• Publisher: 2K Games
  • Release Date: Apr 26, 2006
Metascore
76 out of 100

Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 9 out of 17
  2. Negative: 0 out of 17
  1. A fun game that is full of twists, turns and incredibly wonderful scary surprises. It's got a great atmosphere which is sustained by dark and grainy graphics, chilling sound effects and an incredibly improbable storyline that is treated properly as to suspend reality from creeping in and ruining your experience.
  2. Thanks to PC controls, shooting is no longer a source of constant irritation and the game can really shine. CoC in an excellent horror adventure. Fear and loss of sanity can really be seen and felt. The game is faithful to Cthulhu mythos, full of memorable scenes and has the only ending there can be. [Apr 2006]
  3. Despite the obvious flaws, the many subtler achievements make this compelling. You'll find better shooting elsewhere, but if you fancy getting more than bullet holes for once, this is for you. [May 2006, p.84]
  4. When a game is this gripping, who cares about a slightly cranky engine? [May 2006, p.91]
  5. The overall quality of the game far outweighs every one of its shortcomings. In my humble opinion, this game represents a labor of love from people who wanted to pay homage to Lovecraft.
  6. A thick, unsettling atmosphere fills this ambitious first-person action adventure, which makes up for some frustrating moments and dated graphics with plenty of chills, variety, and originality.
  7. If you're looking for a true survival-horror title that will literally force you to try and survive in the face of horror, a game that will leave you on the edge of your seat more than once, and a game that provides a solid story with some gore and disturbing images, this is one you should definitely check out.
  8. 78
    The game wants to challenge you more entertain you.
  9. If you're a Lovecraft fan, you'll want Dark Corners of the Earth because it's great service to a fanbase that's rarely treated this well. Any of the game's problems can be overlooked considering what's being given in return.
  10. An undeniable effort. It can be fulfilling and mightily rewarding, but there are too many frustrating moments to say it's a classic.
  11. The distinctive setting and novel gameplay mechanics are definitely the strongest points of this title. It's a unique experience, to be sure.
  12. Dark Corners is at its best when you can immerse yourself in the story and get to work solving the biting mysteries on offer. Unfortunately, by the end of the game everything succumbs to a bit of FPS butchery, putting you in shotgun shootouts rather than mysterious crime scenes.
  13. Since we're in need of good games right now, I'd rather be playing an original episodic game than one of the sequels flooding the market these days.
  14. 70
    Despite the occasional missteps, Call of Cthulhu: Dark Corners of the Earth is a more than fitting tribute to its literary inspiration. It's also a great way for fans of real horror to give themselves the heebie-jeebies for a dozen hours or so. Just don't play it late at night, alone.
  15. If you can stomach the difficulty and the middle-of-the-road graphics, Dark Corners of the Earth offers a lot of suspense-filled gameplay in the 10 or so hours it takes to complete the adventure. [Sept. 2006, p.70]
  16. Despite offering an assortment of weapons and a nifty "iron sights" aiming system to boot, Call of Cthulhu is clearly not a combat-oriented game.
  17. Fans of the Cthulhu Mythos may go straight to heaven with such a faithful adaptation of Lovecraft's spine-chilling years. Others may find that Call of Cthulhu drives them to the mountains of madness. [July 2006, p.55]
User Score

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 20 out of 33
  2. Negative: 9 out of 33
  1. MosstheBoss
    7
    Good ambiance and mood all over. Story is well based on Lovecraft's literature with interesting additions. Voice acting and dialogs are good and reinforce the atmosphere and time setting in the early 20's. Concept is quite unique blending 3 or 4 major genres, and it is one of a very scant group of games based on the Cthulhu mythos. The "however" is that, at least once along the game, all of these genres perform ifalteringly when compared to the average of games using as their core one these styles. Puzzles unintuitive or strangely easy (you are done and do not realize it); shooter erratic and with an infinite amount of respawns; stealth with unreadable patrols to almost render this nice possibility unfeseable; etc. Anyway in most cases the game pulls through and no matter how frustrating it could become, and how close to real insanity it may push you towards, you very soon forget and forgive, since it has the virtue of truly making you curious of what is yonder the next, very dark, corner. Full Review »
  2. JackH.
    0
    If you want a terribly linear game with unskippable and extremely long cinematics that doesn't allow you to save, this is for you.
  3. Call of Cthulhu: Dark Corners of the Earth is a horror FPS game set in the mad world of H.P. Lovecraft's works. The player is a private investigator tasked with investigating a disappearance in the village of Innsmouth, which would be familiar to fans of Lovecraft. The game is heavily focused on the horror aspect - for the first long time you're not armed and merely have to explore or avoid the locals, which makes for a mighty frightening experience. The game operates with a madness-counter of sorts, and the more mentally stressful things you see or experience the more this counter will rise. The result is some heavy blurring of vision and such, which is a very cool and very unwelcome effect in some challenging situation. The story is captivating and stays true to Lovecraftian horror - the main character commits suicide in the opening scene after which the game jumps back six months and accounts the events that led up to the suicide. The game has no HUD but rather communicates though sound, post processing and such, which adds a lot to the feel of the game. There are flaws in the game though. Whereas the first couple of acts have a very high quality the quality drops around the middle of the game. The story makes less sense, the environments are less inspiring and you get the impression that it's added merely increase game time. The quality rises again near the end though and delivers a satisfying conclusion after some of the more mediocre parts. The game operates with save points, so you will find yourself doing the difficult parts of the game over and over. Also it won't run on some video cards (google it before you buy it). This is a problem that won't ever be fixed as the developer is not in business any more. Definitely one of the better games I've played in the genre, and one of the only ones I think captured the spirits of Lovecraft's works. Full Review »