Metascore
77

Generally favorable reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 32 out of 44
  2. Negative: 0 out of 44
  1. If you own C&C TW, buy this as it will be the best money you put on your PC.
  2. 91
    KW does just about everything you'd want an expansion to do. If only it came with a replica of Kane's helmet, it'd be perfect.
  3. 90
    It exhibits the same sense of polish and depth that made the original Tiberium Wars such a classic.
  4. Simply put, Kane's Wrath is an expansion pack done right.
  5. A good add-on disk with a lot of content but zero surprises. Main campaign is far too easy. [Apr 2008]
  6. The addon is huge and offers new factions, units and special abilities. It's hard to understand why there are dozens of new units, but only a few of them are actually playable. But the missions are fun to play, even though the campaign is too short and lasts only for about eight hours. As far as multi-player is concerned, Kane's Wrath does everything right.
  7. 85
    A very satisfying expansion that adds in very fun and powerful units as well as a fun new game type.
  8. With a huge load of content comes unforgiving difficulty and complexity. Challge seekers inquire within. [July 2008, p.58]
  9. As a story-player I enjoyed Kane’s Wrath mainly because it finally closed some gaps in the storyline. But there is much left for those who enjoy multiplayer more: Be it the new subfractions or the global conquest mode, they all make buying Kane’s Wrath worth your money.
  10. Kane's Wrath is undeniably good value, but it is a bipolar expansion. While the campaign mode is at times unbalanced and blood-pissingly annoying, the Global Conquest mode is hours of the finest strategy action I've ever played.
  11. The global conquest mode is a much needed fresh breath of air in the series, but sadly it fails to deliver.
  12. For some, Global Domination won’t be a real challenge, seeing as it’s not a multiplayer mode, but a skirmish one, against the AI. For others, Global Domination will increase the add-on’s replay value, especially if they’re fed up with the LAN and Online matches, where you can still find cheaters and players that prefer to disconnect rather than lose a game.
  13. The Nod-centred story is sure to please any C&C fan, the new Epic units are ridiculous fun to use and the core gameplay essence hasn't been messed about with. Just do me a favour and ignore the Global Conquest mode, OK?
  14. Kane's Wrath brings the challenge of C&C 3 to a new level with new over-the-top units and an equally overblown campaign. The expansion improves on C&C 3 in every critical area while keeping up the game's fast and furious pace. The Global Conquest is disappointing, but not enough to ruin the game.
  15. 80
    This is a pretty well-constructed expansion; it adds a fair amount of new stuff at the right price point. It won't make you a C&C convert if you preferred other RTS games, but for fans of the old-school, superfast, almost action-y pace of C&C3, this is a welcome addition.
  16. Command & Conquer 3: Kane's Wrath is a great addition to the already succesful Tiberium Wars. Though a few things are really too much. Like some useless upgrades and the huge size of the Epic units. But still the game made us enjoy. A good single and multiplayer experience and succesfully adding World Domination as a nice new playing style.
  17. If you are a fan of the original game then this purchase is a no brainer, but many players will be disappointed with the lack of innovation.
  18. A lot of reviews of Kane’s Wrath seem to have knocked the overall expansion pack down a few notches because the 13-mission, single-player game is told solely from the Nod perspective. But with a roster of fan-pleasing material and future access to the C&C: Red Alert 3 beta, the $30US price tag is justifiable and worth it.
  19. If you’re the kind of person who does not tend to play online, I can’t in good faith recommend this game – there’s just not enough meat here. However, the online crowd is going to appreciate all the new stuff, and if that’s you, then go for it.
  20. 80
    With all the structural changes made, Kane's Wrath is what the original Command and Conquer 3 should have been in the first place. It doesn't re-invent anything, but it polishes what was otherwise a game let down by a number of disappointing flaws.
  21. Kane's Wrath is a commendable expansion to an already impressive game.
  22. An excellent example of an expansion that does exactly what it should - iron out deficiencies and add a bunch more content without ruining the gameplay.
  23. The Command & Conquer series has a history of churning out solid expansion packs, and Kane's Wrath is no exception. Each side gets its share of love, the new units are thoroughly welcome, and the $30 price tag won't strain tax-time budgets.
  24. 80
    If you’re looking for some wholly new content to revolutionize the game for you, unfortunately this isn’t it. But, for $30, you can’t have everything.
  25. 79
    Kane's Wrath is something that old school RTS fans and die-hard C&C veterans will enjoy. There's enough here to keep them busy for a long time. Those looking for a more modern RTS experience should look elsewhere, though.
  26. It’s a typical expansion pack.
  27. Kane's Wrath may not be a "must have" expansion for Command & Conquer 3, but the campaign is enjoyable enough to recommend to fans of the series.
  28. Broader multiplayer, daft campaign. [May 2008, p.76]
  29. It's more of a good thing, but a second-rate campaign and an underwhelming new gameplay mode keep this expansion from soaring.
  30. If Tiberium Wars left you hungry for more rush-heavy, adrenaline-inducing RTS action and you can bear the bad acting, Command & Conquer 3: Kane's Wrath will not disappoint you.
  31. 75
    There's nothing inherently wrong with Kane's Wrath - it is a very slick, stable and polished package - and as long as you feel the allure of the C&C universe is strong enough to warrant yet another visit then this purchase will not disappoint.
  32. Kane's Wrath is an interesting expansion. The campaign isn't exactly the most tempting dish, but we also have new units, game modes and maps.
  33. Regrettably, Kane's Wrath doesn't exactly do a good job of delivering on the kind of epic single-player experience you'd hope to get after an excellent campaign from the previous game.
  34. While most will be more interested to see where EA LA takes the ideas they've played with here next, there's much more for a C&C fan to get excited about than imagining Natasha Henstridge is talking to them. Although that is pretty exciting.
  35. No concessions are made for anyone other than diehard real-time strategy fans and it does seem a little unfair that the difficulty is so high. [June 2008, p.117]
  36. There have been no improvements made to the shoddy multiplayer implementation in the intervening year, which is still rife with disconnect and synching issues - long before you get to the complexities of unit balancing.
  37. A masterful example of expansion that leaves the game essentially unchanged. If it's good or bad, depends mostly on what you expected from your purchase. I expected more bang for my buck. If you wanted more of the same, lucky you - that's what you'll get. [May 2008]
  38. This isn’t the greatest expansion in the series, but it remains 100% Command & Conquer and that counts for a lot. EA knows their fan-base and with Kane’s Wrath have dished up more of the same to ensure you get your recommended daily dose of the franchise. [Jun 2008, p.55]
  39. Unfortunately, there might not be enough of any one thing to really satisfy casual fans and justify the asking price. Devoted purists will get their money's worth, but those just interested in a new set of missions might be let down when they burn through the campaign quickly.
  40. An expansion pack for the C&C fans who still hunger for new units, which adds a forgettable campaign and a minor ocnquest map. [June 2008, p.98]
  41. If you enjoyed Tiberium Wars then you should take pleasure in what is essentially more of the same. Kane’s Wrath delivers just enough in single player to make it a must buy for fans of the series, or for anyone who enjoys a good skirmish.
  42. But there is a sense of ennui here. Kane’s Wrath adds a couple of nice things, but where "Asian Dynasties" played with the conventions of "Age of Empires III", and "Kingdoms" further emphasized the great parts of "Medieval 2: Total War", this expansion simply walks along a path that was already clearly marked.
  43. 60
    Kane's Wrath's worst sin is simply a failure of imagination. By playing it safe, the Kane's Wrath team has crafted a decently enjoyable but ultimately forgettable experience.
  44. Overall, Kane's Wrath feels like a final opus to the 'good old days' of the PC RTS. It's good solid fun for the hardcore RTS fan, but a huge pain for anyone that wants something more casual.
User Score
8.1

