Aug 28, 2013I'm disgusted by the port for the pc version of Castlevania. I think this game should have deserved more. It's a shame to have this game released after almost three years in such bad conditions. Cutscenes are in very low resolution and they are ridiculous, in game visuals are among the most dishonorable of modern pc video games. Plus, the game lacks in depth and entertainment, it is 'out of time', having being released too late and belonging to another video gaming era. I am going to sell it right now, just wasted my money on it.… Expand
Aug 28, 2013Konami has completely missed the point with this Castlevania: LoS for PC. The game experience is disastrous from the beginning to the end. Fixed cam is not acceptable in a 2013 video game, especially on modern PCs which are way stronger than consoles. I really can't understand why they postponed the game to mid 2013, because it has no improvement over the original Castlevania apart from 1080p visuals, but they remain awful to see because characters are badly made, environments are pixelous and not well shaped, low res textures are a non-sense considering the time to port the game on PC! I don't realize why pc users have to be punished like this. I would declare worst pc game of the year so far. Avoid it like the plague.… Expand
Aug 28, 2013I am truly disappointed by the way Castlevania has been adapted to the computer audience. I have been playing the game for long to test its features but it has no involvement appeal, it is monotonous and repetitive, resulting bland and boring for most the time. From the technical side, it is outdated and it doesn't take advantage of the latest video graphics cards for pc, having some horrible textures, no existing bump mapping, ruined antialiasing and very uncomfortable keyboard commands. The game has no appeal and i see no reason to buy it for pc. Better trying it on console.… Expand
Aug 28, 2013I can't find a positive element for this game, despite the makers having taken so long to release it for Pc. Gabriel Belmont is bad rendered, with poor graphic quality and faded colours. The dialogues are slow and dull, the enemies and the other characters are tedious. Cutscenes are atrocious to watch and have remained untouched at 720p. You need a control pad to play the game because it is very awkward with the keyboard. But I don't think this game is worth your attention, there are hundreds titles better than this shallow thing around.… Expand
Sep 9, 2013This is a first time that I give a 0 to a game on this site, but this one doesn't deserve more. I'm a PC gamer and I am very happy when a company announces a hack'n'slash game for PC, because they are very rare on this platform and I like them very much. But OMG. This game is frickin boring. I've played about 5 hours, but I'm not sure that I'll be able to continue it. The story is mediocre, the main character is boring, the gameplay is boring, the levels are boring, the enemies are unimaginative. This game is a big dissapointment for me so far.… Expand
Aug 29, 2013i guess the critics play 1 version and base other versions reviews off the version the played sad but i get it in this instance i doubt they would have given it as high a score if the played the pc version .
some users say insane things like with the settings at max it looks next gen maybe if you suffering from schizophrenia or dementia but for every one else it looks like a game from 6 years ago low rez textures things overall look to clean now days things have dirt and imperfections so people know there are at least 1024 textures on them .
controls are horrible and at this point you would be better off with any other 3d action game or 3rd person shooter go play metal gear solid 5 or devil may cry or even the new tomb raider and forget about this sub par junk
even if the pc got this 2 years ago it would have been a bad game and some would still cover for the developer even if they didnt pay for that version of the game but no one reads all the reviews for anything so i doubt anything past the score i gave maters… Expand
Aug 29, 2013Very, very bad.
Fixed Camera makes the game completely frustrating, and most of all the bad graphic: oh my god, I never see a PC game in 2013 looks so ugly, with horrible textures, and it runs also at lower fps than great looking games like Devil May Cry or similar. It looks like a 2005 games, I think it's a shame for the developers and for Konami to give the "Castlevania" name to this game and to ask money for it.
Do not buy!!… Expand
Sep 2, 2013This game has the worst case of invisible walls EVER. You have to feel your way through the game like a blind person, guessing where the "real" path is, because the developers funnel you down an invisible hamster tube which only loosely coincides with the environment. I expect some invisible walls like God of War has, but a narrow tube? Lazy!
I kept hearing how great the graphics were---and there are some beautiful views--but far more common are repetitive BROWN textures. A lot of the backdrops merge into a BROWN soup, making it hard to see ledges and such. The combat is God of War minus the creativity, and double the repetitiveness. There are weird combat difficulty spikes where I was hitting baddies for so long I thought the game was bugged. Nope, I just had to hit them even longer.
The one bright spot is the Titan battles, which are Shadow of the Colossus "climb and stab" style take-downs of giant creatures. Fun, but nothing new here. I'm still waiting for someone to do some real, current-gen innovation for this mechanic.
Overall this game plays like it was made in the late 90's, and looks like it's from around 2003. I do not get the high scores it's receiving.… Expand
Sep 3, 2013I find this game utterly terrible. The animations are really bad and the story could be way better. The controls are a nightmare, plus theres no control over the camera. That was nice 10 years ago, when hardware was too bad to support 3D environments.
The combat feels awkward, theres no need for gabriels fancy combos when you can do just fine with standard button mashing. There are too many so called "riddles" which you can solve easily, the game needs way more action. Whatever, my review will be voted down by some fanboys anyway.
