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Chris Sawyer's Locomotion Image
Metascore
59

Mixed or average reviews - based on 19 Critics What's this?

User Score
5.7

Mixed or average reviews- based on 78 Ratings

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  • Summary: Chris Sawyer's Locomotion challenges you to build and operate a money-making transport network by linking passengers and cargo to their destinations. Put together a profitable company by constructing transportation routes between growing cities and their industries. Race against other companies to make the most lucrative connections and rake in the cash. Or just sit back and enjoy the detailed world in action as you build and play with moving vehicles such as trains, buses, ships, and aircraft. Construct a variety of vehicles: trains, buses, trams, trucks, aircraft and ships. Discover time periods from 1900 to 2000, with appropriate vehicle types, buildings, industries, and background music. Connect roads and tracks with an easy-to-use interface familiar to any "RollerCoaster Tycoon" fan. Compete against up to 14 other simulated transport companies. Challenge a friend with head-to-head multiplayer. Build your transportation empire in three different areas of the world ? North American, British, and Alpine. Delve into over 40 pre-designed scenarios, or randomly generate your own unique scenarios. [Atari] Expand
Score distribution:
  1. Positive: 1 out of 19
  2. Negative: 3 out of 19
  1. Locomotion hits on all cylinders as a transportation business simulator. If you are not stuck on the other areas of city simulation, you are sure to be satisfied.
  2. Leaves on the line may cause brain delays in strategy management.
  3. It's unfortunate to see that the graphics in game hasn't appeared to change too much either. Viewed from a isometric viewpoint, the game appears drab and just astonishingly unattractive.
  4. This title has incredible depth and play value, absorbing you into the ins-and-outs of the economic strategies of transportation management.
  5. 58
    With a lack of presentation values, an engine that not only looks bad but also is the main cause of serious construction problems, and AI that could use a serious overhaul, Locomotion has too many problems for any serious recommendation.
  6. Graphically, it looks dated. Yes, it has the same look and an identical user interface to that from RollerCoaster Tycoon, but here the colours appear drab, the maps flatter and some of the tiles don't appear to connect all that well, making some parts of the map look like an Escher illusion. [PC Zone]
  7. Though it's not an entirely offensive game, in its attempt to be individualistic, Locomotion has learning nothing from other games in the genre and ends up feeling like a 10-year-old game with a 5-year-old coat of paint. [Holiday 2004, p.103]

See all 19 Critic Reviews

Score distribution:
  1. Positive: 27 out of 57
  2. Negative: 27 out of 57
  1. Lomtik
    Sep 13, 2005
    10
    Super Game!!!
  2. GE
    Sep 13, 2004
    10
    Greatest game ever, and for the less informed, ROLLER COASTER tycoon is a "rip-off" of the original Transport Tycoon, Locomotion is TT2 for all intent and purposes. Expand
  3. KoenL.
    Sep 19, 2004
    9
    I am amazed what the users have to sayabout this game. No Ro-Ro stations? Come on, its all i build in this game, on the ground on a bridge or in a tunnel, wherever. No complex junctions? I must admit i havn't build a cloverleave yet, but that's just because i'm having fun trying out the new sh.t, like multiple level bridges and fly-overs. I would say: If you like TTD spend half an hour to get used to the interface of locomotion (i never played RCT and got used to the interface with only little problems) and you're rollin'! Collapse
  4. Edo
    Sep 12, 2004
    6
    I don't see any reason to play this game over TTD. Can anyone give me a good reason?
  5. DahM.
    Sep 13, 2004
    3
    When first playing i thought the game was better than TTD. But after a while i realized it has serious defects. The track laying system is ideal to get RSI (i want to drag tracks just like railroad tycoon 3 or TTD), cargo trains that are capable of carrying multiple types of cargo (like coal or iron ore) only allow full load for the first type. If the cargo train is used for the second type it will never fully load. Basically, as soon as things get larger and more serious, locomotion lacks user-friendliness above all other things. Expand
  6. KenH.
    Sep 23, 2004
    1
    1 for effort I agree with most, I don't see any major reason to play this over TTD... I had my heart set on a new and improve game, but what a disappoinment. And what's up with the trains and waiting for full load? (eg Try waiting for coal) The multi use cars suck royally since they can't figure out what your waiting for. Expand
  7. JackK.
    Sep 12, 2004
    0
    Yet another rip-off from the creators of the Rollercoaster Tycoon series demonstrating that the very same thing can be sold over and over forever.

See all 57 User Reviews