Mixed or average reviews - based on 38 Critics What's this?

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Mixed or average reviews- based on 516 Ratings

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  • Summary: Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more. A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% "green" habitat, the reported rapid rise of the Earth's oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It's up to you to decide the future of the Ark and the human race. Blurring the Lines Between Offline and Online - Advance your character’s development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character. Brink uses the familiar shooter controls that you're used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do. Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success. Brink’s proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark's epic secluded arcology. [Bethesda Softworks] Expand
Score distribution:
  1. Positive: 17 out of 38
  2. Negative: 2 out of 38
  1. May 10, 2011
    Brink is a worthy buy for anyone who doesn't absolutely hate multiplayer FPS action. It blurs the line between single-player and multiplayer styles, introduces an effective new movement system, and finds ways of discouraging all the obnoxious behavior common in most multiplayer shooters. The campaign is long, and the different classes allow you to play each mission over and over without getting bored.
  2. May 16, 2011
    A daring proposal that, if succesful, is a step forward for a genre prone to stagnation, as it mixes altogether campaign, multiplayer, cooperative and competitive. With good ideas well executed, it may be liked more or less depending on the player, but deserves an opportunity.
  3. May 10, 2011
    It's not without its faults, some of which are more serious than others, but Splash Damage achieves the impossible: a game that feels fresh in the stalest of genres.
  4. May 16, 2011
    In the end, Brink is another of those games that we see every so often; the games that have incredible potential and truly unique ideas but fail in their implementation. This could have been a great game, it could've been a hit and it could've given shooter fans a reason to return to a genre that has lost much of its originality over the last handful of years. Unfortunately for us and for its developer, the keyword here is "could've", because there's little here that makes Brink the genre redefining game some of us hoped it would be.
  5. May 30, 2011
    There's very little question that Brink is highly geared towards the multiplayer crowd. The SMART system and the well done visuals are very attractive, but the level design imbalances and small map variety don't offer much in the way of longevity. There's a lot of promise in the game but only the most patient of players might be willing to see that promise realized.
  6. May 10, 2011
    An online shooter needs variety, depth, and addictiveness to succeed over the long term. Brink might find a niche with some hardcore fans, but it isn't for everyone. The PC version feels more complete than its console counterpart, but my qualms over content remain the same. Brink has heart, but the overall package is lacking.
  7. May 18, 2011
    On the brink of greatness, Brink employs objective-based matches to churn out a dull, frustrating time.

See all 38 Critic Reviews

Score distribution:
  1. Negative: 82 out of 275
  1. May 10, 2011
    What can I say, I love this game. Is it like any other game on the market? Bits from here and pieces from there. What is great about Brink is that it pulls in aspects from so many other games and puts it into an amazing package. Coming from a RTCW and ET background, no other game has come close to filling in the void that my first real game has created. Finally something has come to fit the bill. What you have here is a team based game. Maps are driven by objectives instead of kills and each person is vital in some way to the success of the team. Add in fast movements and actual gunfights that don't end from a single bullet and you start to see what Brink offers. Definitely a great buy for me. Expand
  2. May 17, 2011
    I am fan of Enemy territory - it is my favourite game so i've waited on Brink and - to be honest Brink didn't disapoint me. That Game has a few defects - bugs (like a lack of sound sometime), big requirements but it's smell like a et:) If you play with good, understanding team against similar team there a lot of fun. Nothing can compare with this. Style of graphics is very interesting and I enjoy it. I recommend this game to all fans of classic MP shooters like a Enemy Territory. Expand
  3. May 15, 2011
    I don't understand how this game got so many low scores. The textures are beautiful, the AI is sweet, the Campaign is, well, that's the worst part, and it's good overall, the character customization is EPIC, and the S.M.A.R.T. system is legit. The bugs are pretty much fixed now. I recommend this to EVERYONE. Expand
  4. May 10, 2011
    I'll start of with the pros; the movement controls are nice and fluid, allowing you to vault obstacles and sprint at the same time with just one button, reminiscent of the 'free run' found in Assassin's Creed. The art style really benefits the feel of Brink with the over exaggerated realism that is brought out with beautiful graphics. The choice of weapons and their customization allows the player to experiment and adapt to his or her play style while also having different body types boasting abilities such as free running or more HP provides a unique customization feature where no one character will ever be the same.

    Now onto the cons; there is no story driven single player, but a mission to mission type of play that all too closely resembles the multiplayer (if not EXACTLY like the multiplayer) and has little to no intrinsic value except that you can play by yourself. The movement using sprint or 'free run' can cause some problems every now and then where you'll vault a rail you didn't want to vault or get yourself stuck in a hairy situation that leads to your untimely demise. Finally the objectives and game mode feel repetitive over time and the number of maps don't help lessen the repetitiveness where after about 3-4 hours of playing you've already seen all the maps, and with no map editor there is no hope for the community to be able to build their own maps and make Brink even greater than it is now.

