Sep 19, 20119Unlike your average game this generation Chantelise is actually difficult. When I beat this game I actually felt a sense of accomplishment. I never had trouble personally with the controls but I used an xbox gamepad which they were very kind to have made sure worked for this game. I felt the best parts of this game were the dialogue and the magic system. The magic system lets you combine different gems of various colors in anyway you want and depending on which you use and how they're ordered they can do very different things, experimenting with this and finding an awesome spell (protip: try equipping two good gauntlets then use two earth and two fire to deal 300+ damage and take half damage yourself) was incredibly fun. The bosses were amazingly fun, each was a challenge but not an unfair one. They felt like bossfights should, a difficult puzzle where dying is actually somewhat of a problem because you have to run all the way through the dungeon again. I'd recommend this game to anybody who enjoys a challenge, but to those out there who just want to play it for the dialogue I'd take a pass because this game won't hold your hand.… Expand
Aug 4, 201110There are very few anime-themed indie game out on the net. This is one of them and it happens to be a very good game. This one also seems much more easier then Recettear, and while it reuses content from it, the game is still good for anyone who is new to RPG games.
May 22, 201210Took me a long time to finally play this one, but when I did, I couldn't put it down! Don't be fooled by the Metacritic score, this is actually a really fun game. Most of the complaints are regarding the camera, however, this is easily countered by USING A CONTROLLER. This game is definitely meant to be played using a controller, so do so. The action in this game is very fast paced, and the magic system is all handled in game through collecting gems. This has the advantage of keeping you in the action, and avoiding having to go into the menu to change spells and interrupt what you are doing. That being said, later in the game when I got a greater variety of items, I was having to go into it to switch my armour and accessories to gain certain effects.
I have the steam version, and it comes with a config utility that lets you re-assign the buttons, so don't worry about that. I managed to beat the game in around 14 hours, including getting the secret treasures on each level (I used the gamefaq). There is also a fishing game that I didn't play too much as I don't care for those. Some would say this is short, but for the price, I think it's plenty long for the value. I would rate the challenge as very good. I did die a lot on some of the bosses, but once you figure out what to do, it's not a problem. Also, if you die, while you lose your progress in the level, you do keep any money and treasure you find which is a VERY welcome feature, allowing you to save valuable grinding to buy better gear.
It's tragic that the score has suffered because the critics were too lazy or unimaginative enough to realize that a controller is the way to go, but that is also Carpe Fulger's fault for not suggesting it more directly. This is a VERY underrated game. If you like action RPGs, I suggest you buy it now.… Expand
Nov 24, 20119Hard game. Fun game. Cheap game. I enjoyed myself very much playing this game and I definitely think it's good value for money. That being said, it is not for everyone. I strongly suggest that people try out the demo using Steam. And if you like the demo then buy it. The demo is a very small download and it's currently on sale from Steam, so it's well worth trying.
Mar 17, 201210The game is challenging and fun with a good story, I highly recommend using a controller with the game and you won't have any camera angle issues, which seems to be killing the games ratings. The game comes with a controller configuration setup for a reason I'd assume but some people I guess don't catch onto that.
Mar 21, 20139Chantelise is the charming predecessor to Recettear, a quirky and and well-balanced Japanese RPG. Of course, since it was developer earlier, Chantelise is going to be rougher. With minimal focus on mercantile translations, instead focusing on ordealing through stages of dungeons, most people coming out of Recettear will expect something different than the game has to offer, for better or worse. If you're like me, and grew up on third person actions RPGs(among other things of course), you will feel right at home.
The beginning of the game is a quaint and important tutorial. I feel sympathetic regret for anyone who skipped it while coming from Recettear. It introduces key elements of the game in a friendly environment, and in some reminiscence to the original Playstation era, you really do need to be introduced to the controls in order to get it without the frustration of getting killed by green slimes. It also introduces that there are extra things in each stage, which you cannot necessarily do on your first trip in; there are slimes which you cannot damage with the equipment the game starts you out with, but if you come back later and do kill them, you'll be rewarded.
Don't misunderstand: this game is not necessarily forgiving. If you, say, don't realize that items are the only way to make the player character; if you don't realize that you do not have to kill every enemy past your first time doing so, in order to proceed to the next stage in the chapter; that you may change your equipment on the fly in order to adapt to different situations (given that you're not speedrunning a stage): this game will not baby the player about such things, as it respects the potential intelligence and care of its player. This aspect of the game is possibly my most important part of it, even if it's not my favorite. Now, that's not to say the game is actually hard.
Sure, it doesn't hold your hand along the way, only nudging you in the right direction enough to learn about its world yourself; it's not surprising this game is well balanced. I feel that many who come into this game with the current popular careless attitude of, "Tell me a story!" "Make me feel like a badass!" or even "Show me how to be awesome!" the game won't answer to any of that. It doesn't really obscure the player's will to do any of those, either; it just doesn't help. You can equip items that buff your offensive capabilities past the moon, then run through a midgame dungeon and destroy everything. You can play through the game in the safest and cheapest way you could think of, just to get at the story. You can even get hints about all the secrets in the game, if you're desparate enough; of course, if you don't think through the situation you might hurt yourself in the long run.
But I have all the respect in the world for people who go out of their way to have fun playing their games, and I do too. All of these things are fine, but the game doesn't hold your hand. I can't repeat this enough, really. With enough understanding of the game's mechanics and enough skill or talent in playing itself, you'll always be challanged to the level of how well you perform. This game is not unfair. You need to take the time to understand what you're doing and how to do it Even the most casual of pre-sixth-gen gamers will feel at home here.
Now, to focus again on the game's content instead of its design: I love the combat. It's very simple, and rudimentary, but just as Quake turned into an e-sport, this game's combat and the physics that it inhabits leaves plenty of room open for sufficient skillplay. The game is well designed around how the movement and combat work, so that there's always something that you can do to accomplish something. Now, this isn't without flaws: You can get bodyblocked by enemies in a circle and unable to get out until one hits you and you flinch through them. I also love the mechanics behind the equipment system, which without going into specifics about, let you customize to the situation or your preference so that your character has an easier time with things. But if you're a masochist, you can weaken your character through many means. The game's progression is well paced, the translation is well written, and the music is as charming as the sprites and the levels.
Technical problems: With some minor graphical glitches that can easily be attributed to a flawed graphics toolkit, and the occasional non-destructive control glitch (running over gems and trying to pick them up at maximum speed will show you an example...), the only thing I can honestly say harmed my time playing the game is the lack of analog controls. And, for a game that's so deep, this is a minor complaint; there's very clearly some kind of balance that comes out of the restrictive movement controls, just as Touhou would be broken if you could play it with an analog joystick; an analog camera would still be nice, though...… Expand