Generally favorable reviews - based on 47 Critics What's this?

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Generally favorable reviews- based on 302 Ratings

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  • Summary: It is 2047 and the stakes could not be higher. Tiberium—a self-replicating alien substance that has infected the Earth—is spreading like a radioactive ice age. The GDI, a high-tech alliance of the world’s most advanced nations, is fighting to contain Tiberium, but Kane, the megalomaniacal leader of The Brotherhood of NOD has other plans for Earth. Kane’s secret society turned superpower is bent on using Tiberium to take control and transform humanity into his twisted vision of the future. All-out war rages over Tiberium and the fate of the planet rests in the balance. Experience a revolution in RTS gaming with a single player campaign that rewards you for your gameplay style. Add layers of strategy to your gaming experience by building mobile bases, wielding the power of terrifying Ion Storms on the battlefield, or customizing your armies by combining units. Battle it out online with native voice-over IP, integrated clan support, and new spectator modes that let you play RTS games like a sport. [Electronic Arts] Expand
Score distribution:
  1. Positive: 43 out of 47
  2. Negative: 0 out of 47
  1. The big difference is the technical move forward. Action is fluid, special effects are pretty, and the cutscenes are funny and entertaining. Even the in-game physics, like building explosions and collapses, are comparable to first person shooters.
  2. It’s a near-perfect concoction of speed, style, nostalgia, and fun.
  3. It's action-packed gameplay; attractive, colorful visuals; and star-studded videos are sure to draw in both hardcore fans of the series and large numbers of new players. [Apr 2007, p.20]
  4. Like a once-great champ who's come out of retirement for one last crack at the title, C&C3: Tiberium Wars doesn't quite have enough tricks in its repertoire to defeat its younger, fresher opponents. But while it may be more contender than king these days, it still packs one hell of a punch. [May 2007, p.62]
  5. Full Motion Video, the return of Joseph Kucan, the introduction of a third race to play, and the incredible competitive multiplayer package really shows just how much was spent to make this game the best production possible.
  6. After years in the wilderness, RTS is pretty cool again right now, and something as cheerfully straightforward as this is just what's needed to stop the big braininess of "Company of Heroes" and "Supreme Commander" leading to another plunge into an inaccessibility that turns more casual players off the whole genre.
  7. The game is as homogenous and unimaginative as a tabloid cover, and is as far past its prime as Billy Dee Williams. It’s still a decent RTS, but it wins with quantity, not quality, just like Colt 45.

