- Publisher: Rising Star Games
- Release Date: Oct 2, 2012
- Also On: Xbox 360
User Score
5.8
out of 10
Mixed or average reviews- based on 53 Ratings
User score distribution:
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Positive: 26 out of 53
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Mixed: 11 out of 53
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Negative: 16 out of 53
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Sep 30, 20123
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Sep 30, 20120Game was a nice idea, seemed kinda promising, initially had the awkward controls but i got over but, but I only have one comment for this game, the AI, IS, F**KING, STUPID
And it completely ruined the gameplay, not worth your money, dont buy it -
Sep 30, 20122
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Oct 22, 20123
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Sep 29, 20121
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Oct 13, 20121I can only say; DO NOT BUY THIS GAME! IT IS NOT WORTH YOUR MONEY! AI does not work, you send an unit and it gets stuck somewhere 99% of the time.. I want my money back!
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Oct 13, 20121
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Nov 10, 20122
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Dec 30, 20123
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Nov 30, 20121Appreciate the mix of tank, aircraft, FPS and RTS play, if.. You have the patience to get there. Animation is outdated by 15 years at least, worst AI EVER !! Totally recommend to AVOID THIS GAME ! Don't even try it for free, it pissed me off more than I had fun.
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Oct 8, 20123
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Feb 6, 201376A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
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Jan 23, 201375The patch fixed the awful route AI, and now the game is OK'ish, but somewhat bland. What it still most needs is more speed, both for the game and vehicles, and much less waiting. The FPS parts are as awful as Mr. Myrik's nasal British accent. [Jan 2013]
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Dec 17, 201240Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]