Metascore
81

Generally favorable reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 32 out of 38
  2. Negative: 0 out of 38
  1. The detail that has gone into this title is breathtaking... Codename Panzers has entered the stage as a virgin and almost instantly become the ‘meat and two veg’ of the WW2 RTS genre, in actual fact we challenge you to find a better RTS alternative altogether.
  2. Adds to the genre with it's fluid, balanced use of units and beautiful graphics. This is a must own for all you RTS fans out there.
  3. A great game that is easy to learn, a joy to play, and a blast with friends.
  4. It's got fast combat that is always meaningful and features lots of exciting decision-making and quick movement. [Nov 2004, p.81]
  5. It provides plenty of interesting units and destructible environments to play around with, and it contains a ton of content, including three big campaigns, all of which result in an excellent, all-around real-time strategy game.
  6. While the game background history will be more than familiar, Panzers does have a real fun-factor. Thanks to the great visuals and the quick paced free-flowing nature of the gameplay we think this has to be one of the best this year.
  7. Unlike many tactical focused titles the game doesn’t bog you down with unnecessary commands, the interface has been kept simple and this accessibility only adds to the enjoyment of an action packed strategy title that’s packed with loads of missions.
  8. The excellent graphics, good controls and great sound effects also add up to a great game. But all is not perfect, the difficulty and the occasional AI misstep might put off some gamers.
  9. Codename: Panzers has seemingly appeared from nowhere – at least on these shores – yet has effortlessly succeeded in being one of the best RTS titles of the year so far.
  10. The game is different enough from other RTS's to keep even the most jaded of fans interested, and the game looks and feels so spectacular that those new to the genre will fall in love immediately.
  11. With three campaigns, 30 lengthy missions and online multiplayer, it’s no wonder Codename: Panzers will keep you playing (and loving every minute of it) for a long time to come.
  12. 85
    A solid game that, with a few AI patches and voice-overs, could be one of the great tank games of the decade.
  13. A fascinating real-time strategy game that will completely immerse you in the action.
  14. Panzers is one of the best RTS games I’ve played in the last ten years, although I’ll put in the disclaimer that I really, really hate base building.
  15. 83
    The game consistently delivers the interesting and varied tactical challenges that seem to be missing from so many other real-time strategy games. Simply put, fans of real-time strategy games can't go wrong with this one.
  16. It’s uncomplicated, enjoyable and unashamedly action-packed: this is for gamers who don’t know exactly what they want. If they want meat, they’ll have chicken; if they want a drink, they’ll have lager; if they want a strategy game, they’ll have something good looking, easy to get into and more fun than a drunken weekend with Kiera Knightley.
  17. The combination of drop-jaw visuals, absorbing missions, and overall realism make for good times...Better suited for casual players. [Nov 2004, p.102]
  18. It's a casual approach to the genre, but that doesn't hurt gameplay at all. If anything it improves it.
  19. With added skirmish missions, multiplayer and increased difficulty settings, there's plenty to stick around for once the main game has been completed.
  20. Codename Panzers does an effective job of stripping away the standard base building options and replacing them with a strategic core for battles that is thoroughly engaging.
  21. 80
    The interface is especially straightforward and the game is simple to play yet provides a breath of order and commands for your units.
  22. 80
    Gameplay is balanced with a feel almost like a football game and similarly gives more sense of reward for good tactics than often felt in strategy games.
  23. Manages to be comprehensive, intutive, and visually very impressive all in one package.
  24. Yes, that's what it is: it's Second World Warcraft.
  25. There are no elements that stand out as revolutionary, however it’s rare something goes wrong. It’s impossible not to enjoy this title but those looking for a new challenge should board another tank.
  26. It’s not often you have such a personal interest in your digital troops' survival and treat them as anything but grist for the meat mill, but Stormregion has managed to make it so you feel like a mother hen and take it personally if one of your guys buys the farm.
  27. Although Codename Panzers doesn't do anything particularly new, it's polished, presented beautifully, and positively bursting with lasting appeal.
  28. The only disappointment is the somewhat static AI and unbelievable damage model. But the fast and fun gameplay and the diverse missions make up for any of these shortcomings.
  29. The most striking aspect of the game is the stunning graphics, with a true 3D environment and controllable camera. Not only is everything extremely detailed but the environments are fully destructible, with pristine villages soon becoming smoking piles of rubble after particularly fierce battles.
  30. It does perhaps the best job I've seen of being realistic and true to its World War II subject matter, while keeping the gameplay fast and accessible - a thin line which is not easily straddled. [Dec 2004, p.188]
  31. Most of the hardcore strategists will probably only find a bit of eye candy wrapped around a good, but uninspired plotline, and little to add in replay value.
  32. It’s interesting enough, but it’s lacking any real innovation. At all.
  33. If you are a true strategy fan you probably wouldn't want to miss this one, as it is by no means a bad game, only a mediocre one.
  34. I cannot say it has many faults, but its AI is lacking and it definitely needs more polish. The thing with Codename: Panzers is that it is very playable, though not revolutionary or original in any way.
  35. There's clearly been a lot of effort put into the presentation, authenticity and lifespan of the game, but it falls down in its appeal to newcomers to the genre. A tutorial may be present, but the steep learning curve and tough difficulty level will put many off.
  36. Like most RTS titles, the biggest fault with Panzers is that the gameplay is rather samey. True, the progressing storyline adds some interest to the game, but because missions are usually ‘capture this bridge’ or ‘secure this town’, the missions can blend into one another.
  37. The pathfinding problems suck a lot of the joy out of this WWII tankfest. [Nov 2004, p.86]
  38. It sounds promising but, to be honest, there really isn’t anything here that we haven’t seen a hundred times before, and for that reason alone it’s very difficult to get excited about Codename: Panzers. [Sept 2004, p.117]
User Score
8.7

