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Mixed or average reviews - based on 71 Critics What's this?

User Score

Generally unfavorable reviews- based on 549 Ratings

  • Summary: The story of Command & Conquer 4 Tiberian Twilight takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions - Global Defense Initiative (GDI) and the Brotherhood of Nod - inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan. In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 also features a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer game. [Electronic Arts] Expand
Score distribution:
  1. Positive: 16 out of 71
  2. Negative: 11 out of 71
  1. C&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
  2. Tiberian Twilight plays like a mix between Supreme Commander and Dawn of War - only that with C&C the video sequences and Joseph D. Kucan aka Kane the story has to offer a lot more.
  3. 74
    But the inconsistent and ultimately disappointing campaign and awkward unlock system restricts the game to the realm of the good but non-essential.
  4. I’m growing tired of people drastically altering the core gameplay mechanics of a franchise because they want to try something different, yet are too afraid to introduce new IP. Calling something a sequel causes players to expect certain things based on what the series has been like before and will be disappointed when it strays too far from that. This is not Command & Conquer; it’s a console port of a spin-off that should have been called something else.

See all 71 Critic Reviews

Score distribution:
  1. Positive: 11 out of 136
  1. SamuelK
    10
    Despite what other users said I think that this game is completly worth your time and money. It is indeeed not like her ancestors. But all the action gameplay, crawlers, cooperation between players needed, balanced units... This game isn't bad it's DIFFERENT. You either move along and enjoy epic battles or if you don't like it go and play something else. Would you like to rather have copy of previous CnC games (which were copied by almost all of RTS) with new graphics? Or you prefer something new, something you could explore, something fast but tactical, something different? Expand
  2. the game is good, highly details and with lots of units,powers and upgrades. yes the cut scenes are a bit chessy but the game is good. not exellent but good. Expand
  3. JonathanM
    5
    I played the Beta and was greatly disappointed with the path they have taken. Like they tried to breed Ground Control and Dawn of War together and failed. I will only be getting it once it is really cheap to play the SP. Rating it 5 because it still good in some peoples' eyes but being a fan of the series as a whole... made me cry. Expand
  4. One of the most boring RTS games I've ever played. It's downright disgraceful that they could go from C&C3 (a pretty damn good game) to this piece of crap. There's no base building, no resource management, the units are boring, and there's almost no strategy beyond pointing your units at the enemy. Seriously, how do you mess up Command and Conquer SO badly? On top of all that, they've made the unit designs look worse. The sleek and dangerous looking stealth tank from C&C3 is now a blocky, over-sized mess. As I've said, no more base building. Instead, you have one mobile command center that produces all of your units. Now if the units and their strategies were more sophisticated, this might have worked. But no. Instead all you have to do is produce a mix of units (which takes about 1 minute) and send them after the enemy. This is even more boring than it sounds. If you want a good RTS, look elsewhere. Collapse

See all 136 User Reviews

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