Generally favorable reviews- based on 163 Ratings
Sep 3, 2012For me, C&C Generals was succeeding a very well made RTS, Red Alert 2, even though its a different type of C&C title. Although I do not believe overall that Generals is a better game, it is still a decent game and fun to play. It also importantly includes 2 great features, Online Multiplayer and a map editor. Online is fun against other players, challenging, and usually the connection is pretty solid. The map editor includes a lot of options, definitely worth checking out if you like making your own games. I do like how this game has a realistic aspect to it, the units and buildings are of a "modern genre" and makes for an interesting battle. There are some flaws though, at times the game is a bit "immature" and I think its missing some of the basic C&C feel. It is important creators of the series don't shy away from the fast-paced, intense combat of the past or the titles may suffer. I will admit right now that I am extremely excited for C&C Generals 2, I think it as the potential to become a superb RTS, please EA please!… Full Review »
DanielL.Mar 6, 2003Very stupid how you have to build units. It was so easy to build units in Red Alert 2 but now you have to actually click on a building to build the units. Westwood seemed to structure it EXACTLY like warcraft 3. Red Alert is the greatest command and conquer game ever, and one of the best war strategy games. looks great though!… Full Review »
Jan 10, 2014Whilst not the deepest, most hardcore RTS ever made, C&C Generals still sits on my hard drive ever since it was released around 10 years ago. Why? Simple - it's just so much fun, and isn't that the whole point of gaming?
When Westwood were bought by EA, and me being a longstanding fan of the C&C series from the days of the very first C&C, I thought the series was doomed. But I was so surprised to see what a great job EA had done with it and brought C&C forward into the 21st century. EA have moved the series forward whilst keeping the classic C&C formula. For example, you still have the classic rock-paper-scissors formula i.e. tanks kill tanks but are vulnerable to rocket men, who in turn are vulnerable to the basic infantry units. But the resource system is now much better. In the past, whoever owned all the tiberium / ore, etc won the game. Strategy would usually involve annihilating your opponents harvesters / ore trucks, etc and starve them of cash. With the introduction of buildings / units that can generate an infinite amount of resources, players can no longer adopt this strategy. This means that more emphasis is placed on combat rather than waiting for your harvester to deliver a load of tiberium so you can build a tank and a man!
This may not be to everyone's taste, but I think it works well. Tank rushes are still possible, but the AI opponents can opt for this strategy too (and frequently do).
I don't generally enjoy playing RTS games online against players, and so spend most of my time playing C&C against AI opponents with or without mates. I always feel that the difficulty of this game is about right for me - it's challenging without being ridiculously impossible on the easiest difficulty setting (take note CoH2!) . Perhaps I'm just hopeless at RTS games, but "hard" really means hard, and "easy" really means easy in C&C Generals.
At time of release, the graphics were impressive but although now clearly dated, they aren't laughable. I expect this game is cheap to pick up now and any RTS fan should pick this game up. Judging by the number of positive reviews on here, as opposed to negative ones suggests that this game is a must.… Full Review »