Command & Conquer 3: Tiberium Wars Image

Generally favorable reviews - based on 47 Critics

User Score

Generally favorable reviews- based on 338 Ratings

Summary: It is 2047 and the stakes could not be higher. Tiberium—a self-replicating alien substance that has infected the Earth—is spreading like a radioactive ice age. The GDI, a high-tech alliance of the world’s most advanced nations, is fighting to contain Tiberium, but Kane, the megalomaniacal leader of The Brotherhood of NOD has other plans for Earth. Kane’s secret society turned superpower is bent on using Tiberium to take control and transform humanity into his twisted vision of the future. All-out war rages over Tiberium and the fate of the planet rests in the balance. Experience a revolution in RTS gaming with a single player campaign that rewards you for your gameplay style. Add layers of strategy to your gaming experience by building mobile bases, wielding the power of terrifying Ion Storms on the battlefield, or customizing your armies by combining units. Battle it out online with native voice-over IP, integrated clan support, and new spectator modes that let you play RTS games like a sport. [Electronic Arts]
Rating: T
Official Site:
Developer: EA LA
Genre(s): Sci-Fi
Number of Players:1-8 Players
ESRB Descriptors:Animated Blood, Mild Language, Violence
Offline Modes:Competitive
Online Modes:Competitive
Number of Online Players:8 Players Online
Cast Credit
Jeremy War Designer
Mike Verdu Executive Producer
Wes Eckhart Design Development Director
David Fries Voice Direction & Sound Design
David Fries Voice Direction & Sound Design
Austin Ellis Lead Engineer
Joe Kucan Kane
Chris Tamburrino Environmental Artist
Jason Bender Lead Designer
Tim Williams Environmental Artist
Michael Schwartz Multiplayer Engineer
Jeff Chow Gameplay Engineer
Thomas Jung Additional Art
Andy McDonald System Engineer
Wil Panganiban Cinematic Artist
Andrew Garrett AI Engineer
Adam Davis Designer
Zak Belica Additional Sound Design
Ian Barkley-Yeung Audio Engineer
Shawn Rogers Gameplay Engineer
James Zhang Concept Artist
Edwin Gomes Environmental Artist
Insun Kang User Interface Artist
John Versluis Graphic Engineer
Kich Ma Modeler
Kris Morness Additional Engineer
Duane Loose Additional Art Direction
Greg Black Lead Balance Designer
Pete Brubaker Additional Engineer
Lutz Latta Graphic Engineer
Jason Alejandre Additional Design
John Machin Gameplay Engineer
Chris Jacobson Additional Engineer
Stefan Marks Training Instructor (Voice)
Jasen Torres Lead Campaign Designer
Greg Luzniak Modeler
Fernando Castillo Technical Artist
Heather Poon Additional Art
Umberto Bossi Animator
Leon Gor Modeler
Leon Gor Structure Artist
David Richey User Interface Engineer
Adam McCarthy Lead Animator
Casey Robinson Visual Effects Artist
Laureen Lafave Environmental Artist
Jill Donald Development Director
Tse-cheng Lo Modeler
Tse-cheng Lo Structure Artist
Aaron Lee Additional Engineer
Matt J. Britton Art Director
Scott K. Bowen User Interface Engineer
Ping Wang Multiplayer Engineer
Adam Hayes Designer
Mike Colonnese Lead Modeler
Charles Jacobi Environmental Artist
Phelicia Ramlogan Environmental Artist
Eugene Cordwell Jarvis Animator
Michael Laygo Animator
Andrey Kazmin User Interface Artist
Nicholas Hendricks Additional Engineer
Marcos Boyington System Engineer
Will Hutchinson AI Engineer
Wa Kan Additional Engineer
Tristan Brett Additional Art
Darryll Rohr Additional Engineer
Cassia Dominguez Additional Art
Ben Liska Additional Art
Tim Coolidge Additional Design
Brian Clarke Additional Art
Samuel Bass Designer
Jon Soucy Additional Design
Chad LaClair Additional Design
Steve Jablonsky Music
Scott C. Smith Lead Technical Designer
Adam "Goblyn" Davis Designer
Amir Rao Designer
Brent Friedman Writer
Adhitya Chittur Gameplay Engineer
Gabriel Holmes Gameplay Engineer
Zak Middleton Gameplay Engineer
Keith "The Marquis" Schaef Design Engineer
Gavin Simon AI Engineer
John Chin User Interface Engineer
Nathan Yun Multiplayer Engineer
Andrew Luby Build Engineer
Nikolas Gavalas Additional Engineer
Richard Osborne Additional Engineer
Michael "Shadow Unit" Laygo Animator
Chance Rowe Modeler
"Hollywood" Tim Williams Environmental Artist
Ryan Church Concept Artist
Gloria Shih Concept Artist
Feng Zhu Concept Artist
Michael Zimmerman Concept Artist
Silvio Aebischer Additional Art
Eric Hilleary Additional Art
Chris Howe Additional Art
Dave Max Additional Art
Jean-Pierre Roy Additional Art
Christopher Willingham Additional Art
Steve Burg Additional Art Direction
Evan T. Chen Senior Sound Designer
Edward Cerrato Cinematic Audio
Sarn Bird Additional Audio
Sarn Bird Additional Sound Design
Earbash Audio Additional Cinematic Audio
Albert Cheng Cinematic Artist
Peter Hong Cinematic Artist
Katai Tang Cinematic Artist
Michelle Tasic Cinematic Artist
Benjamin Hopkin Cinematic Editor
Aaron Kupferman Additional Cinematic Art
Drew Stauffer Additional Cinematic Art
Nate Hubbard Additional Editing
Sassoon Film Design Visual Effects
Tiger-Hare Studios Visual Effects
Trevor Morris Music
Michael Ironside Jack Granger
Billy Dee Williams Redmond Boyle
Michael Jones Lead Visual Effects Artist
Jennifer Morrison Kirce James
Tricia Helfer Killian Qatar
Grace Park Sandra Telfair
Josh Holloway Ajay
Keith Schaef Design Engineer
Michael Ironside Jack Granger
Michael Jones Lead Visual Effects Artist
Tricia Helfer Killian Qatar
Billy Dee Williams Redmond Boyle
Grace Park Sandra Telfair
Jennifer Morrison Kirce James
Josh Holloway Ajay
Designer/Producer/Programmer credits provided by GameFAQs.
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