Pelit (Finland)Jun 14, 2015Broken Age doesn’t quite reach the heights of Psychonauts or Grim Fandango, but it still manages to be a solid and fun old school adventure game. [June 2015]
Apr 29, 2015Rather than relying on the same emotional tricks, Schafer and Double Fine opted to tell a different kind of story; like Shay and Vella, they learned from those that came before without feeling compelled to follow in their predecessors’ exact footsteps. As a result, Broken Age is a resounding success; a charming, quietly subversive, and ultimately uplifting parable about finding beauty in the broken.
Jun 15, 2015There are two almost independent episodes living under one name. The first one is a beautiful, smart, exciting adventure game that is pure happiness, though it is short and without an ending. The second part is… Well, simply ignore it. Repeat after me: you do not need to play Part Two.
May 7, 2015Broken Age: The Complete Adventure feels as a great adventure, thanks to its moving storyline, charming humor and high production value. This is a classic point-and-click- adventure with a great design and dito voice-overs. It is such a pity that halfway through the game a lot of content is re-used and puzzles make you walk a around for no reason.
Apr 28, 2015Act 2 may be longer and a little more tricky, but it is composed of mostly recycled areas and familiar characters, which is a bit of a letdown. In the end, the whole package may not be the new classic we were hoping for, but it is still a charming and highly original adventure game that is easy to recommend.
Apr 27, 2015As a whole, Broken Age pulls off its duality motif wonderfully. Not only are Shay and Vella's stories interesting reflections of themselves, but Part 1 and Part 2 as a whole are practically reflections of themselves, as well. They're two parts of a tale that should be experienced together as a whole, especially since the game only offers the briefest of recaps when starting Part 2.
Game World Navigator MagazineMay 14, 2015For some reason, we believe that if Tim Schafer will launch another Kickstarter project, he’ll describe is as “from creators of Secret of Monkey Island, Full Throttle and Grim Fandango”, while Broken Age (if it’ll even get mentioned) will be placed somewhere at the end of the list. And it has nothing to do with chronological order. [June 2015, p.82]
Awards & Rankings
Mixed or average reviews- based on 47 Ratings
Jun 28, 2015First, I am a backer. Which means: for every positive review I am considered a fanboy, for every negative review I just did not understandFirst, I am a backer. Which means: for every positive review I am considered a fanboy, for every negative review I just did not understand what I was backing.
That sad: a funny old-style adventure was promised. They got 10 times the money they asked for. They needed an enormous amount of time to deliver the game, were other companies that got way less money delivered real gems. Well, that would all be ok if the result was a gem too. It is not, sadly.
While the graphic style appeals to me and the voice acting is superb, the story starts very interesting in act 1 just to succumb to complete meaninglessness. Every "Oh, what's that?"-moment in the first act was deeply disappointing explained in act 2.
The puzzles did not get harder, just much more painful to solve which much trial and error and revisiting the same locations over and over.
The game ended for me after ~10 hours of playtime with a real bad written ending. This game only achieved one thing for me: never buy a game again where Tim Schaefer is involved. He betrayed the trust of his backer and his legitimacy as a story writer. He finished writing the story after more than 3 years according to his own words. 3 years for that short story with so few good ideas? Wow.
I can recommend the game if you want to enjoy the graphic style and voice acting. I also recommend to stop at the second time the characters start over on a split screen. Your expectations of a good story unfolding will be disappointed and you will see already often visited screens over and over again to solve some really boring puzzles. It's just sad....… Full Review »
May 4, 2015Broken Age
Great world, not so great game.
Broken age is split up into 2 acts and 2 perspectives On one side you play as vella A spunkyBroken Age
Great world, not so great game.
Broken age is split up into 2 acts and 2 perspectives
On one side you play as vella
A spunky girl about to be honorably sacrificed by her village to a monster called mog chothra, but you have other plans
Your sacrifice turns into a hunt to take the monster down.
On the other side you play as shay
A boy with over protective spaceship parents.
