Metascore
80

Generally favorable reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 31 out of 36
  2. Negative: 0 out of 36
  1. 90
    If you enjoy your stories ripping and your RTSs simple but smart, Codename: Panzers Phase Two is probably for you.
  2. I have logged more hours with this than many of the RTS games I have reviewed because it was both enjoyable and reasonably challenging. I can hardly wait for Phase III.
  3. The story is engaging, the graphics are attractive, and the gameplay is challenging, but rewarding. I'm practically burnt out on WWII games, but this one managed wet my whistle.
  4. Some will no doubt be disappointed with the lack of progression but everything that Codename Panzers did so well in the first phase has been brought forward so elegantly with Phase Two. If you want to see the best the WW2 RTS genre has to offer, then you really have no need to look any further.
  5. 85
    In the end, the change of scenery is enough for me to want to play this game. If Phase Three does nothing but add even more missions in an entirely new theater, I'll still be first in line to buy it.
  6. If you enjoyed the first game then this should be the game for you, especially if you are a hardcore strategy game fan.
  7. A must-play for serious tacticians and World War II buffs. [Nov 2005, p.85]
  8. A deep, enriching, attractive, and extremely fun game to play, online or offline.
  9. All around good stuff, worth putting on those worn out virtual combat boots for again.
  10. With well-designed missions, strong graphics and a good balance of “realistic” and “fun”, Phase 2 is a decent way to spend some gaming hours. It’s not as standout as it needs to be to drag itself from the pile of “me too!” WWII titles, but Phase 2 is certainly near the top of a very long list.
  11. By bringing forward all the great aspects of its predecessor that worked so well before, giving them a change of scenery to warmer climes and adding in a few new choice features, Codename Panzers: Phase Two has managed to maintain the quality of the first instalment.
  12. A run-of-the-mill real-time strategy that is saved by its story driven campaign mode. Next time, some actual strategy, too, please. [Sept. 05]
  13. It's clear that Stormregion didn't need to fix much in Phase One, and so Phase Two plays it safe by offering more of the same. But in the case of Codename: Panzers, "more of the same" still translates into some fun and beautiful destruction.
  14. Apart from the game giving our PC a bit of a rough time the story is the only other area where we have to mark it down. The story is there to guide you through the intense carnage however, and it doesn’t plead to be taken seriously. Which is a good thing because it clearly isn’t.
  15. With the added Skirmish, Multiplayer and massive single player campaigns, it's one that'll keep you occupied for a while to come, or a least until Phase Three is unleashed, which will hopefully be more of an evolution than an update.
  16. Although there has been an increase in the number of unit types available to gamers, Panzers: Phase Two is very much the second part of a three part game rather than a sequel, and fans of the first title will be more than happy to carry on with the story.
  17. I wish there was more meat to it, but this title still comes well-recommended. [Sept 2005, p.110]
  18. There is a sense of freedom that lets you explore more sophisticated degrees of strategy as you yourself gain more experience with the gameplay. With both the single and multi-player modes you can expect a lot of replay value out of this game.
  19. The basically unexplored African and Italy campaign serves to add a bit of spice to an otherwise overplayed time period, and the sheer variety of the missions and goals add a lot of replay value to the game.
  20. A blast from the past, getting away with it this time, but possibly not a third. [Sept 2005, p.96]
  21. 80
    With great graphics, challenging gameplay, and plenty of ways to play, Codename: Panzers, Phase Two lives up to expectations.
  22. There isn't anything revolutionary in Phase Two, but everything is top quality. [Nov 2005, p.76]
  23. And while it may lack the visual splendour of, say, "Brothers in Arms," it does fire up the imagination to deliver an authentic, atmospheric war experience that exhausts as much as it excites.
  24. It’s a wonderful game with a clichéd, though entertaining plot and some hefty system requirements. If you can meet the latter and don’t give a damn about the former then you will find plenty here to enjoy. Especially the tanks.
  25. Armchair generals will find little innovation in this hasty sequel to last year's sadly overlooked World War II strategy game, but Phase Two is another absorbing challenge.
  26. On of the best games in its genre. This is a versatile and well rounded package, which manages to avoid many of the pitfalls that other RTS games don’t. There’s still room for improvement though. Battles are at times a bit too scripted and formulaic and the enemy AI is quite one dimensional. [August 2005, p.73]
  27. The missions are challenging and detailed; there's combat aplenty; and the old paper-scissors-stone mechanic still works. But the action fails to really inspire any excitement. [PC Gamer UK]
  28. It isn’t perfect, but at least it’s a little different from all of the others we’ve been seeing, and that’s good enough for me.
  29. 76
    Featuring fun multiplayer and a lengthy and challenging campaign, you’ll spend a good 20-30 hours on Phase Two. However, its camera issues are too big to keep it from scoring high.
  30. This game is a bit like an infomercial. Initially you’ll flick over instinctively, but given a chance, it will grab you and before you know it, you’ll be the proud owner of a manual food processor and a lateral thigh trainer. I’m glad I gave it enough time to settle in.
  31. 75
    The gameplay itself is strategy heavy - tank rushes are still always the best bet, but usually, you don't have that many tanks to do it with, so some thought is required. The game is also fairly damn hard because of this.
  32. So in the end, Panzers Phase 2 is to Phase 1 what the Nazi invasion of France was to the Nazi invasion of Poland: effective, but relying on pretty much the same troops and tactics. [PC Zone]
  33. Truth be told, Phase Two boasts as much number-crunching minutiae as the most anal RTS romp; the difference here is that it exists beneath the surface...Implicit military knowledge and second-nature RTS instincts are not requisites here. [Sept 2005, p.112]
  34. I didn’t think anyone could make WWII seem boring, but man the cut scenes in this game are lame.
  35. Loaded with lots of detail, requiring specific tactics in order to train veterans and survive. Phase II mixes things up with three very distinct single player campaigns and the inclusion of day and night missions.
  36. Somewhat repetitive, but never so bat that it's offensive. [Nov 2005, p.99]

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