Mixed or average reviews - based on 71 Critics What's this?

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Generally unfavorable reviews- based on 585 Ratings

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  • Summary: The story of Command & Conquer 4 Tiberian Twilight takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions - Global Defense Initiative (GDI) and the Brotherhood of Nod - inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan. In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 also features a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer game. [Electronic Arts] Collapse
Score distribution:
  1. Positive: 16 out of 71
  2. Negative: 11 out of 71
  1. C&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
  2. 80
    The developers are trying to take the franchise in an interesting new direction, and the fruit of their labor is worth checking out.
  3. 74
    But the inconsistent and ultimately disappointing campaign and awkward unlock system restricts the game to the realm of the good but non-essential.
  4. All C&C fans can be upset by rights. In spite of some interesting changes involving both the gameplay and the story, Command & Conquer 4 ends up being too much arcade and shallow, having focused so much of its structure only on combats.
  5. It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
  6. Tiberian Twilight finds the series at a crossroads, with its glory days gone and its future uncertain. [May 2010, p.100]
  7. Command & Conquer 4 is atrocious, end of story.

See all 71 Critic Reviews

Score distribution:
  1. Positive: 14 out of 148
  1. SamuelK
    Mar 23, 2010
    Despite what other users said I think that this game is completly worth your time and money. It is indeeed not like her ancestors. But all the action gameplay, crawlers, cooperation between players needed, balanced units... This game isn't bad it's DIFFERENT. You either move along and enjoy epic battles or if you don't like it go and play something else. Would you like to rather have copy of previous CnC games (which were copied by almost all of RTS) with new graphics? Or you prefer something new, something you could explore, something fast but tactical, something different? Expand
  2. LeccerL
    Mar 19, 2010
    They shouldn't try to follow in the same direction relic did with Dawn of war. The concept that made me play previous C&C game was the strategic you would get into establishing a base and showed your enemy who's boss.... I presonally think this game won't be able to compete with these years realeses such as Starcraft 2 and Dawn of War; Chaos Rising. Expand
  3. Mar 20, 2013
    A garbage ending o a phenomenal series. The only thing familiar here are the cut scenes as everything else has been remodeled from scratch. This makes it not c&c at all. The game play is shoddy, the learning curve steep and unit count very low. You have to be online in order to progress too making it frustrating as hell when your internet connection is lost for few seconds 40 minutes into a level. TL;DR Too Don't buy Expand
  4. JamesB
    Mar 17, 2010
    It is not C&C in any way whatsoever. In fact it is a game aimed at 8 year olds who do not like losing as you cannot lose.. I hate EA and am going to boycott all their games due to their lack of interest (respect) in the people who played and loved the original C&C game. Expand
  5. ThirlW
    Mar 26, 2010
    C&C game check. fun.... nope.. command point system: not as much fun as resource management.. crawler stance choice (IE offense, defense , support) fails to be anything but annoying solo game play: what a joke its bad enough to force us to log in to ea to play solo .. but the campaign almost forces you to play mulit player,,, epic fail end result last EA rts i buy with out a hard look.. Expand
  6. ChristianP.
    Mar 28, 2010
    This is the worse game EVER!!! I thought red alert 3 was garage i stand corrected muliplayer sucks you play caputuring these control nods and first team to get to 2500 points wins... theres no room name changing theres no teams nod and gdi together.. there is no merging.. doesnt make any sense then game is about merging together as one but on muliplayer your seperated this is garbage i wish i can sell my digtial copy for 5 bucks too many bugs dont buy stay away another game EA messed up i hate EA. Expand
  7. SeanW.
    Mar 24, 2010
    I'll start this review off with a delve into the story of the game. For me, the story of the C&C (Tiberian Universe) has been one of the more involving and high draw factors for the series. Given that the acting tends to be on the soap opera side of the spectrum it would take a significant amount of effort from the developers to actually make me want to skip the cut scenes. Enter Command And Conquer 4, stage left. In the previous title(s) C&C3 (and the expansion Kane's Wrath) the story arc builds towards a climax hinted at coming into it's full glory in the next (read: this) title. To be honest, NONE of the back story in the previous title(s) has ANYTHING to do with this game. At all. Where they could have picked up an actually interesting plot line and fleshed it out, building on and improving where it was leading towards, all that was accomplished was what seems like an afterthought to an already afterthought game. To say that this title makes the characters from the previous EA C&C amazingly enthralling and exciting is just an example of how horribly bad the writers did on this title. They dump you into the middle of a series of events that are NEVER EXPLAINED, offer you questions that shouldn't have even been introduced in the first place, and COMPLETELY REMOVE any tie-in to the previous title. This game was marketed, presented, and wrapped with a single message given to us, the gamers and loyal fans of the series: This is the endgame for the Tiberian story line. We did not need much in terms of story. Nor did we demand anything but at least meeting the bar set by the last title in the series RELEASED BY EA GAMES. This game is not a Command And Conquer title as I view them, and I can not rate it above a 0 for the absolute failure on EA's part to even remotely represent the spirit of the franchise. Come on EA. Expand

See all 148 User Reviews

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