Mixed or average reviews - based on 71 Critics

Critic score distribution:
  1. Positive: 16 out of 71
  2. Negative: 11 out of 71
  1. I’m growing tired of people drastically altering the core gameplay mechanics of a franchise because they want to try something different, yet are too afraid to introduce new IP. Calling something a sequel causes players to expect certain things based on what the series has been like before and will be disappointed when it strays too far from that. This is not Command & Conquer; it’s a console port of a spin-off that should have been called something else.
  2. Command & Conquer 4 developers tried to make a fast-paced game for a wide audience, but they failed miserably. For the fans of the “classic” C&C, this is an abomination. For the rest, it’s a worthless mediocrity with boring gameplay, lousy graphics, and an overly paranoid online DRM scheme.
  3. One of the least entertaining real-time strategy games in the past ten years.
  4. Ultimately, Tiberian Twilight is a poor end to a long lived franchise. Its core design violates the major tenets of RTS sharing and openness, and this alone is enough to make me hate it.
  5. 42
    It's a terrible system and it's sure to alienate all but the hardcore C&C nerds. But those of you who stick around, those of you who are willing to put up with the ugly graphics, the pointless online-only requirement, and the mandatory grinding are liable to end up as the small dedicated player base for yet another one of Electronic Arts' disastrous attempts at online gaming.
  6. The lack of in tactical options and base building, together with an a unbalanced experience system and bad storytelling makes this game a naked and weak ending to the franchise.
  7. Tiberium Twilight is a poor game that removes the things that made the original concept so good. What’s left is a hollow shell that feels irrelevant, given the superior games in the series that came long before it.
  8. Though it has two campaigns and a healthy array of maps for skirmish and multiplayer, Command & Conquer 4 feels like it's missing about half-a-game's worth of content. There are some neat ideas in play, but the action itself isn't strong enough to make it all work, and the cutscenes aren't good enough to make you forget that the game isn't all that hot.
  9. I had a certain expectations going into C&C 4 and they was utterly destroyed, even knowing about some of the changes beforehand.
  10. With some very serious polishing, tweaking, and rebalancing, I think this game could have been quite enjoyable. As it stands, it's a waste of time, far too frustrating, and absolutely not worth $49.99.
  11. Command & Conquer 4 is atrocious, end of story.
User Score

Generally unfavorable reviews- based on 602 Ratings

User score distribution:
  1. Positive: 14 out of 150
  1. Aug 14, 2010
    Purely and simply this is NOT Command and Conquer. No base building, no resource management, and no strategy at all. Just pump out a bunch of cannon fodder and if they die just pump out a few more at no cost. Joe Kucan is the only noteworthy actor and even he phones it in. The cutscenes are just bad and not in the usual so cheesy its good way. The DRM is just the cherry on this giant **** sundae. As a strategy game it's below average at best, and as a C&C game it's EA taking the franchise behind the shed and putting both barrels between it's eyes. Full Review »
  2. Aug 12, 2011
    One of the most boring RTS games I've ever played. It's downright disgraceful that they could go from C&C3 (a pretty damn good game) to this piece of crap. There's no base building, no resource management, the units are boring, and there's almost no strategy beyond pointing your units at the enemy. Seriously, how do you mess up Command and Conquer SO badly? On top of all that, they've made the unit designs look worse. The sleek and dangerous looking stealth tank from C&C3 is now a blocky, over-sized mess. As I've said, no more base building. Instead, you have one mobile command center that produces all of your units. Now if the units and their strategies were more sophisticated, this might have worked. But no. Instead all you have to do is produce a mix of units (which takes about 1 minute) and send them after the enemy. This is even more boring than it sounds. If you want a good RTS, look elsewhere. Full Review »
  3. Nov 19, 2013
    This game is just plain bad. They did not need to change the ENTIRE F**KING GAME! If they had introduced new units, and made the tech tree bigger then told the story in a similar fashion to C&C 3: Tiberian Wars, then it would have maybe been a great finish to a great series but the fact they took away the point of C&C which was base building, recourse gathering and tactical moments of troops, and replaced it with 'please move these troops here.......well done, now move here'.
    Full Review »