Mixed or average reviews- based on 18 Ratings
May 14, 2013Cart Life has all the aspects of a brilliant game: striking art style, fantastic storytelling, and unique gameplay mechanics, all of which should have made it the quintessential indie game. Unfortunately, these are completely buried under game-breaking bugs, bizarre design decisions, and a pretentious author who refuses to fix anything and labels everyone who disagrees with him as a "hater". The bugs are the worst of it they occur all the time and will usually result in a crash. Since the game saves your progress very infrequently, a crash means you can lose a lot of work. There's also no pause function or way to slow down time, so if you get a call or need to step away for a second, too bad. The game itself is fairly short once you figure out what to do, and none of the endings are particularly satisfying. If Hofmeier would fix the bugs, expand the gameplay, and get over himself, this would be a no-brainer to buy. But as things stand, this is more like a very early beta, and not even worth the $5.… Full Review »
Jul 19, 2014I am gonna warn you that this review is incomplete and does not include a look at all aspects of the game.It is overall a Great game. But playing with Melaine is impossible. You simply do not have enough money to get started with the coffee shop. This game is pretty hard but in a good way. It challenges you to play more if you dare(the relationship between Andrus and his cat Mr. Glembovski is heartbreaking and i stopped playing because Glembovski went missing two times in a row). This game is very friendly for colorblind people and the music is retro style and works suprisingly well with the dark and depressive art style. I haven't played with the third character yet, because i left almost crying when Mr. Glembovski went missing again.… Full Review »
Jun 12, 2014Cart Life is focused on story, and the everyday life of simple workers trying to survive in the real world. You'll see yourself engaged in their hard and time-consuming tasks like paying the rent, bills, take care of a son or a cat, eating, addictions, dealing with people and their own problems.
You'll be challenged everyday to manage their time at work, travel, and common tasks. Earning money is a constant concern, and it will be very hard. Meantime (a very scarce time) you have to know your new city, what you can get at local stores, for how much, and what you can get to improve your business. To get a life, to be happy and healthy, not just to survive, and you will be concerned by your character in a sad, depressive way.
Cart Life is not an easy game on any aspect.
It takes me 10hs just to have a relatively good ending with a single of the three characters.
Although the description like "a retail simulator" is true, don't expect so much depth about it. The mechanics are very simple - sometimes dull - and most of the time you'll struggle with them. It's not a game design issue, but a perceived and mostly well-done attempt to reproduce the boring and mechanical aspects of a simple work.
I had some difficulty to put the game to work, and the single author doesn't give us any support or patches. I still getting very rare crashes (like 2 or 3 in 10 hours).
But some things i saw people complaining doesn't seem like bugs to me, like the cash register refusing to open sometimes, or realizing you have no change, and you'll lose your customer. I saw these things perfectly fitting the game purpose, and i think most people will see them like bugs because of the random aspect of the game, or the absence of a good AI. So, every time you open your cash register this random aspect will define how much money it have inside, and you can see the same customer many times on a single day.
The art style is fabulous for those who had an MSX or similar by the 80's, and although we had not mouses at this time, the gameplay is very closer, sometimes dull like i said before. The soundtrack are really good and old school too, and the music will stay in your head for a long time after playing.… Full Review »