Initially set 25 years after the events of Castlevania: Lords of Shadow, Mirror of Fate will reveal the story of Gabriel's descendants, as they battle their own destiny in each era only to discover their true, shocking fate.
Trevor Belmont, a knight of the Brotherhood of Light sets out to avenge the death of his mother, at the hands of his own father, who has now returned from years of exile to take up residence in a mysterious castle. What was once Gabriel Belmont now stands a powerful vampire called Dracula. Dracula has declared war upon the Brotherhood and thus the scene is set for a cataclysmic showdown between Father and Son!… Expand
Positive: 6 out of 6
Mixed: 0 out of 6
Negative: 0 out of 6
Mar 30, 2014Castlevania done right on PC.
Castlevania Series has never done the 3D worlds with great success. But its 2D worlds has been good. This is the same. Combat is free flowing and fun. Load times and problems is nothing and quick. This is the best PC release to date and the best Lords of Shadow game of the series. If you like 2D world of this product feel free to purchase this game it is a lot of fun.
Please note this Review was made on a 1-5 7000 series Radeon Card if you have this or better you will have no issue playing this game.… Expand
May 21, 2014After playing Dark Souls 2 i almost forgot what it's like to play a good fantasy game. Furtunately, a new Castlevania turned out to be nothing but a masterpiece. This game is beautiful, all the locations are amazing, this is one of the few games that i enjoyed exploring through and through. Transition of modern LoS gameplay into the 2d perspective played out flawlessly, the combat is fast, flashy and dynamic, platforming is very precise and addicting and visually the game is great, simple and beautiful. The story is ok, some nice drama here and there, as well as humor. I always liked the story of Belmonts bloodline and their eternal fight with Dracula. Characters are great, except for Simon, he's a dumb barbarian now for some reason. The soundtrack is similar to the original LoS which is not bad. In the end, Mirror of Fate made me very happy and left an awesome impression, which grown after i had played Bound by Flame, that tird is far from a good game. It's sad when among 3 new fantasy games 2 are bad, but i guess it makes us value the good ones even more.… Expand
Mar 27, 2014Pleasant Art style,Beautiful music, Interesting characters of the Castlevania series to play as and solid plat-forming game play make this game well worth the asking price. Its riddled with secrets and places/objects to collect when you are able to later on making the replay value high. All in all 9/10… Expand
Sep 10, 2014Having never played it on the 3DS, my only comparison is to the venerable C:SotN.
My love of that game being the only reason this one caught my eye.
Am I happy with my purchase? Yes.
Is it like C:SotN? Kinda.
Controls: The combat is snappy; I block when I want to and I attack when I want to with no lag. Movement on the other hand...well, I can only describe as 'assisted'. There is no lag, but turns and movements (not combat rolls) start almost with momentum, jumps are strangely high/far, and if you don't quite reach a platform visually, the game corrects and counts you as grabbing a ledge. Less of bad programming and more of "Assisted Platforming". Yes, that is what I will call it.
Combat: Fighting is fun. Especially the fist boss, the night watchman. It pulls heavily from it's parent C:LoS's movesets and includes timed blocks and unblockable moves. They add in the 'hearts' and secondary weapons of previous games, but it seems like there may not be many options and you are limited to 5 of each. At least they are very powerful and not linked to up+attack.
I would complain about the random uninterruptible animations that let enemies move through your strikes, but I think it is that way because a veteran brawler could march right through combats if all strikes had effect. You get used to it.
What you don't get used to is the vibration. Near constant rumble (all on high) for everything including footsteps sometimes. You are only safe during loading screens. If I were of opposite gender or had a custom controller this may be more enjoyable, but I just turn it off.
Music/Sound: Nothing noteworthy. The sounds are not "HD" so do not fade well or have too much variety as they were limited by the Gameboy hardware. The music sounds nice and is very dramatic, but is also missing at times and none of it is memorable. Nothing like old Konami titles (which used to be their best features!) .
Gameplay: Exploration is limited but the 'metroidvania' feel is still there. . .Just missing some of the spirit, and that came from level design and map planning. Shadow Complex got this right (and I would love to see that on steam) but others don't: Just like a Feng Shui house needs 'circulation', so does a great metroidvania map in order to not feel linear. Areas that interconnect. So far the layout of this game is in chapters and in a line very similar to C:LoS. So, some of the soul is lost.
[A notable feature though is typing notes on the map! A feature that I have been wanting for a great deal of time. Very happy to see this in a game.]
So, It's linear then, right? A bit, but you get a good sense of freedom from one simple thing.....you don't have to fight. Sure, the camera suggests that you stay and fight, but you can easily just run past and continue exploring. Well done.
For the Metroid/Castlevania Enthusiasts, this is not a "Great" game. But it is fun and worth your time, in my opinion.… Expand