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Mixed or average reviews - based on 33 Critics What's this?

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Mixed or average reviews- based on 37 Ratings

  • Summary: An epic single-player campaign expansion, this standalone title catapults players deeper into the Red Alert universe, giving them more of the action-packed gameplay they have been clamoring for, while offering a gauntlet of new and compelling challenges with the new Commander’s Challenge modode. Command & Conquer Red Alert 3: Uprising takes players into the aftermath of the epic battles in Red Alert 3, with the Soviets still reeling from a crushing defeat, the Empire of the Rising Sun desperately trying to regain both honor and identity and the seemingly victorious Allies finding themselves in the midst of corruption and deceit within their own ranks. In addition to four mini-campaigns, one for each faction and one bonus campaign centered on the origins of the Empire of the Rising Sun’s commando Yuriko, Command & Conquer Red Alert 3: Uprising will also introduce the new Commander’s Challenge, enabling the players to test their skills against a set of nine commanders from different territories and difficulty levels in 50 unique challenges with their own special rules and unique conditions. In true Command & Conquer fashion, top Hollywood talent will be delivering the gripping story in full HD live-action cinematics. Fan favorites Gemma Atkinson and Ivana Milicevic will make their stunning return to the high ranks of the Allied and Soviet leaderships and will be joined by an all new set of stars, who will be announced soon. [Electronic Arts] Expand
Score distribution:
  1. Positive: 7 out of 33
  2. Negative: 2 out of 33
  1. Challenging, but not infuriating. [June 2009, p.70]
  2. Uprising, as the first expansion of Red Alert 3, achieves an interesting result by breaking its gameplay standards. Its budget cost and the Red Alert feeling could get more fans by offering a more compelling campaign mode, and an on-line multiplayer.
  3. I have to say that I was hoping that Uprising would have been the third Real Time Strategy game which I could absolutely love this year but it has left a bitter taste in my mouth. This is an expansion only for those who are die hard Command and Conquer Red Alert 3 fans who are looking for more single player fun but do not expect the same level of quality as the original Red Alert 3 had.
  4. This standalone expansion doesn’t have the wherewithal to pull itself up by its own bootstraps, let alone incite an uprising.

See all 33 Critic Reviews

Score distribution:
  1. Positive: 1 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 3 out of 4
  1. This game was pretty okay. I like the new units, but I feel that some of them are way over powered, especially the new Empire units. With that said longer campaigns and less focus on Miltiplayer would have been good.

    I really liked the new soundtrack for this game though. I'd have to say it's one of the best in the C&C Series so far.

    Is it worth a full £30? .... no it isn't. Any Die hard C&C fan will get this.
    Expand
  2. JimP.
    4
    This expansion was something I was curious about at first but after spending the $30 to buy it, I have to say I should never have wasted money on it in the first place. It starts out by adding a sleek new Japanese song to the introduction and showing a decisive lack of Multiplayer options. This was okay for me since I don't generally play RTS games online, since I suck so bad at them. However, I started getting into the campaign just to see that each campaign was "blacked out" until you played the first Soviet mission. I proceeded to play the campaign and although it was horrendously short, it was slightly challenging and gave for good gameplay. I then came upon the last mission, which borders on the near impossible, even when playing easy. If you're worried about spoilers, skip this part and go to the next paragraph. The "FutureTech" corporation, a monstrous defense contractor working for the Allies, has begun development of several superweapons which will help keep the Allies dominant on the battlefield and advance their own hidden agenda, which is completely left vague... The end mission consists of you assaulting the superweapon of FutureTech, the Sigma Harmonizer, which stops time for a short span of time. If this was not infuriating enough, the AI sends 4 insanely difficult and massively destructive Supertanks at you, which shoot small shots that expand and do massive damage to everything in sight. Its preferred tactic, go right into the middle of your base, shoot the beam until the whole thing is leveled. Setting up defenses doesn't work because they blow through them in a couple of shots. Massing units to bring it down doesn't work, since it kills them in a couple of shots, and trying hit and run tactics doesn't work either since it just goes to the middle of your base and shoots, ignoring the other units and causing horrendous destruction in its wake. Not only that, the AI sends land units, sea units, and air units to pummel your base into submission. I tried several times alternating units, tactics, and strategies and nothing worked. Oh yeah, forget about air units since an inaccessible airbase is somehow dominating the airspace on the map. I ended up rage-quitting and I'm not sure when I'm going to bother to pick the damn thing up again. They also added a new Yuriko campaign, which briefly explains how Yuriko came into being and what happened to her after the campaign. It was pointless to include it in the campaign. Like the other campaigns, it was short, and it explained little. Although seeing a more powerful Yuriko was slightly fun, it ended up just being incredibly boring and easy. While I really haven't seen all of the new units, particularly the Japanese ones, I have to say the expansion disappointed me severely. Some say Kane's Wrath was a terrible expansion, but I don't agree. Uprising, however, really sparks my anger, frustration, and rage mainly at the fact that I was willing to spend money on it the first place. Expand
  3. One of the worst C&C games of all time. The story makes a cliffhanger with no ending, the gameplay is very unbalanced, some characters are wrong in the game, the campaigns are short, lack of multiplayer and co-op winds up nothing and lack of a Mod SDK makes this game uninteresting. Worst of all, zero support on this game and you can only buy this game through a digital download and you have to create your own double-layer (or dual-layer) DVD for the backup. Expand
  4. JCTam
    3
    This expansion pack to RA3 did not meet good expectations and therefore it's an epic fail to the C&C franchise. At least this expansion does answer to the RA3 beta. The beta has no SP and this expansion only has SP. Despite minor improvements such as the 50 challenge missions, a Yuriko campaign, 12 new units and new characters, this game is still very much the same and it's not as better as RA3. Even some game critics are calling out no MP, poor AI, unbalanced gameplay and lacking co-op play in those campaign missions. This expansion development rush makes me think only one thing: that Kane's Wrath deserved their uprising rather than Yuriko Omega and the Empire of the Rising Sun faction. With no epic units, no sub-factions, no Yuri, poor balancing, slow economic gameplay (with the wrong resources), fair AI, sexy characters and two wrong roles in RA3 Uprising (Ric Flair as Commander Hill and Jamie Chung as Japan Lieut.)makes me think this is one of the worst expansion packs in the C&C series, even worse than Kane's Wrath! EALA continues to do their worst to ruin the C&C franchise by making up the worst possible stuff they could ever develop. Expand