Generally favorable reviews- based on 32 Ratings

User score distribution:
  1. Positive: 18 out of 19
  2. Mixed: 0 out of 19
  3. Negative: 1 out of 19
  1. Jan 2, 2013
    10
    This is one of the best WW2 srategy game.
  2. May 31, 2014
    7
    The whole thing comes across as very bland, claustrophobic and by the numbers. Naturally- it doesn't give me the same sense of control (or complete lack of) that the Men of War series does. Maybe I just really don't dig this kind of gameplay, but even just looking at the few opening missions it makes you wonder how you're supposed to keep track of all your units to begin with. The soldiers are astronomically small versus say a tank, realistic of course, but alas this means its very difficult to tell if that's a sniper, a riflemen, or a submachine gun squad your clicking on by just visual feedback alone. Everything must be kept track of on your UI, which is terribly small and seems to be built for a different game entirely. I can't tell if the game is supposed to be more like the Men of War titles in terms of unit conservation mixed with Command & Conquer's sparse "here is some units- get through the mission without losing all of them" gameplay. Its terribly unintuitive in either case. Its almost like the developers couldn't make up their mind about the games actual presentation, since it looks like an arcade RTS, but then upon losing a few units, you'll realize that it doesn't play by those rules whatsoever. If I could figure out what people thought was so amazing about this game- I'd be more likely to figure out its inner workings, but for now it feels like I've already played it- just from being around the Men of War series for so long. Full Review »
  3. S.Vest
    Aug 12, 2005
    4
    I seem to be the only one who sees the numerous flaws in this game. It strays so far from historical reality that it's little more than a video game. Air power was the key to beating the Germans in Europe so why is it so seldom available to offset the German superiority in tanks? It's VERY limited in the number of vehicles that are available to the player. Why, in a game with landmines (and where ground troops are essentially helpless) are there no SherDozers or Crabs available to clear mines? The AI for even your own troops is clueless. Vehicles will choose to go into discovered minefields unless you watch them closely. Self-propelled artillery, when told to directly attack a target will come up to point-blank range (and become easy targets) rather than lobbing shells from a distance. Also, on map artillery cannot attack an area of the map unless one of your troops is observing that spot. That makes NO sense. People looking for a MUCH more enjoyable WWII strategy game should check out Steel Panthers World at War. It's not as pretty but it makes for a lot less frustrating (and more fun) experience and it's a FREE download. Full Review »