- Publisher: Paradox Interactive
- Release Date: Feb 22, 2011
User Score
7.7
out of 10
Generally favorable reviews- based on 65 Ratings
User score distribution:
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Positive: 52 out of 65
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Mixed: 5 out of 65
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Negative: 8 out of 65
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Feb 25, 20115after consulting various forums: unfortunately the traffic jam's make playing practially impossible at this time... i hope the developers will soon react to this...
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Feb 23, 201110
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Feb 24, 20113Once again, paradox releases a demo as a game. Traffic grinds to a deadlock after playing for a few minutes, passengers don't care if the ticket prices are multiplied by 10. This is like traffic giant for kids, a nice looking sandbox but nothing of substance. Also, they managed to make the game even worse than the beta. Save yourselves some bucks and go buy traffic giant or transport tycoon.
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Feb 25, 20113Apart from the eye candy, this game is worse than the freely available open source games OpenTTD and Simutrans. It's also bugged and very instable.
If you're interested in buying this game, check the paradox interactive forum to see if the problems have been taken care of. -
Jul 19, 20114
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Feb 24, 201110
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Mar 3, 20127Not a bad 20 hour distraction if you like transport management games although it doesn't have as grand a scale as the classics (e.g. Transport Tycoon)
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Jul 11, 20123
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Jul 14, 20124
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Mar 10, 201110
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Mar 16, 201110
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Aug 5, 201110
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Aug 17, 20118Not exactly what I was expected when I bought it, actually I thought it was a whole new SIm City. However, for the purpose and the goal of the game, I found it pretty interesting. Not so much my type of game, but still I had some fun playing it and thinking how to build stuff.
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Nov 23, 20125
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Dec 28, 201210I enjoyed playing the game. Played many hours on it. Hopefully gonna get some DLC soon. I would reccomend this game to people. I would recommend starting with a bus line first. Then jump straight to the train line. Be careful though. For every 2 bus stops in a line. I would add 1 bus. Passengers can be a little bit caotic with reviews and stuff like that.
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Jun 24, 201210I can't really say how Cities in Motion was at release but as of now, June 2012 with all the patches and some DLCs it is stable and very playable. Sure the performance could be better and the campaign quests are quite silly but nevertheless it is addictingly fun to play. Definetly recommended for gamers who like simulation style games.
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May 17, 20129The game has lots of bugs and performance issues (mostly not fixed a year from release), bad campaign quests, is very difficult to play in the 1920's... but is nevertheless so fun that I spent hundreds of hours with it, especially in sandbox mode.
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Jun 7, 20128I thought that the game was amazing even though it was really difficult when you started out playing it. The graphics were standard and the game was well programmed in my opinion the game was fun and a challenge to play.
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Mar 30, 20132The game is ok at first but it gets boring and feels much more like a job than a video game. The optimization is also bad on my PC considering I have a HD 7870.
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Mar 25, 201310One of the very best simulation games of the last 10 years. It never gets boring due to the large variety of maps (most of which were user created) and transport options. However, the low capacity of vehicles makes mods a must-have, otherwise the game could be very annoying.
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Mar 14, 20138
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Mar 14, 20138
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Mar 24, 201310Great game, and with simcity like game-play. I can only hope success gives them the funding to up the graphics engine and give us more stuff and cities [larger cities too] for the next edition.
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Apr 4, 20138This game is good, but there are a few problems I have with it. Mainly the inconvenience of having to plot routes, which involves a lot of clicking. Over all, this game is really good though.
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Apr 18, 201170Difficult, nerdy, tedious but satisfying. What more could you want in a lover? [May 2011, p.70]
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Apr 8, 201180Cities in Motion isn't as polished as it could be, but it's still very deep and engaging. And – at times – quite meditative. [May 2011, p.107]
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Apr 6, 201140Cities in Motion is a good example of what a young Finnish game studio is capable of: 3D graphics and programming. Good games remain beyond their reach so far. [Mar 2011]