I'm not the most likely person to get into an MMO. I prefer puzzle solving games. CoH hooked me from the start because of three things: the storylines, the community and the graphics. So far as the first and the third go, Going Rogue knocks the ball right out of the park. Some impressive storylines are going on here that impress even me. Moral ambiguity, ethical decisions, and occasionally some downright hilarious scripting (one word: Bobcat) make this expansion a real winner. Then add the new graphical content new powers and some FABULOUS! costume options and I give it two claws up!
I really loved City of Heroes but due to work commitments, I stopped playing for a while. When I saw this game, I decided to pick it up again. I'm so glad I did! It reminded me how much I loved this game. I haven't played any other MMORPG's nor can I think **** that I have played and enjoyed so much. The best thing though is that the developers are constantly updating the game online. If you haven't already experienced City of Heroes, now is the time to start.
What I love about CoH/V is the casual nature of game play and friendly community to go along with it. I've never felt pinned down to play a certain way or build my characters to meet an expectation of the gaming community. The game is quite flexible in how you play, and Going Rogue granted the ability to play any of the archetypes on either side of the game. (Awesome!) Beyond characters, each major expansion has added fantastic story lines to explore and engage a player. Going Rogue takes a further step to make your character part of the evolving story line in City with the addition of assorted moral choices in the many new story arcs that come with the expansion. The story lines are not just flavor text, contacts refer to past events that revolved around your character; npcs will act and speak differently around you depending on the choices you make. (Some won't talk to you at all if your alignment (faction) isn't one they approve of.) And if that isn't enough, the robust character creator has a billion and one ways to make your characters look awesome, unique and fabulous, with new costume parts added just about every issue. Your look is not restricted by your archetype, and you can even tailor your power colors to suite any theme. There are days I spend more time in the costume creator than the game itself. So really, there's something there for everyone, and you can't go wrong giving City a good spin.
City of Heroes has been my preferred MMO of choice for six years because of the variety it affords to every type of player. While you can save the world and smash any number of villains to the pavement, you can also explore a rich and complex mythos that is enriched by the City of Villains and Going Rogue pieces. I admit, I play slowly to explore stories and character options, and CoH has allowed me to progress at my own pace while still providing ways to keep up with fellow gamers who explore new zones quickly and fervently. The folks behind City of Heroes understand that options and choice are what keep so many of us interested in the game. Not only do they expand upon storylines, but they answer that "what if" countless times and in brilliant detail with Going Rogue. The new powersets provide so much customization, and the ability to change alignment allows for those 'shades of grey' that less sophisticated games don't possess. I admit, I am waiting for new high-level content so that I can see how my 'veteran' characters can play in the new environment, but I can still enjoy Praetoria and the ability to 'Go Rogue' with newer characters. My subscription is renewed for another year, and I hope that the devs continue their relentless commitment to their faithful community with new Task Forces and upper-level content in both existing and new areas in the game.
There's many reasons I keep coming back to this game, but ultimately it is the love of my characters and the giant stage that City of Heroes gives them to play in. The dev team does a great job at updating the content to please their player base. They listen to what the players want while keeping the game balanced and fun, and there's really plenty to do and lots of options for everyone, from casual solo gamers to those who like frantic, team-based combat. From the wildly diverse options in the character generator to the dynamic combat system, I can create who I want and how I want them to fight. What's really nice is just how customizable everything is, from the level and difficulty of missions, base building (even creating your own missions if you want to, and I do) and now nice touches like power animations and even letting your character shift from being a hero to a villain and back again. I sort of envy any new player to the game, the first few weeks will be an onslaught of discovery. I imagine fully exploring just the character creation process could take a full night of game time.
There's one reason to play Going Rogue. DUAL PISTOLS. Blowing away dozens of bad guys has never looked so cool or so fun. I have 5 DP Blasters and 3 DP Corrupters and they all play differently. It's Gun-Fu, John-Woo and Kick-Ass!
CoH rocks!
I used to play City of Heroes when it came out. It was a great, casual game where
I could hop on and off. The best part was being able to fly. But after a while, the
missions got boring, and the game couldn't really compete with newer MMO's.
When I heard about Going Rogue, I decided to give CoH another try, and I'm glad I did. PROS
Graphics: There's a new graphics engine and the game looks brand news. Sound: They ditched the synthesized music for orchestral music that's really good.
Missions: This is the best part. The missions went from Kill 50 Tsoo or Click 10 glowies to some really compelling missions. Now you can choose if you want to do the "right" thing or the "wrong" thing. Do you want to steal the medicine or replace it with a fake? Do you set off a bomb that will destroy the corrupt government's offices, but end up killing innocent people? The missions now are truly interactive.
Alignments: Another new feature is the ability to have your hero become a villain or vice versa. You do this through a series of story arcs, so it's not a one-button switch. I've changed alignments twice, and it really feels like my character's changed.
CONS
Warehouse maps. Ugh, really? After six years, you guys are STILL using warehouse maps? Praetoria is beautiful, but I spent 95% of my time running through 6 year old maps. Task Forces. They haven't added any new Task Forces in 2 years. There's a lot of low level content, but I'd like more TF's.
Grouping. It was really hard for me to find groups. The group search UI was amazing when the game first came out, but it hasn't changed since then. My old Super Group is gone, so I didn't know anyone in game. Luckily, most of the content was soloable, but I wish CoH had an easy grouping UI like WoW does.
CONCLUSION
Going Rogue's put some major upgrades to CoH. The good stuff's better than ever. Unfortunately, the bad stuff hasn't changed. I'm planning on keeping my account reactivated for a while, since I've heard they're adding more high-level content soon. The things I've seen so far are enough to keep me interested.
SummaryGoing Rogue is the first major expansion for the City of Heroes franchise since the launch of City of Villains, and it introduces a new alignment system.