Metascore
64 out of 100

Mixed or average reviews - based on 71 Critics

Critic score distribution:
  1. Positive: 16 out of 71
  2. Negative: 11 out of 71
  1. C&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
  2. Command and Conquer 4: Tiberian Twilight is an appropriate ending for such a huge franchise. You get some good old stories and a number of new refreshing features.
User Score

Generally unfavorable reviews- based on 546 Ratings

User score distribution:
  1. Positive: 11 out of 134
  1. Purely and simply this is NOT Command and Conquer. No base building, no resource management, and no strategy at all. Just pump out a bunch of cannon fodder and if they die just pump out a few more at no cost. Joe Kucan is the only noteworthy actor and even he phones it in. The cutscenes are just bad and not in the usual so cheesy its good way. The DRM is just the cherry on this giant **** sundae. As a strategy game it's below average at best, and as a C&C game it's EA taking the franchise behind the shed and putting both barrels between it's eyes. Full Review »
  2. BenM.
    5
    Removing the title, and analysing this as a gaming concept in it's own right, CNC4 does have a few new and interesting things to offer. The skirmish mode, while rigid in some areas does allow for some new and interesting tactical decisions with a much greater emphasis on teamwork and larger battles. The crawler idea in itself in interesting and the option are relatively fresh to keep me interested in playing this. All I have to tell myself is that EA accidentally named this a CNC game instead of a brand new franchise. Taking it as a CNC, the game is riddled with faults. The fact that you have to be online to play is extremely frustrating if you're more of a single player person who's in it for the conclusion of the epic Tiberium arc, which, to be honest was a complete and utter let down. The campaigns for both side are horrendously short and fail to meet the standards set by CNC games past. Even Kane himself seem to only be pulling out a half arsed job. So much for an epic conclusion. In addition, the unlocking mechanic is brutal on newer players, who don't have the arsenal at their disposal to take on two other NPCs with essentially a Tier 1 unit spam, almost to the point of forcing co-op play. Indeed, for Skirmish mission, the lack of level matching means that a completely new player and his lvl 1 GDI offense crawler gets his ass handed to him by the lvl 20 Nod player. The fact that in Skirmish you can no longer be GDI vs GDI etc. is also a major ball ache. While I can appreciate what the devs were trying to pull off, something new and relatively innovative, they should have left the last of the Tiberium saga alone with the old mechanics. The story explains why all the tib is receding, but that doesn't mean you couldn't have used a RA3 style mechanic of having tib mines or something. The lack of a proper harvester in a CNC RTS game? Come on guys, seriously? If you're new to the franchise, I'd suggest giving it a look and renting it, as there are some good ideas, but if you're a die hard, probably best to stay away. As a game: 7 As the ending to an epic story arc or a well established franchise: 2. Full Review »
  3. AlisonR
    3
    The game plays nothing like a Command and Conquer game. I have come to expect certain things from a C&C game, and all of them were neglected in this game. There is no base building, no real micro managing, no economy or reason to protect one's base. The entire game just becomes a unit spam with 1 large army that moves from node to node. Once your army begins to be countered, you just kill all of them and spawn the counter for the counter. Losing your MCV has absolutely no effect in the game play either, since it can be respawned soon after. Full Review »