Summary: Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. The Modern Days introduces new features, like multiplayer game modes, day and night cycle, timetables and dynamic cities. The player's actions in building the transportation network will affect how the city grows, with affordable transportation spawning middle class housing and work places, and more expensive and delicate choices bringing in demanding business people. Player has many different types of vehicles to choose from and now can also build roads with bus lanes. Tackling the rush hour by managing transportation timetables and meeting the needs of the citizens are one of the key elements of building a successful and efficient network!
|Genre(s):||Simulation, General, General|
|Joe Fricano||Senior Game Producer [Paradox]|
|Antti Lehto||Technical Director|
|Jorgen Bjorklund||Senior Line Producer / Senior Producer [Paradox]|
|Andreas Renstrom||Senior Line Producer [Paradox]|
|Samuel Haggren||Junior Backend Developer [Paradox]|
|Damien Morello||Additional Programming|
|Karoliina Korppoo||Lead Designer|
|Toni Hollming||Additional Design|
|Henri Haimakainen||Map Design / Artist|
|Antti Isosomppi||Lead Artist|
|Olli Perttula||Sounds And Music|
|Jakob Munthe||Game Producer [Paradox]|
|Mattias Lilja||Executive Producer [Paradox]|
|Daniel Kallin||Technical Producer / Senior Backend Developer [Paradox]|
|Robin Cederholm||Game Producer [Paradox]|
|Staffan Berglen||Associate Game Producer [Paradox]|
|Karl Leino||Associate Game Producer [Paradox]|
|Ina Backstrom||Associate Game Producer [Paradox]|
|Johannes Bengtsson||Support [Paradox]|
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