Mixed or average reviews - based on 23 Critics What's this?

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Mixed or average reviews- based on 68 Ratings

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  • Summary: Carrier Command: Gaea Mission, set in the Gaea Universe and based on a story adapted from the science fiction trilogy of novels, reinvents the classic gameplay of the original Carrier Command released in 1988 in next-gen experience.
Score distribution:
  1. Positive: 2 out of 23
  2. Negative: 3 out of 23
  1. 76
    A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
  2. Oct 1, 2012
    Unfortunately, the lack of multiplayer really lets the title down in overall value, but the campaign is enjoyable (bar some rough voice acting and gameplay quirks), and will take you a good 20-30 hours to complete.
  3. Oct 9, 2012
    A great remake? An excellent legacy to the Amiga history? Maybe. However, the new Carrier Command game is also full of frustration and at the same time it doesn't fulfill its potential. When the game's artificial intelligence is fixed by Bohemia Interactive, then the action-strategic magnum opus will be a true smash hit.
  4. Oct 9, 2012
    A voyage into the past, Carrier Commando Gaea Mission presents a great, original idea in a fresh gameplay. Pity that this effort is ruined by a very poor AI.
  5. Nov 16, 2012
    This much belated franchise-resurrection trips in execution due to unit pathfinding issues and the lack of multiplayer.
  6. 58
    Overall I found that the game just seems to lack some personality. Old school fans of the original may enjoy Carrier Command: Gaea Mission for the PC but for the price, the rest of us may just want to pass.
  7. Oct 30, 2012
    Carrier Command: Gaea Mission manages to take a number of interesting features and turn them into a rather broken mess of incapacitated AI and extended waiting. The framework and presentation of the game however show that the developer has both skill and dedication, which leaves me surprised that the game is released in this state. Promising concepts and frustration awaits the one who dares venture out on the open sea.

See all 23 Critic Reviews

Score distribution:
  1. Positive: 13 out of 35
  2. Negative: 15 out of 35
  1. Sep 30, 2012
    This game, in terms of scope, is genius. I was super excited when I saw the premise. Control a carrier, launch amphibious and flying units and direct them directly and indirectly to assault and capture an island and its resources... However I wasn't born yesterday, I've seen this type of premise before, and I Collapse
  2. Jul 29, 2013
    Really fun and engaging game that mixes strategic conquest of neutral and enemy islands to power your war effort (and maim the enemy's) with tactical combats manning aircraft, amphibious tanks, and a carrier with turrets.

    The campaign serves both as an introduction to the gameplay and tutorial, as well as a refreshing change of pace with its on-foot infiltration missions, chases on land and air, and a story whose writing, while not going to win a Nobel prize of literature, gives a reason and a motivation for the whole thing.
    You can rush through it, but I took the time to conquer every single optional island, and visit both the factory/refinery and the research center at every island to get the free goodies, and Steam accounted 40 hours to complete it.

    Once you are done with the campaign, you can replay the game in strategic mode, where you can configure the starting archipelago, initial technology and victory conditions to your liking. You can go for fast games where you rush face to face against the enemy carrier and everything becomes a fest of plasma and explosions in under 10 minutes, or take the long calmer way of a totally neutral archipelago for a more strategic gameplay.

    At the time of this review with patch 1.6.0011, the AI problems have been mostly fixed, although now and then you can experience some hiccups in their pathing at specific places in specific islands, something you can correct by taking control of the unit and moving it a little bit forward in their route. The game is also prone to freeze or crash at predictable moments. But because of this predictability, it's nothing you can't mitigate by saving just before a cutscene or before arriving a new island.

    This is a game I would gladly recommend to get without much thinking once they have ended ironing the remaining bugs left, or if they added a multiplayer cooperative mode.
  3. Jan 21, 2013
    First, yes, the AI is a bit buggy, but considering what it needs to do, that is, pathfind between any two points a human gives it, I feel it does fairly well. If the AI gets stuck in circles, as happens, just move it a few dozen meters along the path. It's also a good idea to manually move over bridges.

    But aside from the AI thing, this is a great remake of the original game. A mixture of real-time tactics, real-time strategy, and vehicle simulation, Carrier Command makes for a great play. The FPS sections of the campaign can get a mite annoying.

    The scenery is stunning, and the island design makes it often feel like, when traversing the roads, you're not on an island at all. The campaign is about 20 hours long, which is nice, and there's a variable 'strategy' gametype for an open ocean with islands to conquer and the enemy carrier to contend with.

