Combat Mission 3: Afrika Korps Image
  • Summary: Combat Mission: Afrika Korps (CMAK) is the latest game in the award winning Combat Mission series. Based on the same engine as Combat Mission: Barbarossa to Berlin (Wargame of the Year 2002 - Computer Gaming World and the 2002 Best Turn Based Strategy Game - PC Gamer), it introduces a number of important upgrades and changes relevant for the fighting in the North African deserts, the Italian mountains and the island of Crete, such as multi-turreted tanks, dust clouds kicked up by artillery and moving vehicles plus much more. Combat Mission: Afrika Korps is a 1-2 player, hybrid turn-based/realtime 3D simulation of WWII tactical warfare in parts of the Mediterranean Theater including North Africa, Italy, Sicily and Crete from 1940 to 1945. [Battlefront.com] Expand
Score distribution:
  1. Positive: 8 out of 9
  2. Negative: 0 out of 9
  1. Not only the most accessible wargame on the market, but it's also a rich and fascinating tactical simulation. It's war on your computer. [Mar 2004, p.76]
  2. 87
    Though not nearly as groundbreaking as the previous titles Afrika Korps definitely adds another layer of refinement to the series and offers up some intriguing battles in some new areas.
  3. The graphics are upgraded but still feel dated, and in the absence of any gameplay improvements, Combat Mission: Afrika Korps feels suspiciously like a scenario pack. [Apr 2004, p.83]

See all 9 Critic Reviews

Score distribution:
  1. Positive: 2 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 1 out of 3
  1. F.Hucker
    10
    The game is exe/lent, any one who has the chance has to buy it because it is very very cool.
    • 0 of 0 users said yes
  2. JohnB.
    7
    Barely an improvement over CM: Barbarossa to Berlin. The African desert scenarios just aren't much fun. Some of the larger scenarios require a ridiculous amount of micromanagent which CMAK's aging interface doesn't make easy. It's hard to justify CMAK as a brand new game, it's really the equivalent of an addon to CMBB. Expand
    • 0 of 0 users said yes
  3. PaulR.
    2
    How often did Montgomery have to get his little wax crayons and unit marker out and go .. "See that bloke next to the 6 pounder over there....tell him to kneel down and look over to the right...next ask that half track to reverse 40 ft with it's turret facing north east" How often ....??? Never often....!! But in this game you are given ridiculously massive lines of battle and expected to tell every squad which way to face and what to look out for. Questions for the developers. Does anyone play the massive scenarios ? Do they reflect anything that a real person would do in wartime (a divisional commander telling each individual soldier in his command where to sit at meal times and what tie to wear) Let me answer for them 1) Dunno 2) A definative NO With a dozen or less units this game is great - Sadly most of the game is about massive engagements where one game turn (if taken properly) can last an entire evening (to simulate a few seconds real time) And that's just plain boring... Clarker Expand
    • 0 of 0 users said yes