Metascore
85

Generally favorable reviews - based on 47 Critics

Critic score distribution:
  1. Positive: 43 out of 47
  2. Negative: 0 out of 47
  1. The big difference is the technical move forward. Action is fluid, special effects are pretty, and the cutscenes are funny and entertaining. Even the in-game physics, like building explosions and collapses, are comparable to first person shooters.
  2. 100
    Gameplay is fast and furious. For those who like to build up defenses and massive bases, you're going to find that it doesn't work so well this time around.
  3. C&C3's graphics are outstanding. You'll see rippling water, detailed map terrain, awe-inspiring weapon special effects, and satisfying explosions. The sound effects are equally good.
  4. The gameplay is fast and furious and even more addicting then in previous games.
  5. Yet another noteworthy addition to the Command and Conquer license. With enough content to entangle you into an exciting single-player campaign and a satisfying multiplayer experience, C&C 3 is a strategy game I'd advise you all to pick up.
  6. It’s a near-perfect concoction of speed, style, nostalgia, and fun.
  7. It doesn't do anything particularly new, but it builds on the greatest aspects of the previous C&C games and moulds it all together to create the best C&C game yet.
  8. It delivers on every front, with great action, deceptive strategic depth, stunning visuals and incredible multiplayer support.
  9. Some of the missions prove incredibly difficult, especially when players need to defend a position against overwhelming odds, but the fast-paced battles and great multiplayer features make it all worthwhile.
  10. Tiberium Wars is Command & Conquer at its best, and an absolute blast for series fans and newcomers alike...It's simply a superb game that's fun and exciting to play both online and off.
  11. It's action-packed gameplay; attractive, colorful visuals; and star-studded videos are sure to draw in both hardcore fans of the series and large numbers of new players. [Apr 2007, p.20]
  12. 90
    For all its subtleties, C&C3 might as well be subtitled "speed trumps tactics," something that's especially obvious if you've seen the videos of C&C3's BattleCast feature.
  13. As good as the single-player campaigns are, the multiplayer capabilities are where the game really shines. Going head-to-head against a human opponent doesn't involve a storyline, but victory is always more satisfying against a real person than against a computer opponent programmed to perform at "normal" difficulty levels.
  14. 90
    The retro touches like the return of cheesy cut-scenes, the universe itself and the focus on Tiberium in its decidedly science fiction storyline have had just the right amount of effort applied to make this an incredibly refined experience.
  15. We'll happily put our hands up and admit to our slight over-reliance on the phrase “if you like Command & Conquer, you’ll like this” when reviewing the more arcadey RTS games over the years, but this time it’s a necessity. Fans of the C&C series will quite simply find this to be nothing less than absolutely essential.
  16. 90
    Tiberium Wars does what the series has always done best; providing the most enjoyable RTS experience around via excellent storytelling, enjoyable campaigns and a lasting multiplayer experience.
  17. Command & Conquer: Tiberium Wars shows that the original Command & Conquer is back with a vengeance. Very good work all around except for some of the early missions that are annoyingly easy. [Apr 2007]
  18. Some minor balancing issues and a lack of "strategic depth" aside, Command and Conquer 3: Tiberium Wars is a giddy blast from the past, spiffed up with a sweet new look, a beefed up multiplayer suite, and the return of some familiar faces reprising their roles from the dawn of RTS gaming.
  19. While many may still argue they’ve taken a too glossy approach to Tiberium Wars, it cannot be denied that it offers at its heart a lot of the core elements that made Command & Conquer the great universe it is.
  20. Offering slick, fast-paced gameplay, white-knuckle multiplayer, a lengthy single-player experience, and more B-movie cheese than a plate of microwave nachos, there’s a lot to like about Command & Conquer 3.
  21. It doesn’t raise the bar regarding the RTS genre’s standards and it doesn’t really come close to the existing ones, even though it does feature certain innovations over the previous titles of the series. Nevertheless, it’s a game with a solid universe for the background story, a large fan base, more than decent single-player campaign and, in regards to the graphics and sounds, it most certainly can go toe to toe with any RTS released in these last two years.
  22. An enjoyable strategy game as long as you are OK with the fact that its gameplay is distinctly old school at heart. If you're looking for innovative play and strategic depth look elsewhere, but otherwise it’s a pulse-pounding, mouse finger-twitching good time.
  23. Like a once-great champ who's come out of retirement for one last crack at the title, C&C3: Tiberium Wars doesn't quite have enough tricks in its repertoire to defeat its younger, fresher opponents. But while it may be more contender than king these days, it still packs one hell of a punch. [May 2007, p.62]
  24. An excellent RTS game. Even though the gameplay is still relatively the same, that doesn't mean you shouldn't miss out on the story, exciting action, and ultimately the overall fun experience from the entire game.
  25. 85
    The tempo has been given a jump start but this is basically the same RTS we've been playing for years and years, which will undoubtedly please throngs of fans. This time around it's just more polished and presented in its most beautiful package to date.
  26. A few minor irritations, most notably queuing up production in multiple buildings, don’t do much to mar the overall experience. C&C 3 is a shining example of how fun a five-year-old design can still be if it receives enough polish and tuning.
  27. An old game in new clothing, which, fortunately, is a not a bad thing. Sure, some of the sound effects are recycled from the earliest C&C titles – send out infantry to be slaughtered and tell me I’m wrong – and it does not bring anything significantly new to the genre but is sure is fun.
  28. Full Motion Video, the return of Joseph Kucan, the introduction of a third race to play, and the incredible competitive multiplayer package really shows just how much was spent to make this game the best production possible.
  29. Command and Conquer fans will be satisfied. Newcomers will be enchanted. [May 2007, p.62]
  30. Though Tiberium Wars fails to push the envelope like recent competitors "Supreme Commander" and "Company of Heroes," it's nonetheless a solid title and brilliant homage to its series' heyday.
  31. It's deeply hilarious - as aracde-feeling as strategy games can get...It does everything it can, bar a song and dance routine, to entertain you. And it succeeds. [Apr 2007, p.62]
  32. Zero innovation evident, but greased eel-slick presentation and explosive, ripping action go a long way to make up for it. [May 2007, p.54]
  33. After years in the wilderness, RTS is pretty cool again right now, and something as cheerfully straightforward as this is just what's needed to stop the big braininess of "Company of Heroes" and "Supreme Commander" leading to another plunge into an inaccessibility that turns more casual players off the whole genre.
  34. Once the faction-balancing issue has been sorted – something bound to be in place before the Xbox360 launch later in the year – well, this is likely to be the most popular Command & Conquer ever. And it’s all thanks to accessibility. [May 2007, p.100]
  35. There are many more original real-time strategies out there, but few that scream "pick up and play me" as loudly as Tiberium Wars. Its back to the basics approach to the genre won’t win any prizes for innovation, but it should prove to be a fan favorite anyway.
  36. A refreshing blast from the past, Tiberium Wars crushes any concerns surrounding the closure of Westwood Studios, with a surprisingly faithful addition to the series. Fast-paced, action-orientated, gameplay with a strong storyline and presentation, still provides the same sense of engaging gameplay and immersion as its predecessors.
  37. From a gameplay standpoint I would have been happier had they gone with a more open mission structure and something that feels a little less crushed by the weight of all the filmmaking going on. Still and all it’s well-polished, and undeniably continues the C&C legacy.
  38. It doesn't shake-up the genere, but C&C3 delivers a solid and well-polished RTS experience that also provides the smoothest and most comprehensive game of the series to date.
  39. Nod's stealth, the GDI's heavy tanks, and alien bugs all come together and blow up as a sort of mac-and-cheese RTS that tastes awesome in that safe, you've-been-here-before-a-hundred-times way.
  40. 80
    C&C3 has little in the way of innovation, but that won't stop hardcore RTS fans, and C&C fans in particular, from enjoying the heck out of it. Sit back and enjoy the ride.
  41. Few strategy games are more accessible. Players of any ability will find the interface simple to navigate and advisors constantly remind you of mission objectives.
  42. 75
    Unlike "Supreme Commander," it isn’t a cerebral game - it's all about slaughtering your enemies by using gross, macro-level tactics. And, doing it all as fast as possible - if ever there was an arcade RTS, Command and Conquer is it. The main problem is that it doesn’t do anything new.
  43. In the end the single player blows, online is fun, and the replayability is lessened by the lack of complexity. It’s a very uninvolved RTS.
  44. What's most frustrating about Tiberium Wars is that it chooses not to accentuate the breakneck battlefield thrills of C&C's arcade stylings, opting instead to preserve the old blueprint. [May 2007, p.86]
  45. Command and Conquer 3: Tiberium Wars isn't a bad game, but it hardly feels like a full new game either. It's more like an enhanced expansion pack, with more units, better (but not amazing) graphics and a new storyline.
  46. The game is as homogenous and unimaginative as a tabloid cover, and is as far past its prime as Billy Dee Williams. It’s still a decent RTS, but it wins with quantity, not quality, just like Colt 45.
User Score
8.0

