Metascore
74

Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 18 out of 32
  2. Negative: 0 out of 32
  1. It has all the right components (quality gameplay, strong graphics and sound). Move over Civilization, there's a new emperor in town and his name Caesar 4.
  2. Caesar IV offers hours of gameplay with lots of different types of scenarios to choose. Meeting the objectives is challenging, but not so hard as to be frustrating.
  3. A pretty impressive strategy builder and while it doesn't surpass Glory of the Roman Empire's ease of use or CivCity: Rome's good looks, it does offer the most robust city building components of the three.
  4. A must for city-building fans with a few frustrations that don't ruin the experience. [Feb 2007, p.72]
  5. Fans of the franchise or new fans will be pleased with Caesar IV; it's a solid historic city building game with plenty to do.
  6. A pleasing new addition to one of the best city builder franchises around and while it doesn't quite surpass its predecessors, it's still an enjoyable and accessible management game with enough challenges to keep fans of the series and the genre building away for weeks to come.
  7. Caesar IV has some awe-inspiring graphics with really easy to use controls and is an overall well constructed city builder. Due to some bugs that were in the final release I could not give the gameplay a better score.
  8. The game’s audio perfectly complements the visuals. The background music flows naturally with the game without become an annoyance.
  9. A fun city-building sandbox game, especially for those that like balancing a myriad of options like space, happiness, budget, resources, and political obligations.
  10. Online or offline, as a campaign or a freeform scenario, Caesar IV is an inviting game, easy to like and hard to stop playing. It's got a fairly forgiving learning curve, and it will rarely plunge you into the sort of economic death spirals that can make other city builders so discouraging.
  11. 80
    In terms of sheer strategic depth, there's not a city-builder out there that can match it.
  12. Caesar IV deserves an ovation, if not a triumphal procession, for merely reminding people what a good historical city sim looks like. [Jan. 2007, p.68]
  13. It leaves once again a lasting impact and shows the real depths city building can go to and how strategy counts all the way. A few questionable elements hover like a dark cloud but honestly this is the best experience you’ll have to sate a city building lust, Roman or not.
  14. 77
    Some interface drawbacks, high tech requirements, and lack of creativity in scenario design keep Caesar IV from becoming the big sequel that we were really hoping for. It's still enjoyable.
  15. After a seven-year absence, the Caesar series returns with a slightly flawed but very engrossing game about ancient city building.
  16. The overall design presents a good economic-based, city-building simulation with pleasing accompanying visuals.
  17. A shame, then, that much of your time is spent wrestling with a defiantly hobbled control system. [Dec 2006, p.76]
  18. While it's a solid game, and probably superior in most ways to its competitors, Caesar IV doesn’t do any one thing magnificently, and the sum of its qualities just don't elevate this classical game to classic status.
  19. A worthy successor to the Caesar family of titles. But chances are, you already know if this is going to be your cup of tea - follow your heart, young governor. [Christmas 2006, p.92]
  20. Caesar IV is at its heart an enjoyable game, but you’ll need to be willing to put up with a fair amount of frustration.
  21. If you can deal with its quirks, Caesar IV offers a stunning economic model that is sure to challenge even the best money managers while providing hours of play.
  22. It may not break any ground in originality stakes or provide stunning visuals, but it does revive the original facets of a classic genre for today's gamers.
  23. Not as complex, but more focused than "CivCity." For resource geeks only. [Dec 2006, p.112]
  24. Rome may not have been built in a day, but with Caesar IV it can be; ironically, a day is about all you’ll be able to take of this game. Economic micromanagement can be taxing for the casual player and the plain combat system is far from engaging.
  25. If this game was a Roman and it was giving a speech in the Senate, I'm afraid it would likely get stabbed 18 times in the back by a bunch of conspirators just because it was boring all the Senators to death.
  26. Thanks to its clunking interface and reluctance to be inventive in pretty much any respect, it’s tricky to describe it as little more than SimCity 4 in a Roman toga.
  27. A disappointment. I liked Tilted Mill’s first offering, Immortal Cities: Children of the Nile, much more, and it’s odd how they could go from a unique and interesting game to one so completely bland and generic.
  28. 64
    Caesar IV is by far the best Roman city builder that has been released this year, but honestly that isn’t much of an achievement. A game that isn’t particularly stable, attractive or user-friendly, it’s hard to immerse yourself in the Caesar IV experience.
  29. It's just doing pretty much the same generally reliable job it always has done, putting in its hours and going home again - if anything, it's getting sloppier with age.
  30. 60
    All of a sudden, instead of dealing with urban sprawl and water rights, you're tasked with using a bunch of poorly controlled, dim-bulb A.I. legionnaires to defend against invading hordes. Battles have nothing to do with tactics, being determined only by who has the bigger, better-equipped force.
  31. Tilted Mill has given us more of an ancient relic than anything new and compelling. [Jan. 2007, p.82]
  32. A pleasant continuation of one of the old city building game franchises. The absence of slavery in virtual Rome reeks of political correctness, though, and the military part still leaves a lot to be desired. [Dec 2006]
User Score
7.6

Generally favorable reviews- based on 36 Ratings

User score distribution:
  1. Positive: 8 out of 15
  2. Negative: 6 out of 15
  1. Dec 6, 2010
    10
    The guy at PC gamer who decided to give this gem a 54 is one heartless bastard. This game is exactly what someone who has been playing the Impression titles from the start could ask for. It perfectly recaptures the same relaxing tension and excitement with breathtaking visuals and detail. Nothing is as satisfying and rewarding as looking at the living, breathing city that you created in this game. While the military aspect is still somewhat lacking, at least it's more elaborate than past iterations. The only problem is that even today it's very hard to run, looking at a whole city makes a modern gaming rig crawl. But even then you still go back to panoramic view as soon as you're done building, it's just too good looking. Full Review »
  2. JohnK.
    Sep 28, 2006
    10
    Brings back the feeling of Caesar 3, the greatest city game ever built. Ceasar 4 is a bit too complex with the city building it self, but the commerce, trade and all is perfectly balanced. Full Review »
  3. ChristerH.
    Oct 30, 2007
    8
    All in all a great game. I like it a lot and it is VERY difficult to actually stop playing, its always just this and that to do do. Very exciting. The battle game is pretty lame though, but that doesnt bother me. Full Review »