Outdated combat system
Useless magic abilities
Pretty pre-rendered backgrounds (lol)
great bosses… Expand
Aug 30, 2013This game is exceedingly frustrating, which is a problem common with games 5 to 10 years ago and beyond. I am a firm believer in that frustration makes games worthless and unplayable, when something that shouldn't be hard is hard there is a problem. I created a metacritic account just because I wanted to get the word out there about the horrible mechanics of this game. We all know about the atrocious fixed camera, but also there's an issue with the synchronization of combo moves and completing circle commands. It should not be so hard to push a button when the circles line up to do finishing moves or dodge something. after 20 minutes of the game I was so frustrated and I wanted to throw my Microsoft controller halfway across the room, which is something I haven't experienced in years. Please avoid this game if your looking for something more smooth and a better gameplay experience.… Expand
Sep 17, 2013Ugh, bit of a disappointment here. I love 2d castlevania and have played the pants off and completed maybe half a dozen of the more recent handheld ones.
Lords of Shadow, whilst gorgeous, nicely voice acted, and fairly atmospheric (if you don't mind yourself some rather cheesy cliché) misses out on most of what makes 2d castlevania so great.
Rather than clever level design, the fixed ingame camera is method by which secrets are hidden, often they're deliberately placed in the far foreground of an area so they'll be in plain sight of the main character, but hidden to the player. It also means combat (which is already pretty repetitive and dull) can be made more difficult by the fact that some of the enemies will run offscreen into the foreground when they begin their attacks.
Climbing segments are far too frequent, totally linear, and very obviously artificial, (there's always one perfect path composed of glowing ledges and whippable rings up any cliff, structure, or building that the game wants you to traverse) and length is padded to a tedious degree with constant sidequests and pointless distractions. "Retrieve 3 keys from 3 guardians before you can progress" "A chupacabras has stolen all your spells and items, play hide and seek with it for 10 minutes before you can continue." "Slowly wind this crank to open the exit to the room. Oh no! Enemies have spawned. Fight them off so you can wind the crank unaccosted." All of these events will happen 3-4 times, some of them (opening doors) maybe as much as a dozen occurrences.
Usually Castlevania games are all about using your abilities to explore branching paths. Here though, whilst it looks like there are many paths to explore, it's just an illusion. What look to be interesting ledges, paths and side tracks are all just part of the scenery and can't be accessed, even when you have abilities that should allow it. (Invisible walls keep you hemmed in constantly, you couldn't even run off a cliff if you tried to for most of the game.) and the few areas you might discover early on are fenced off by arbitrary obstacles, not allowing you to pass until you've beaten chapter X and unlocked the Y ability. In classic Castlevania those areas will lead to whole new sections, items, abilities, weapons and secrets, in Lords of Shadow, all it leads to are 1 of three pickups that will increase your life, light or dark magic by a miniscule amount.
Buy it for some nice graphics and if it's super cheap. Don't expect it to make the transition from 2d to 3d like Metroid Prime managed.… Expand
Feb 23, 2014What's here is good. Which is no surprise, since 100% of what's here, came from other games that had already proven it works. Dracula might be the protagonist in name, but if you purchased a DLC for the most recent DMC title that featured a gothic city setting, you wouldn't be able to tell it apart from this game. From the double jumping to the fast sword/slow, powerful claws combat system, this game is a straight up DMC clone with a gothic texture package. Once you've purchased this, why not just go ahead and buy yourself a Flappy Bird clone. You'd be supporting the same type of game development either way.… Expand
Jan 4, 2014While surely it is a great endeavor with huge production values Lords of Shadow fails terribly as a game. Good for watching, maybe, but playing it is a chore.
The combat is rather bad due a to a very shallow moveset which gives you ten weak attacks executed in various combos and only a couple strong ones which either require a combo before them or consume lots of magic and don't really make much of a difference. Add to that a fixed camera with no target lock and you're left tapping X again and again and AGAIN because landing something bigger isn't worth the effort and risk. Enemies also get a lot of unblockable attacks they promptly use outside of your camera view. Timed blocks and dodges, again, give you no significant advantage. Grabs, throws, disarms, using the environment? Nope, not in this game.
The other big part of the game is puzzles. While they might be challenging occasionally there's always a scroll nearby that allows you to bypass them for the price of losing the experience reward. And half of those puzzles don't even make sense in context. They are puzzles for the sake of puzzles. You must make all the flippers in a pachinko-style automaton green BECAUSE REASONS!
Also the game does a LOT of handholding. You have to come near EVERY extra-strong door and examine it so the game can condescendingly explain that the door is extra strong and you'll need some outside means of opening it. Only after that the outside means will be available to you. Any significant object or action will immediately get a camera focused on them for a good five seconds while the character is still being hit by the enemies off-screen. If you press a button while interacting with some mechanism you WILL watch the mechanism do whatever you requested until you are allowed to exit the interaction and be on your way.
Every level also has a challenge. Only unlocked AFTER you beat it. You know, FOR REPLAYABILITY!
Broken game flow, dull combat, bland level design with a fixed camera and no mobility (insurmountable waist-high fences everywhere) and irrelevant puzzles make this an exercise in frustration rather than an enjoyable game.
Great graphics, though. Almost as god as in... Any other game with a budget.… Expand
Oct 22, 2013hugely dissappointed with this game. the combat is mediocre at best, story might be interesting but the presentation is too lame for me to care and the concept of finding most upgrades or other important items by running/jumping into the fixed camera's blind spots is simply atrocious. graphics are also not good, but they are alright and not the main problem with this game.