Chantelise: A Tale of Two Sisters PC


Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 2 out of 13
  2. Negative: 1 out of 13
  1. Aug 24, 2011
    Realistically, mistakes will be made, some boss battles will be more challenging than others, and a secret treasure or two will be missed that will add more time to your adventure. But whether you play for 10 or 40 hours, Chantelise is a delightful, whimsical action role-playing game.
  2. Aug 2, 2011
    The long answer is that Chantelise is a fun indie RPG that just needs a good polish.
  3. Aug 4, 2011
    Chantelise: A Tale of Two Sisters is an unpolished but solid and very difficult action JRPG. Only for hardcore gamers.
  4. PC PowerPlay
    Oct 3, 2011
    Obtuse, ancient design and infuriating difficulty hides an addictive, oddly satisfying, well-translated hack-and-slash. [Nov 2011, p.66]
  5. Aug 5, 2011
    Chantelise doesn't have the epic adventure of Secret of Mana, but its unique magic system, challenging bosses and pleasant aesthetic will hook you.
  6. Aug 28, 2011
    It's a disappointing second effort by the translation team behind delightful indie darling Recettear: An Item Shop's Tale. But while Chantelise is a disappointment on those terms, it still has its own charms.
  7. Aug 16, 2011
    Chantelise is a flawed but fun action role-playing game that's charming and challenging in equal doses.
  8. Aug 10, 2011
    Chantelise is a funny little game that will be liked by people who are into anime or manga. The graphics aren't good and there are not enough checkpoints to keep the game going smoothly, but overall Chantelise offers a nice experience for only 7,99 euro.
  9. PC Gamer UK
    Oct 8, 2011
    Not as clever as Recettear, but just as cute, and a strong second outing for the translation team behind it. [Nov 2011, p.130]
  10. Aug 5, 2011
    Overall, if you have a gamepad, and you like action RPGs with a bit of bite to them, at least give Chantelise a try, because it's fairly cheap, and, thanks to a time attack level feature, it's got some replay value. But if you don't have a gamepad, keep in mind that it's going to be hella difficult until you get one.
  11. Aug 12, 2011
    Chantelise could have been a tight little RPG were it better balanced and not so keenly intent on punishing the player. With more grind than game, it quickly devolves into a pointless, repetitive drill that would test the patience of all but the most determined gamer.
  12. Aug 5, 2011
    Overall, Chantelise will tickle those who are gluttons for punishment, but with its unfriendly game design, it'll leave many newcomers starving for something more approachable.
  13. Aug 4, 2011
    Even without the camera and control problems, Chantelise struggles to stand out amidst other similar games. It's disappointing, because you can tell there's a lot of heart and personality poured into the game, but it's just not that enjoyable to play.
User Score

