Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 2 out of 23
  2. Negative: 3 out of 23
  1. PC Master (Greece)
    Feb 6, 2013
    A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
  2. Pelit (Finland)
    Jan 23, 2013
    The patch fixed the awful route AI, and now the game is OK'ish, but somewhat bland. What it still most needs is more speed, both for the game and vehicles, and much less waiting. The FPS parts are as awful as Mr. Myrik's nasal British accent. [Jan 2013]
  3. Hyper Magazine
    Dec 17, 2012
    Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]
  4. Nov 27, 2012
    If you're into strategy games, you might want to check out the demo for Carrier Command: Gaea Mission. Even then though, the game has some flaws and is rather slow paced to make me want to give this game another shot any time soon.
  5. Nov 16, 2012
    This much belated franchise-resurrection trips in execution due to unit pathfinding issues and the lack of multiplayer.
  6. LEVEL (Czech Republic)
    Nov 4, 2012
    Although this game is made with passion and love there are piles of functions and modes too big and are unmanageable to be really enjoyed by the common gamer. [Nov 2012]
  7. Oct 31, 2012
    An ambitious and enjoyable genre-bender marred by major AI-trouble for the units under your command, as well as some poor FPS sections. Still worth a look if you're after something different.
  8. Oct 30, 2012
    Carrier Command: Gaea Mission manages to take a number of interesting features and turn them into a rather broken mess of incapacitated AI and extended waiting. The framework and presentation of the game however show that the developer has both skill and dedication, which leaves me surprised that the game is released in this state. Promising concepts and frustration awaits the one who dares venture out on the open sea.
  9. PC PowerPlay
    Oct 28, 2012
    This blast from the past arrives with not a bang, but a whimper. [Nov 2012, p.74]
  10. Oct 27, 2012
    Carrier Comand is a game that shows solid and excellent bases, Otherwise it's an incomplete work and only the Fans of previous chapter on Amiga could go forward these many problems.
  11. CD-Action
    Oct 24, 2012
    Despite all the flaws (e.g. AI's very poor path-finding) I had warm feelings for Carrier Command, even if it did test my patience a couple of times. [12/2012, p.84]
  12. Oct 20, 2012
    Carrier Command: Gaea Mission is a forced sequel to the 1988 classic. Choices have been made that affect the original concept and technical issues hold it back. In essence it's still a challenging strategy game that doesn't look bad, but the awful artificial intelligence and awkward controls manage to frustrate.
  13. Oct 13, 2012
    Unfortunately all the good elements are overshadowed by the stupid AI routines.
  14. Oct 11, 2012
    Carrier Command: Gaea Mission has brilliant ideas but is poorly implemented. The artificial intelligent is frustrating and the lack of multiplayer is a mistake.
  15. Oct 10, 2012
    Quotation forthcoming.
  16. Oct 10, 2012
    Overall I found that the game just seems to lack some personality. Old school fans of the original may enjoy Carrier Command: Gaea Mission for the PC but for the price, the rest of us may just want to pass.
  17. Oct 9, 2012
    A voyage into the past, Carrier Commando Gaea Mission presents a great, original idea in a fresh gameplay. Pity that this effort is ruined by a very poor AI.
  18. Oct 9, 2012
    A great remake? An excellent legacy to the Amiga history? Maybe. However, the new Carrier Command game is also full of frustration and at the same time it doesn't fulfill its potential. When the game's artificial intelligence is fixed by Bohemia Interactive, then the action-strategic magnum opus will be a true smash hit.
  19. Oct 8, 2012
    Unfortunately the abysmal AI and the strange first-person shooter sections spoil the basically good strategy game.
  20. Oct 5, 2012
    The strategy core is different enough and executed well enough to provide quite a few hours of engaging combat and strategy alternating with the slower ponderous movement across a larger world of interconnected islands. It's a shame then that the learning curve, which initially seems quite steep, is extended well beyond the patience of most people across a laboriously slow campaign.
  21. Oct 2, 2012
    Dodgy AI, a horrible story, and a frustratingly steep learning curve are all obstacles to enjoyment, and even when you do hit the height points, it's still nothing special.
  22. Oct 1, 2012
    Unfortunately, the lack of multiplayer really lets the title down in overall value, but the campaign is enjoyable (bar some rough voice acting and gameplay quirks), and will take you a good 20-30 hours to complete.
  23. Sep 25, 2012
    Carrier Command: Gaea Mission suffers from a classic case of 'Duke Nukem syndrome'. This game had a rather extensive development period (news of a remake has been buzzing around for about a decade) and just too much hype for anyone to expect that it would live up to all of their dreams. It sports quite a lengthy campaign so you won't be finishing it in a day, but with the poor gameplay, bugs and issues you'll face along the way, you may not even end up finishing it.
User Score

Mixed or average reviews- based on 73 Ratings

User score distribution:
  1. Positive: 26 out of 73
  2. Negative: 25 out of 73
  1. Sep 30, 2012
    this game is the very essence of good idea, poor execution. the idea of a combined action-rts game set in a huge open world with the objectivethis game is the very essence of good idea, poor execution. the idea of a combined action-rts game set in a huge open world with the objective of complete dominance is brilliant, and would make for a great game.. if done right. unfortunately, carrier command does not do it right.

    to begin, you have 2 types of units, one aircraft and the other a tank-style vehicle, of which you can have a maximum of 4 each. you have the option of selecting one vehicle and piloting it yourself action game style, while the others can "assist" you using the AI. or you can use the game's map to plot courses for all your vehicles, RTS style. here's where the game's biggest problems come in. firstly, the controls are clunky. you would expect the controls to be more responsive, and on par with other action games. secondly and most importantly, the AI is downright idiotic. the path that the AI selects at times takes your vehicles as far off course as possible. sometimes, the pathfinding routines will change mid-travel, and result in the vehicles driving around in circles. on several occasions, AI controlled allies continued ramming into destroyed enemy vehicles until they exploded.

    the enemy AI, as well, is fairly stupid. at times, they would completely ignore you while you drive over them. their range of detection is abysmal, oftentimes not detecting you until you are directly in front of them. the AI also does not use any tactic other than attempting to swarm you with large numbers of cannon fodder.

    bottom line with this game is, wait for a patch. as it stands, it's a jumbled mess. this game had potential, and an interesting premise. but the poor execution and horrible AI make it almost unplayable.
    Full Review »
  2. Sep 30, 2012
    Game was a nice idea, seemed kinda promising, initially had the awkward controls but i got over but, but I only have one comment for thisGame was a nice idea, seemed kinda promising, initially had the awkward controls but i got over but, but I only have one comment for this game, the AI, IS, F**KING, STUPID

    And it completely ruined the gameplay, not worth your money, dont buy it
    Full Review »
  3. Sep 30, 2012
    This game, in terms of scope, is genius. I was super excited when I saw the premise. Control a carrier, launch amphibious and flying units andThis game, in terms of scope, is genius. I was super excited when I saw the premise. Control a carrier, launch amphibious and flying units and direct them directly and indirectly to assault and capture an island and its resources... However I wasn't born yesterday, I've seen this type of premise before, and I Full Review »