    All in all, I've spend 30 hours on it so far, and will probably spend many more. Even with the AI bugs it's a pretty good buy. Try out the demo, mentally add in an RTS element of resource production and distribution; if you like it, buy it. If not, to each their own!
  4. Dec 24, 2012
    I was a huge fan of the original on the Amiga and will say that this is a very faithful copy (with hugely updated graphics) of the original. The AI pathfinding issues aside (which essentially ruined the game and consigned it to history's bargain bin), being such a faithful copy of the original has its own problems.

    The game was originally released in the the 1980's. We have all learned a lot about UI, game design, and pacing since then. This one, unfortunately, retains most of the pacing of the original (that is, when there isn't immediate action going, the game PLODS)-- it is very easy to find yourself (as the player) stuck in a holding pattern, waiting for your resource network to produce much-needed supplies and then to be waiting for the supplies to reach your ship and, literally, while that's going on, nothing happens. If you're (un)lucky, the enemy carrier will attack one of your islands that you will be unlikely to reach in time, so at least you get a sense that something is going on somewhere, despite that being frustrating on its own. The player-controlled flight and driving are pretty gratifying, but these are isolated experiences inside an overly ambitious metagame. It seems really weird that after 20-something years, the only problem you would see with the original was that it wasn't pretty enough and you should have more weapons. Overall, it just doesn't really work as a game, either in campaign or in strategy mode anymore-- and I ~loved~ the original. If it's available as a bargain title (
  5. Sep 30, 2012
    this game is the very essence of good idea, poor execution. the idea of a combined action-rts game set in a huge open world with the objective of complete dominance is brilliant, and would make for a great game.. if done right. unfortunately, carrier command does not do it right.

    to begin, you have 2 types of units, one aircraft and the other a tank-style vehicle, of which you can have a maximum of 4 each. you have the option of selecting one vehicle and piloting it yourself action game style, while the others can "assist" you using the AI. or you can use the game's map to plot courses for all your vehicles, RTS style. here's where the game's biggest problems come in. firstly, the controls are clunky. you would expect the controls to be more responsive, and on par with other action games. secondly and most importantly, the AI is downright idiotic. the path that the AI selects at times takes your vehicles as far off course as possible. sometimes, the pathfinding routines will change mid-travel, and result in the vehicles driving around in circles. on several occasions, AI controlled allies continued ramming into destroyed enemy vehicles until they exploded.

    the enemy AI, as well, is fairly stupid. at times, they would completely ignore you while you drive over them. their range of detection is abysmal, oftentimes not detecting you until you are directly in front of them. the AI also does not use any tactic other than attempting to swarm you with large numbers of cannon fodder.

    bottom line with this game is, wait for a patch. as it stands, it's a jumbled mess. this game had potential, and an interesting premise. but the poor execution and horrible AI make it almost unplayable.
  6. Oct 8, 2012
    After seeing this in its development phase on vid clips i was quite looking forward to it..... i cant help but feel slightly disappointed by the finished product. I dont usually part with the price they are asking for this on steam, but i gambled and i didnt come out on top. The good points - interesting concept if you havent come across it before mixing RTS style with first person perspective. pretty nice graphics on high-ish settings, environments look quite nice and reasonably enjoyable play for the first few hours. Now the bad points, yes, not many good points i know - An interesting concept but pretty poorly executed in the sense that you cannot just concentrate on RTS side of it for instance, even thou they claimed you would be able to, as like other people have said the AI is shocking. units spinning, getting stuck in pretty darn stupid locations like an odd tree by the side of the road, hits it, reverses to turn around.... nope forward again hitting the tree, again and again i timed it at 9mins and had to intervene. Also sending my units back to the carrier and they decided to take the long way round the island, change their mind and decide to go through an enemy base aaaand you have another 4 walrus's in the building que. this in itself spoils the very essence of the gameplay. Its a great concept but it is un finished. alot of polishing to do, they must of known about this issue as its pretty major. so dont get why they would release the product in this state just to patch it after, dont release it in the first place until its fixed. It also gets a bit repetitive for my liking, dont get me wrong the campaign is pretty interesting but its the same sort of thing for every island and because AI is not as it should be it takes the depth out of the game. It also jumps to elements of FPS like in the first mission, big no no for me the FPS side of it really could of been left out. The voice acting is a bit poor too, bit corny for my liking.

    Summary - Interesting concept but extremely poorly implemented and executed, it is not worth the money it is on steam and for the price i want to get the most out of the game and im afraid you cant. but like i said it was good for a couple of hours but i haven't played it since, wait a while for the price to fall, for the bugs to be fixed and the AI and i would recommend it, right now thou i would use your money on something else.
  7. Sep 30, 2012
    Game was a nice idea, seemed kinda promising, initially had the awkward controls but i got over but, but I only have one comment for this game, the AI, IS, F**KING, STUPID

    And it completely ruined the gameplay, not worth your money, dont buy it

See all 35 User Reviews