Generally favorable reviews- based on 329 Ratings

User score distribution:
  1. Positive: 57 out of 95
  2. Negative: 28 out of 95
  1. Oct 4, 2010
    10
    I enjoyed the game and even bought Kane's Wrath. It's very pretty. It is not the best C&C game, but it is the last good one in the series. RA3 and C&C4 were bad. :( Full Review »
  2. JohnS.
    Mar 24, 2008
    9
    When I bought this game, I expected fast pace intense gameplay, and that's what I got. The campaign is long and challenging, which is good, excluding the Scrin campaign which was only 4 missions. While playing through the campaign you are presented with HD cinematics (before, after and during missions) which are fairly cheesy and unconvincing, however, it's better then nothing. The graphics, although not perfect, are very nice. In addition to the graphics is the neat sound design which is usually overlooked, so I suggest pumping up the volume. Balance wise, the game seems to be almost balance in patch 1.09, except for a few units, so if you're playing still with pre-1.09, I highly suggest you download the patch because it changes several major gameplay mechanics such as the economy which cutsdown "spamming" by a lot. Bottom line, if you have ever liked any C&C game, or you like RTS games in general, then I highly suggest you buy this because your missing out on a good game. Full Review »
  3. BenjaminC.
    Apr 9, 2007
    4
    Ok, I had fairly high expectations for this game, maybe that's where I went wrong. I did enjoy the HD videos (Kane Rox) but the gameplay was extremely ordinary, it was fast and responsive but I think they forgot the FUN part. This may be your product if you enjoy the competitive online (and like spamming x units) but I'm sticking w/ CoH. Full Review »