Their goal is to keep you protected, but you come to realize that comfort and safety requires a sacrifice of itself, freedom.
Shay repeats the same cycle day after day until hes fed up with it, ready to grow up.
During the first act of the game you meet dozens of unique and charming characters.
The characters and dialog are easily the highlight of this game, and the worlds seem almost magic and mysterious, sadly though the story, world, and characters are all this game really has to offer, and if im being completely honest.. I didn’t find the ultimate ending of act 2 to be worth the journey.
Act 1 ends with a great cliff hanger, from that point forward I kind of fell out of love with the game and the adventure it was taking me on.
Broken age is a very unique experience in the sense that it doesn’t really feel like you are in control, broken age feels in control.
This is more of an interactive story than a game.
When it comes down to it, you don’t do much in broken age but figure out ways to get around the obstacles thrown at you.
Like other point and click adventure games, this done by listening to dialog and combining items, nothing really all too tricky.
Broken age took me a little over 7 hours to see and do everything there is, and there are tons of cute and clever interactions to be found, but there is no reason to replay it, you have no control over the outcome, you have no influence in dialog, this game is really just, talk to everyone you see until the dialog options are exhausted and then find someone else to do this again, and then trade them what they want for what you want, nothing more.
The second half of the game felt grindy to me and much less charming as no new characters are really introduced, while I did love the characters, I didn’t love them enough to want to keep seeing them over and over.
Puzzles do get more challenging and clever here, but nothing that will have you searching guides for clues, all puzzles you can easily figure out on your own.
I’m not the greatest with point and click games, but still found broken age to be a very casual and hilarious experience.
This is some of the best writing I’ve ever seen in a game, I just wish there was more game here, something that required my input.
Maybe point and clicks aren’t my thing, because oddly enough I still found this to be one of the best point and click games I’ve ever played, the pacing is really perfect.
For what it is
Point and Click Action Adventure: 8/10
Overall: 7/10… Full Review »
May 3, 2015This is NOT a bad game, in fact it's one of the best graphic adventures I've played recently. The problem here is that it is not theThis is NOT a bad game, in fact it's one of the best graphic adventures I've played recently. The problem here is that it is not the groundbreaking masterpiece fans of Grim Fandango and other old glories were waiting for.
It is funny, witty, entertaining and hard enough for newcomers to the genre (a little bit too much on the easy side for veterans, especially the first half). Puzzles are fun and well done (especially near the end of the game). The score and the art are amazing, the game is trurly a joy to look at and listen to. Voice acting is excellent and the game features people like Jack Black, Will Wheaton and Elijah Wood.
However, there are flaws. Some characters are a little "glossed over". They come and go very quickly in Act 1 and when they return in Act 2, you basically won't talk to them after the first dialogue. The character played by Jack Black is the best example: funny, interesting and full of potential "wasted" in 2 dialogues and 1 puzzle. Despite the development time, the game offers a little selection of settings (screens) compared to the average old G.A. (what you see in Act 1 is basically what you'll get in Act 2 along with a handful of new locations). Also, the ending feels rushed and generic. I was truly disappointed by it because it sort of gives closure to everything in the lazyest way possible (you'll see) and abrupts the game in a point where I was excited to see what was coming next (again, you'll see).
I won't mention backtracking as a flaw because it is inevitable in some sort of way in a G.A. I think it is only more evident here because of the restricted number of screens.
For the record: I am not a backer, but I've watched the Making of documentary on Youtube. I know what Double Fine has been through while making this game, but that is not an excuse for its shortcomings.
I give Broken Age an 8/10 that would have been a 7.5/10 if it weren't for the art and the music.
+ Art style
+ Voice acting
+ Orchestral score
+ Puzzles are hard enough for newcomers to the genre
+ Classic Tim Schafer dialogues
- Puzzles are fairly easy for veterans of the genre
- Some NPCs could have been used more
- Very few screens
- The ending feels generic and rushed… Full Review »