Mixed or average reviews- based on 31 Ratings

User score distribution:
  1. Positive: 10 out of 17
  2. Negative: 6 out of 17
  1. Sep 19, 2011
    Unlike your average game this generation Chantelise is actually difficult. When I beat this game I actually felt a sense of accomplishment. IUnlike your average game this generation Chantelise is actually difficult. When I beat this game I actually felt a sense of accomplishment. I never had trouble personally with the controls but I used an xbox gamepad which they were very kind to have made sure worked for this game. I felt the best parts of this game were the dialogue and the magic system. The magic system lets you combine different gems of various colors in anyway you want and depending on which you use and how they're ordered they can do very different things, experimenting with this and finding an awesome spell (protip: try equipping two good gauntlets then use two earth and two fire to deal 300+ damage and take half damage yourself) was incredibly fun. The bosses were amazingly fun, each was a challenge but not an unfair one. They felt like bossfights should, a difficult puzzle where dying is actually somewhat of a problem because you have to run all the way through the dungeon again. I'd recommend this game to anybody who enjoys a challenge, but to those out there who just want to play it for the dialogue I'd take a pass because this game won't hold your hand. Full Review »
  2. Aug 2, 2011
    A good game for those who enjoy hack n slash with a mix of puzzles. The core game is a good action rpg but my favorite part was looking forA good game for those who enjoy hack n slash with a mix of puzzles. The core game is a good action rpg but my favorite part was looking for the hidden treasures. Every level has a hidden chest that is often difficult to find or near impossible unless you get a clue from the priest in town. I've read some previews that say it's too hard but I thought it was a good fit, assuming you stop to find at least some of the chests along the way. If you try to bum rush thru it I can see being a bit undergeared. The boss battles can be a bit tricky until you figure them out but the nice thing is that you can practice every level, even boss ones, without having to go thru everything up to that point again. The story is fun and light hearted, but nothing amazing. The controls are pretty tight with a game pad, but I couldn't do it with a keyboard. Combat isn't varied much but it's done well and there's a good bit of strategy involved in choosing equipment for a given area. The voice acting is in Japanese and the translation is top notch. Music and sound are pretty run of the mill but my god, the low health beeping will drive you insane. It's 9-10$ off of most online distributors and there's even a demo that lets you go thru the first dungeon so you can get a feel for it first. It's not a must have but definitely enjoyable and well worth 10$. Full Review »
  3. Nov 6, 2011
    First and most importantly, I would not recommend this game if you do not have a gamepad. The keyboard controls (as so many others haveFirst and most importantly, I would not recommend this game if you do not have a gamepad. The keyboard controls (as so many others have rightly said) are NOT friendly and will just make you want to beat your head against a wall. However, if you have a gamepad, the controls are simple and light. Of second importance, you must know that this game is NOT ANYTHING LIKE RECETTEAR. If you are hoping that Chantelise will be another creative twist on the RPG genre, as Recettear was, then you will be disappointed. Chantelise is for the most part an extremely basic hack and slash game. (Note, for example, that your character does not have levels or stats but only gets stronger through finding or purchasing new items and equipment.) Now the interesting things about Chantelise that would serve as an appropriate reason to purchase are the following. 1) Quest structure. Each chapter of the game's quest is set at a particular map location, and each location is divided into areas. In order to complete a chapter of the quest and advance the story, you must blaze through the entire dungeon without being defeated. However, you are free to practice any area of the dungeon in a sort of "time trial" mode until you discover all the strategies--and possibly valuable equips--you will need to blaze through. (The boss battles in particular can be extremely difficult. Many have been frustrated at the high level of difficulty of even the very first boss.) Forcing you to blaze through fairly challenging dungeons (and very challenging bosses) in a single run without save points, and forcing you to start over completely if you die, adds a certain level of tension that other RPGs lack and makes you feel much more accomplished for completing a dungeon. 2) The spell mechanic is interesting. Rather than having a set list of spells that charge you mana to cast, enemies drop colored gems when you beat on them. These gems can then be picked up and used to cast spells corresponding to the elemental color of the gem (red = fire, blue = water, etc). You can even combine gems to create new, more powerful spells. At first this feels awkward as a magic system, because it slightly randomizes your spells, but it becomes fun once you start to experience it more like "punch enemies until their pieces fall out, pick up pieces, throw them back for damage." This is especially interesting in larger battles where you have to beat the gems out of smaller enemies in order to throw them at large enemies that are dangerous to get close to. 3) Each area of every dungeon has a hidden treasure that requires you to solve its mystery before it will appear. In one area, you might have to destroy every torch on the map before it will appear. In another area, you might have to race past all the enemies on the map and kill the very last enemy first before it will appear. Some of these are extremely difficult to figure out, but a lot of them can be easily discovered if you have good intuition. So if you're looking for an extremely basic hack and slash with 1) interesting quest structure, 2) quirky spell mechanic, and 3) secret treasure chests, then this might be a good game for you. If you want another Recettear, this is not what you're looking for. Full Review »