• Publisher: EA Games
  • Release Date: Feb 10, 2003
Metascore
84 out of 100

Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. Despite the game's stunning, high-end graphics, Generals loads quickly and plays smoothly.
  2. 100
    Generals has a rock-solid single-player game and the most addictive multiplayer skirmishes of the year... A gaming masterpiece.
  3. With amazing visuals and an arsenal that would make Saddam Hussein soil his prayer mat, C&C Generals is war at its flashiest.
  4. Not only a blast to play, it is the best looking real-time strategy game to date. [May 2003, p.60]
  5. 100
    One of the biggest improvements to the game is the full-fledged air battles.
  6. The fact that this so closely mirrors the world we find ourselves in today and the dangers we face, both in the Middle East and North Korea, instills both a sense of horror to the game and grudging respect for EA.
  7. 93
    But almost more impressive than the actual gameplay in many ways are the graphics. When the settings are turned up to high and you pump up the resolution from the lowest option of 800x600, you're in for the first real visual feast of this year.
  8. Generals will serve to entertain you for months on end, what with its robust multiplayer segment that adequately supplements the game's addictive single-player portion. [Apr 2003, p.94]
  9. Games like these not only lift the bar, they annihilate it!
  10. The 3D graphics is exceptional, the units, the buildings, their animations also and the visual effects are very detailed and very well done for such a game.
  11. 91
    In general, Generals is "Command & Conquer," just a lot more of it. [Apr 2003, p.45]
  12. All in all any fan of RTS would be foolish if they did not run to the local game store and pick up a copy of Generals immediately.
  13. Combine top-notch graphics with an overhauled gaming system, and you have a winner. Not to mention it's addictive as hell.
  14. It's totally first-rate from a technical standpoint, and it's an all-around fun game to play on top of that, with excellent pacing, great explosions, clever strategic twists, a variety of units, and a fair amount of humor.
  15. Exciting and great looking real-time strategy action. But what happened to the single player campaign?
  16. 89
    The graphics and animations are the best I have yet to see in a RTS, and the in-game effects are powerful. Just get ready to laugh like a maniac at what the units say during the game.
  17. It graphically depicts some very horrid things, and on a fundamental level, trivialises the kinds of international, cultural and religious issues which affect us all. Apart from that, it’s ace.
  18. 86
    It’s these little details and the wide array of units for each side that makes Command & Conquer Generals a very entertaining title and the included skirmish mode will keep you entertained for a long while.
  19. Wicked fun gameplay, and a stellar variety of excellently balanced units... Not as "all-around" as it hoped it would be and it's a bit of hardware hog, but it's still immensely fun.
  20. Gone are those enjoyably awful interstitial video segments--and still remaining are those... maddeningly difficult controls! [28 Feb 2003, p.87]
  21. Just different enough to separate it from the RTS pack, if only a little. It’s reasonably polished, fun to play, and a solid addition to the C&C dynasty.
  22. 82
    Like Westwood's real-time strategy games, there's a lot of flash here, some of the same old interface problems, and more than enough "yee-haw!" enthusiasm to make up for any shortcomings. Well, almost.
  23. At its core, this is a title with enough flash and bang, with a high replay value in both single and multiplayer, and enough strategy that it’s hard not to recommend.
  24. The designers at EA Pacific were able to bring us the contemporarily relevant content of C&C: Generals, with the fluidity and immersion-level we always hope to expect... and all this without any of the pansy-assed 'political correction' that dominates these days.
  25. 80
    An addictive and enjoyable warfare simulation. While not entirely groundbreaking, Command & Conquer: Generals is one excellent game.
  26. Although Command & Conquer: Generals has many points that has made the franchise so popular over the years, it has been “vanillafied” – it’s been molded to play and appear like every other real-time strategy (RTS) game out there.
  27. If Generals had shipped with a more compelling story and more skirmish/multiplayer options, I'd be calling it one of the greatest RTS games ever made. [May 2003, p.56]
  28. The interface problems, with the help of poor unit AI and netcode, are the key reasons for our frustration with Generals otherwise outstanding gameplay.
  29. It's a much slower-paced affair than most other recent RTS games like "WarCraft 3" and "Impossible Creatures," but the slower movement makes for a more strategic game.
  30. The look of C&C: Generals is uninspiring, tired and lacking spirit, miles behind the charismatic approach employed by Blizzard with "Warcraft III."
  31. It's a big dumb completely over-the-top cartoon, the game equivalent of "Red Dawn." Shut off your brain and enjoy the explosive ride. [May 2003, p.70]
  32. The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]
  33. The dull gameplay, horrible interface flaws and cringe-worthy political message of the game mark it out as a wasted opportunity, and a very black mark on the copybook of the C&C franchise.
  34. Despite a spectacular-looking engine, intriguing units, and some original gameplay, Generals doesn't capitalize on opportunties to be a shining light in the genre, and instead ends up as just decent. [Apr 2003, p.74]
User Score

Generally favorable reviews- based on 129 Ratings

User score distribution:
  1. Positive: 22 out of 32
  2. Negative: 4 out of 32
  1. For me, C&C Generals was succeeding a very well made RTS, Red Alert 2, even though its a different type of C&C title. Although I do not believe overall that Generals is a better game, it is still a decent game and fun to play. It also importantly includes 2 great features, Online Multiplayer and a map editor. Online is fun against other players, challenging, and usually the connection is pretty solid. The map editor includes a lot of options, definitely worth checking out if you like making your own games. I do like how this game has a realistic aspect to it, the units and buildings are of a "modern genre" and makes for an interesting battle. There are some flaws though, at times the game is a bit "immature" and I think its missing some of the basic C&C feel. It is important creators of the series don't shy away from the fast-paced, intense combat of the past or the titles may suffer. I will admit right now that I am extremely excited for C&C Generals 2, I think it as the potential to become a superb RTS, please EA please! Full Review »
  2. DanielL.
    4
    Very stupid how you have to build units. It was so easy to build units in Red Alert 2 but now you have to actually click on a building to build the units. Westwood seemed to structure it EXACTLY like warcraft 3. Red Alert is the greatest command and conquer game ever, and one of the best war strategy games. looks great though! Full Review »
  3. C&C Generals is in my opinion one of the best strategy games ever released. Unlike many other games that call themselves "strategy" games, Generals really requires a good strategy to play well. It is very well balanced and very entertaining while it isn't as needlessly complex as many other strategy games are. Even though the game was release quite a few years before I write this review, I still consider it a must-buy for people who enjoy strategy games. Full Review »