Metascore
61

Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 0 out of 18
  1. Nov 3, 2011
    82
    It's the only recent player in the genre and, while not bringing any monumental innovation to the genre, its high definition graphics certainly give it a bunch of new clothes.
User Score
5.6

Mixed or average reviews- based on 96 Ratings

User score distribution:
  1. Positive: 23 out of 96
  2. Negative: 28 out of 96
  1. Nov 6, 2011
    1
    I've played the original Cities XL, which had significant promise. So, when Cities XL 2011 came out, I bought it right away, soon realizingI've played the original Cities XL, which had significant promise. So, when Cities XL 2011 came out, I bought it right away, soon realizing that there were a few minor additions, but no improvements to the game, and no bugfixes. Severely disappointed, I chucked it in the cabinet, never to play again.
    Cities XL 2012 is... exactly the same. Some minor additions, no improvements, and the original bugs are still there!

    For those unfamiliar with the problems, here's a personal summary in ascending order of annoyance:
    1) the game is badly balanced in terms of trading, making it ridiculously easy to come up with a profit. I.e.; no real challenge.
    2) the public transport-system is broken, resulting in no real value of busses or metro.
    3) the game suffers from a memory leak, making you restart the game every 30-odd minutes to keep on playing.
    4) and finally, the game DOES NOT SUPPORT MULTI-CORE ARCHITECTURES! I've got a pretty decent quad-core which can run anything from Theme Hospital to Crysis, but it struggles with Cities XL because it only utilizes a single core! This results in a very slow game, with seconds of delay between clicking a button and seeing a response. I find that to be a dealbreaker for a processor-heavy game.

    While the potential is clearly there, the bugs make the game unplayable, and as such I've applied for a refund (which I seem get, surprisingly).
    Full Review »
  2. Nov 3, 2011
    5
    After many expansions, this game is starting to look like a good buy. BUT, when we can't use our multi-core CPUs to have smooth gameplay andAfter many expansions, this game is starting to look like a good buy. BUT, when we can't use our multi-core CPUs to have smooth gameplay and stable FPS rate then everything falls in the water. In this version we get new buildings, parts from SKI and Beach GEMs (mainly buildings) with which we can build nice resorts. Other news are new maps and the ability for users to make mods which are now supported by the developer. The main problems still persists, memory leaks and one CPU core usage. If they fix this, then user made mods are going to propel this game to the stars! Full Review »
  3. Oct 25, 2011
    3
    Cities XL series is a really promising successor for SimCity but unfortunately it suffers from really bad memory leak problems which make theCities XL series is a really promising successor for SimCity but unfortunately it suffers from really bad memory leak problems which make the game unenjoyable for me. It is a shame as there are not many city builder game available. With the introduction of modding tools in Cities XL 2012, the game really has potential for a classic but Focus has to focus on fixing the technical problems first. Full Review »