Generally favorable reviews- based on 84 Ratings

User score distribution:
  1. Positive: 16 out of 22
  2. Negative: 3 out of 22
  1. Nov 15, 2011
    9
    if you like strategy games, this is a must have. its not as complex as other games in this genre and a lot of fun. the graphics are nice, the sounds as well. videosequences during the campain are really cool. this is the add on for command&conquer 3 and in my opinion the best c&c game. since the patch 1.2 well balanced and its even fun to play against the AI. i suggest to buy it only if you have a fast system, otherwise you will have a bad lag in games with a lot of units. Full Review »
  2. Oct 13, 2011
    7
    A great solid game with some slowdowns, desyncs and still... unbalanced gameplay. The 13-mission only for the Nod campaign didn't quite let up to be a longer expansion pack. Some factions should deserve much newer content. Luckily the game can now be modified with a WrathEd tool. Full Review »
  3. Jun 17, 2011
    7
    I didn't really buy this for the story, but it's not bad, either way, the added features to the game iteslf, the units and factions, are just pure win. Absolutely great, the only reason I give this only a 7 is because all the added faction units make it nearly impossible to balance. But I don't really mind, I stopped playing CnC3 online a while ago. Balanced or not, still a fun game, and if you're a fan of CnC, you should really get this. Full Review »