See all 47 Critic Reviews

Score distribution:
  1. Positive: 54 out of 92
  2. Negative: 28 out of 92
  1. Oct 4, 2010
    I enjoyed the game and even bought Kane's Wrath. It's very pretty. It is not the best C&C game, but it is the last good one in the series. RA3 and C&C4 were bad. :( Expand
  2. Dec 25, 2012
    This is obviously one of the very few games EA did not screw up badly. Fast paced, intense rts, very micro and macro reliant (yes, yes, people claiming otherwise might choke up on their outstanding silver league record in Starcraft 2, and 10% win ratio on Tiberium Wars serv.). This game still has the feeling of the good old CnC series, the first - actual ones (CnC and Covert Ops, Tiberian Sun and Firestorm) - which unlike some not so bright and/or poorly informed informed people claim, were not the Red Alert series. Graphics look really nice, even as for 2012, ui still keeps the CnC climax and the only thing this game could be lacking is a soundtrack by Frank Klepacki, but the current one isn't bad at all. Expand
  3. Oct 13, 2011
    Possibly the fastest RTS game to date as well as having the most missions developed in a 3D RTS game ever. The story is great and so is the fast gameplay. Balance issues remain but some things should have been added into the game such as sky textures and the click and drag box with background shading. Expand
  4. Apr 25, 2013
    Tiberium Wars is a simple, yet very fun RTS game. There are 3 factions to choose from, each of which are very well structured, yet still have their unique advantages and disadvantages. This balances the gameplay beautifully. Many RTS games have very complex gameplay mechanics, which often turns off newcomers of the genre. The gameplay in Tiberium Wars is very easy to grasp and the customizable AI gives you a fun, comfortable learning curve, but there is a downside to this feature. Tiberium Wars lacks any innovative RTS features and doesn’t bring anything new to the table. In addition, the limited amount of custom maps restricts the fun Tiberium Wars has to offer in skirmish mode. Fortunately, these imperfections are easily overlooked with its incredibly satisfying gameplay that deserves the attention of any RTS fan or gamers new to the genre. Expand
  5. Mar 8, 2012
    This game is to this day (03/09/12) one of my all time favorite strategy games on the Xbox and the PC. this games admittedly odd, yet interesting cut scenes convey the story like no other strategy game out there each mission feels like you're trying to accomplish something not just going for a skirmish although you mainly ARE going for the skirmish win it puts you in situations around them. like one mission you only have infantry to capture and hold 4 fully constructed bases with vehicles aircraft and turrets. it is extremely challenging at times like in the aforementioned scenario. the fast paced gameplay runs flawlessly on my admittedly poor PC. and one of the greatest parts of this game is the fact that you can watch as an upgraded army of Venoms slaughters literally thousands of enemy infantry in a few seconds (they are the weakest and best infantry killers in the game). the units are all balanced well and can be countered if you know what to build. the connection problems online are a problem however, not it doesn't happen that much anymore but there is always the risk of being given a message that says "Your game has fallen out of sync with your opponents, Disconnecting" and then the game shuts down contrary to what it says it doesn't mean that just you disconnect it means the server disconnects from you and it kicks everyone. aside from that i love this game and it's semi-expansion/full game/whatever: Kane's Wrath. I highly recommend this game to any and all strategy game fans. Expand
  6. Nov 5, 2011
    Okay, so just as a reminder, I'm reviewing this game about 3.5 years after its release. Besides Starcraft 2, there haven't been many big players entering the 'real time strategy' genre lately, and Tiberium Wars holds up very well.
    Gameplay: C&C3:Tiberium Wars is very fast paced. If you're playing on easy you'll be wondering why some of the units are so much more powerful than the others, and think it unfair; but playing against a difficult computer or player you'll find that there is usually no time or money to get to the bigger units, for better or for worse.
    Visual: In my personal opinion, I think the art and unit designs are great. The factions look like they should (GDI: Very professional, military-like, NOD: Sci-fi'ish, SCRIN: Buglike alien). The engine though hasn't held up very well, though on some maps (with particular lighting) the game looks just as good as anything released today, but the majority of the maps showcase a game that is only decent looking by today's standards.
    Single/Multiplayer: The single player is great, with many missions for each faction and live action scenes between each mission. I haven't played online, but I have played LAN a few times, which was pretty fun but we did experience synch issues a few times, and the game just wasn't as fun on multiplayer as it's predecessor, C&C:Generals.
    Overall: It's a great game, and if you're a fan of the genre it's a great buy.
  7. Aug 21, 2012
    I was pretty dissapointed. I grew up playing Red Alert 2/Yuri's Revenge. So I never knew that the Red Alert Franchise (prequel) was released after the sequel.... And then remade with tiberium and all that stuff. I liked the original Red Alert 2, I never bothered the campaign since I just liked going to war and having like 30 factions battle on the map. Was some crazy stuff. Red Alert 3 only had 3 factions which was like 1/10 of red alert 2. As for this game, didn't meet up to my expectations at all. Maybe because it said it was newer on Steam then RA, so that maybe it'd be better, and they'd just keep improving. Main things that bothered me:

    The **** user interface, the menu is confusing as **** with all these modes and it's like dark blue.

    The Babes, this ticked me off right at the beginning, I was expecting it to be like RA 3, the point of going to war is so that when you end the war, you have babes to return to., there are like no babes in this game.

    The in-game user interface, they switched all the buttons, why the **** would they do that.

    The graphics, how does a newer game have more horrible graphics than an older game. First of all, no explosions, yea things explode on airstrike, but guess what. You can airstrike a wooden house, and it won't explode. It plays the sound effect and then it sinks into the ground. WTF. Also, the reason RA didn't let you zoom all the way in to see your troops were to not show the low-rez landscape. When you zoom in to your troops now in squads (1 squad can contain like 5 people), the background looks like a solid crap color.

    I look for gameplay over graphics, but the gameplay is extremely repetitive.

    They used crappy colors for the user interface, everything seems so damp, so I guess it's like an apocolyptic situation where some dude called Kain is trying to **** with everybody and your base is like under a rock doing research. Man, they needa continue the red alert series, I liked those graphics, gameplay, explosions ftw, music, babes, everything about it.

See all 92 User Reviews