    Overall Brink is a great game to play with friends for a short while, taking in all it has to offer, but it won't be something you'll be looking forward to get back to the next day.
  5. Jan 6, 2012
    I really think this game is bad. I get no satisfaction for kills, and the gameplay feels bland because of it. It's like COD and TF2 had a mutated and ugly baby. :) Expand
  6. May 16, 2011
    Brink will appeal to a very certain type of PC gamer.

    Above all, it will be the type of gamer that cares only about multiplayer, because
    despite it's claims to provide an 'innovative' mix of single-player, co-op, and multiplayer, BRINK simply reuses the multiplayer maps for single-player and co-op whilst adding bots into the mix. Unfortunately, with crippling AI shortcomings, these bots provide a single player and co-op experience that is frustrating, tedious, but (mercifully) short. The game contains in total 8 maps, less than many budget games, and though these are accompanied by some attractive cutscenes and an interesting premise, they ultimately boil down to charging through one of two choke points to an objective, or defending these chokepoints against the opposing team.

    Secondly, it will be the type of gamer that likes the idea of teamwork, but dislikes engaging their brain too much. Teamplay in BRINK is achieved by spamming buffs, rather than careful positioning or depth of strategy. If you do take the risk of engaging your brain for a second, you might be taken aback by how incredibly patronising the game is in its desperate attempts to force you to focus heavily on buff spam - this is a game that literally rewards standing at your spawn buffing freshly spawned players more than running off and single-handedly obliterating the enemy team. Proponents of BRINK might be quick to discount people who are more interested in killing the opposing team as people who don't understand the true value of teamplay; however, when a major objective of said teamplay is to kill the enemy team, the bizarre way in which BRINK rewards the most trivial actions over the most significant ones makes it extremely difficult to identify the good players from the bad.

    BRINK is the equivalent of your manager grabbing you by the neck and slapping you in the face repeatedly screaming "BE MORE OF A TEAM PLAYER!". Subtle it certainly isn't in its efforts to get you to stop thinking about the fun of trying to rack up kills, and get back to your key role of pressing "F" and "X". You'll certainly be pressing these keys a lot, because you need to rebuff yourself every time you die (it's not fun in an MMO, and turns out it's even less fun in an FPS). The same goes for your teammates, who'll also need buffing constantly, and the objectives you'll be zerging to stand near and press "F".

    So, thirdly, BRINK's appeal is also limited to FPS players who aren't huge fans of, or very good at, the actual running and shooting part. Running is handled by a SMART system which allows you to hold a key to automatically jump/vault as appropriate, eliminating any need to carefully time jumps. Unfortunately, the parkour-based fun that might ensue is limited by the 8 maps that really don't allow the system to shine. Shooting is facilitated by a wide selection of broadly similar weapons, whose killing power is often affected more by the randomness of their huge bullet spread than the actual accuracy or tap-fire ability of the user. Aim is still required, and it would be wrong to suggest there isn't a degree of twitch-based action in BRINK, and I'm sure there are many subtle differences in the weapons, but it's still a game where the outcome of a firefight is mostly down to the number of people you bring to it, rather than their individual skill. A Call of Duty-style XP unlock system allows weapon upgrades and perks to be unlocked, but you'll get through this in about 10 hours of play, so it's yet another way for the developers to continue to hammer in the "TEAMWORK! TEAMWORK!" mantra by forcing you to complete the trivial team actions the XP system so richly rewards.

    Finally, BRINK will only appeal to the type of gamer who doesn't own an ATI card or care about 3D Vision support, since neither of these work with BRINK at time of writing. This is another buggy release, less so than the Xbox360 version, but still fraught with issues - a surprise given that this game treads no new ground in its graphics, netcode, or gameplay.

    Despite all this negativity, if you fit all these criteria, chances are you will at least like, though perhaps not love, BRINK. It doesn't innovate half as much as the hype might have you believe, but if you loved TF2, you'll find more of the same here. Yet these is one final proviso - BRINK is incredibly overpriced given the omission of true single player or co-op gameplay, and a meagre 8 (similar) multiplayer maps. As a result, Splash and Bethesda deserve poor reviews for pushing out so little content at a premium price tag. At $15 BRINK's peers would be Killing Floor, Section 8, and Breach, and it's comparable to all of these. At $50 it can only be expected to be compared to the big boys of the FPS genre, and it's far from their league.
  7. Nov 15, 2011
    this is the worst crap ive ever played. i got it since release and it was full of bugs, now i played it again for a few minutes, after several patches, its still a fu**ing piece of **** Expand

See all 275 User Reviews