonous.
  3. Manipulating time was never so challenging as in this masterpiece from Number None. Braid is a little gem carved in pure perfect gameplay, is so addictive that keeps you playing hour after hour. There aren't big flaws in this game, but Braid is a little bit short.
  4. Braid may lack accessibility for some of its audience, but it's still a landmark in design that should stand as an example for how games can create stories in a way that no other medium can.
  5. Dizzying, baffling and staggeringly clever. It's a game that uses parts of your brain you didn't know you had. [June 2009, p.94]
  6. 360 gamers were frothing at the mouth for good reason: it’s an instant indie classic.
  7. Genuinely clever stuff. [July 2009, p.64]
  8. 88
    In an age when many games feel like clones of one another or are designed to be easy to beat, Braid sticks to its guns and delivers a rewarding and memorable experience that's definitely worth checking out. It's like an invigorating breath of fresh air, and proof that a handful of independent developers can create games that raise the bar for others.
  9. Upon premiering on Xbox 360, Braid immediately joined Aquaria, Darwinia, Samorost, and World of Goo in the gold reserve of indie games. Its indie roots show through outdated, but stylish graphics, great music, and original ideas. Braid challenges your gray matter, but it does so in such a subtle and elegant ways that you can’t help but fall in love with it.
  10. This independent game is a creative jewel, so motivating and full of love for details, that it puts multi-million-dollar-games to shame. Braid shows how to create an amazing game using the right ideas.
  11. It doesn’t just copy a certain plumber’s early adventures verbatim like so many before it – some of them excellent in their own right – did, but seeks to plant the seeds of growth that the genre has lacked for so many years in showing that, by imprinting its own identity on a well weathered template, incredible things can happen.
User Score

Generally favorable reviews- based on 437 Ratings

User score distribution:
  1. Positive: 97 out of 109
  2. Negative: 7 out of 109
  1. FrancT
    10
    Braid is not a video game, it is poetry. More words to describe this game: love, growth, beauty. This is by far the best game design I have ever seen. Full Review »
  2. SeamusB.
    3
    This surely has to be the most overrated 'indie' game of all time. Although somewhat innovative in its much-hyped time-manipulation mechanic, even though this was merely an elaboration on Prince of Persia's system, the rest of the gameplay falls woefully short. Much of the game's challenge comes not from the puzzles, most of which are blatantly apparent; but instead from the extremely fiddly nature of how your character controls, and the nigh-on unavoidable trial-and-error nature of both solving puzzles and fighting enemies. As such, the central mechanic of the game becomes its greatest hindrance - as the game is designed around time manipulation, and the ability to go back and fix errors, it also becomes a nightmare of micro-managing the character's actions, to the point where in some cases if the character is more than a few pixels off the intended route, or strays just a bit too far in a given direction, he is killed, forcing a rewind. Despite the easily solvable nature of most of the puzzles, several are far too vague, and at least for myself, required consulting GameFAQs.com more than once. The purpose of the jigsaw puzzles is not explained during the game, and neither is the fact that completing certain portions actually makes certain parts of the game inaccessible, necessitating a restart of the game from scratch if the player wishes to see these parts. Also, the plot of the game is deliberately vague, misleading and utterly pretentious and overblown - totally out of place, considering the game's rather cutesy, whimsical style and direction. Although great care has obviously been lavished on the graphics and music, both of which are a joy to behold, they feel lost on such a teeth-grindingly irritating core game. There are many better examples of progressive platforming/puzzle games with deep and innovative gameplay and great graphics and sound, most of which don't cost a penny, such as Iji, Within a Deep Forest, Knytt, Knytt Stories, Fancy Pants Adventure, Nevermore 3, Eternal Daughter and many more. I realize most will not agree with my take on the game, but I honestly could not believe there's a single negative review of it anywhere with what to me seem like such apparent and fundamental flaws in how the game plays. Full Review »
  3. Rileym
    10
    This game is stunning, it creates challenges that out wit & out smart games such as portal. it creates challenges that are actually beautiful (yep that's how i describe them, beautiful) and only few particular deranged people with no lives *cough* Fred X *cough* Seamus B *cough* don't understand or enjoy Full Review »