- Summary: In the mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments suchIn the mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.… Expand
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Closure - Steam Trailer
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PC Master (Greece)Feb 6, 2013We are called upon to realize that all dark places of each level represent the void. In conjunction with the detailed animation and the ominous music themes that perfectly embellish the three different areas of the game, the player is swiftly captivated by a moody, mystifying narrative that runs through the puzzle-backbone of Closure. [December 2012]
Sep 12, 2012This game is really fantastic. A fresh new take on puzzle platforming. Art style and music give a great atmosphere to this game as well.This game is really fantastic. A fresh new take on puzzle platforming. Art style and music give a great atmosphere to this game as well. Really enjoyed playing it!… Collapse
Feb 12, 2014A game with some very interesting and original mechanics. Nice graphics and music, it's about 9-10 hours long for 80+ levels, but is never tooA game with some very interesting and original mechanics. Nice graphics and music, it's about 9-10 hours long for 80+ levels, but is never too frustrating or repetitive, I really enjoyed it.… Expand
Dec 19, 2012The game art and music are beautiful and really set the mood for the game. The controls are responsive but not entirely intuitive. The puzzleThe game art and music are beautiful and really set the mood for the game. The controls are responsive but not entirely intuitive. The puzzle mechanics are clever but they take time to understand. I think that is the main reason that this game has some negative reviews. If you don't understand the mechanics then you will die. Yes there is trial and error but there are no reload screens and you can figure out how you died relatively quickly. The controls seem to be the only real issue for me where I have killed myself numerous times by pressing the wrong button.… Expand
Dec 3, 2014Closure is a minimalistic puzzle/platformer game centered around the use of light to illuminate the level; any part of the level which is notClosure is a minimalistic puzzle/platformer game centered around the use of light to illuminate the level; any part of the level which is not illuminated does not exist.
There is no story.
The gameplay is very simple and yet has pretty good variety in terms of puzzles nonetheless. You can pick things up, drop them, push crates and barrels around, and adjust the angle of lights you can touch. These are all the mechanics in the game, and yet they’re used in a pretty reasonable variety of ways. The game starts off very simple, but soon starts throwing some reasonably clever puzzles at the player.
The central mechanic of the game is light – light illuminates the level. Any portion of the level which is not illuminated does not exist, meaning that you can fall through it – potentially to your death, if you fall off the bottom of the screen. In addition to constantly-illuminated places (which are usually small patches here and there in a level), there are adjustable lights which throw light onto various parts of the levels; mirrors which can reflect light and behave similarly to the adjustable lights, save that they must be illuminated by some external light source; and small light globes which the player can carry around, pick up, and drop. There are crates and barrels, some of which have light orbs stuck inside them, and fixtures where you can place a light orb which causes something to happen – usually, either additional orbs appear in other fixtures, or the fixture moves around on a fixed track, allowing the player to navigate through the level on a moving platform of light.
All of these things combine to create a pretty solid variety of puzzles, with a few other mechanics thrown in for good measure. There is a fixed gun which can shoot out light orbs (destroying them) or targets (which open up doors). There are barrels and crates which can be pushed onto buttons to open doors. And there is water, which can be swum around in, but which light orbs, when not held in your hands, float instead of sink. There are keys in a few levels which unlock the final door – often a bit challenging because you can only carry one thing at a time, and you often need to carry around a light orb to navigate the levels well – and other doors which are opened by either casting light on certain parts of the level or putting light orbs in all the fixtures around the door.
Almost all of the stages are pretty short, with only the final states in the game requiring more than a few minutes to complete – and even there, most of the time spent completing them is figuring out what you’re doing, not actually doing it.
On the whole, the game’s central mechanic is quite clever and creates a solid variety of puzzles, and in the end of the game, ten remix type levels test your ability to use all of the other things you’ve learned in concert.
There are also 30 moths distributed throughout the game which serve as collectables; these glowing moths are sometimes hidden very cleverly, but also sometimes feel as though they’re hidden “cheaply”, such as off the side of a stage where there is only one spot you can walk off the side of the screen and actually have the screen scroll.
If the game has any weakness in its physics, it is in the crates and barrels. The barrels mostly behave predictably, but the crates, being squares, frequently will fall at an angle, which can send them tumbling out of the light and off into the darkness, causing you to fail the stage sometimes through no real fault of your own. Sometimes this felt extremely inconsistent, which was frustrating when the goal was to do the same thing over and over again every time I restarted the level. This is particularly frustrating in the final level, where you must solve four puzzles to defeat the level, and two of them involve crates, either of which can go plunging off into the darkness with little warning. Given that this is by far the longest stage in the game, it is rather annoying.
Overall, the game’s gameplay is decent enough, but the game never feels like it ever goes above and beyond – it knows what it is, and it does what it wants to do, but it never makes me feel like it is anything more than a simple puzzle platformer.
The graphics are simple but visually appealing, and look fine in high resolution.
All in all, there’s nothing really wrong with Closure, but there’s nothing overwhelmingly right about it either. The game is simple, it works well enough, the puzzles are reasonably creative and make use of the game’s mechanics in interesting ways, and the graphics are reasonably appealing to the eye. All that being said, the game never really impresses the player or goes above and beyond; it is what it is, and what it is competent, but not great or spectacular. It is merely a decent game with interesting ideas. At about six hours to complete 100%, it is not an unreasonably long game and does not wear out its welcome.… Expand
Jan 18, 2013When I first discovered this game in a video, I found it amazing. The concept of playing with lights seemed awesome. I compared it to theWhen I first discovered this game in a video, I found it amazing. The concept of playing with lights seemed awesome. I compared it to the awesome Braid. So I bought it. What a deception... Yes the game has a good lifetime. But I found it extremely boring. I had to force myself to finish the first chapter... I thinks of two major reasons for this : first the death is really penalizing. As we die, which is almost obligatory to discover the level, we have to redo exactly the same actions to get back to the state where we were. Secondary, I really dislike the ambiance. The music is sad and the lack of light makes the vision field really tiny. Furthermore, solving a level is long but not hard.
To conclude, this game is based on a very good idea, but badly used. Closure is slow and repetitive.
(excuse me for my bad spelling, I'm french)… Expand
Dec 20, 2012This game is EPIC!.... EPIC FAIL! don't even try it... sucks as hell!
on the first door of the first level, guess what will you get?
AThis game is EPIC!.... EPIC FAIL! don't even try it... sucks as hell!
on the first door of the first level, guess what will you get?
A FREAKING FALLING INCESSANTLY!
this is the impression i got, played less than 10 minute, and it's freaking broken... BAM! there's nothing you can do... if i can give a MINUS score, i would give it a -100… Expand