User Score
6.6 out of 10

Mixed or average reviews- based on 223 Ratings

User score distribution:
  1. Negative: 64 out of 223

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  1. LászlóG.
    Nov 19, 2008
    4
    Nice graphics, and the co-op mode is a good shot, but after i mentioned this two new features, there is nothing new to say. No, really there is nothing to say, this game has nice graphics ( water), bad actors ( especially, the russian characters were poorly played.) and the possibility to call your friend to help you complete a mission.... by the way it takes only 4 hours ( cigarette and coffe breaks included) to finish the russian champaign on hard..... oh my god... couldn't you just resurrect the old C&C feeling? Expand
    • 7 of 7 users said yes
  2. RichterB.
    Oct 30, 2008
    6
    Don't let mountains of EA press releases fool you: the Red Alert series hasn't "always been ridiculous". The first Red Alert was a fantastic game that built upon the original C&C, both in story and atmosphere; yes, the full motion video WAS cheesy, but unintentionally (and thus endearingly) so. RA2 definitely possessed an obvious silly streak, but the gameplay was solid enough to make a highlight of the C&C family. RA3 is not a terrible game, but the changes (the over-the-top tone, the oversimplification of resource gathering, the boobs, etc) will alienate a lot of us fans who prefer to remember things differently. If this is what C&C has come down to, then count me out. Expand
    • 6 of 6 users said yes
  3. EricO
    Jan 18, 2010
    4
    Just a really bad RTS. The units are not fun to use, too complicated, or just badly designed. On top of that, basic elements of the interface that have been around in other RTS games to streamline control do not exist. For example, you can't deploy single units from a transport. You have to deploy all of them. Units that move from ground to air via special ability select with those on the ground when selecting all like units. There's also terrible AI even with your own units. Units with no defense will just sit there and get attacked instead of running away. And units with offense just out of range of say a tower, will sit there and die rather than moving automatically to engage the tower. It's such a bad game. I will never buy another command and conquer game after this. They've ruined it. Expand
    • 4 of 5 users said yes
  4. RoyW
    Jan 20, 2009
    0
    Bought this game on steam, so i couldn't "return" it. very disappointed in this game, it lacks in game play and graphics. Pros: The cut scene's are great, the girls are great. Cons: The game-play lacks badly, be first to build your base not so you can have an awesome killer army, but so you can get your special attacks then you can air-strike your enemy. This will wipe them out almost instantly and it's game over for them. This lacks having to use all of your army. Overall: I'd love my money back to buy anther game, really would. Expand
    • 4 of 5 users said yes
  5. LysanderS
    Jan 2, 2010
    2
    The only tactic is zerging. The art of zerging is a tricky business. It onvolves quickly capping a resource point, then spamming top tier units out as quickly as possible to march on the enemy base. By tricky, "i mean what the hell, are there even any tactics here?!" If you want some nice tactics, gorgeous graphics and a load of fun, i suggest you look elsewhere, specifically Company of Heroes. If you want...i don't know what the hell this game offers...boring, repetitive gameplay, ugly graphics...then you came to the right place. While other games use gameplay to catch gamers' attention, this game uses skimpily girls and terrible voice acting. So, so cheesy. Do not buy this "game". Expand
    • 3 of 4 users said yes
  6. MikeG.
    Nov 25, 2008
    3
    Hmmm...where to begin. As a C&C fan of the older games, this version created by EA has me scratching my head in between imprinting keys on my forehead. It feels like it was an obligatory installment, and not something done well except hitting all of the right 'selling marks': Sex and RA. Just the fact that they made Tanya a blonde in this installment instead of a brunette like in the previous two annoys me. Various plot flaws, including the presence of the chronosphere and lack of other chrono units annoys me. A lack of returning cast (General Carville, anyone?) hurts, but the current cast suffices, though the whole purpose of the female cast is to show as much as possible to the player, in terms of skin. Micromanagement of what little units there are can be frustrating in a large group of mixed units. a decided lack of a unit capable of ferrying land-locked vehicles across water without resorting to the massive plot-flaw that is the chronosphere extremely annoying. Ore collecting is a joke, lacking any possibility of a renewable resource for those long boxing matches I used to savor with the opponent, which now is usually taken out by my computer counterpart from sheer unit-pumping ability. I now have an obnoxious computer that I must lead by the hand in particular missions, as well as lose opportunities in commandeering enemy structures because the computer's units are trigger happy. Once again, I feel like a great game is squandered to pay fanservice to the almighty console gamer, the complete lack of a PC-oriented game in a PC-based series. They don't even dignify the PC version by hosting it's own matchmaking service, instead relying on the horrid Gamespy service for multiplayer capabilities, whereas the console version merely uses it's own services. I remember a time when this series of games was exactly that: A series. Now, it feels like a game produced for the sake of it. Expand
    • 3 of 3 users said yes
  7. ChrisK
    Apr 3, 2009
    3
    Honestly, I was sorely disappointed in RA3. It felt like too much of a rehash - reusing the units with special abilities from C&C3 (and dumbing them down, presumably for the console releases), reusing the General abilities from C&C Generals (which were okay for that game, but seeing them again was NOT enjoyable), and throwing all of that together with the RA storyline... well, overall I just didn't like this game. It doesn't help that the much touted "Cooperative play" feature feels more like a "Way too ****ing easymode," and I was playing on Normal. :I But then, when your AI buddy is spamming the enemy with near infinite resources worth of units, well. Give it a pass if you want an RTS that's actually somewhat challenging. If you want one that plays like cheats are always enabled, this'd be the game for you. Expand
    • 3 of 3 users said yes
  8. King
    Dec 16, 2008
    1
    I had high hopes for this game, and they were dashed soundly. While playing this game it is painfull obvious they spent all of their budget on the women they included. Gameplay is awful, and using your units to their full potential is irrelevant. The game has the same overall flaw that I saw in CNC3, which is build up your base as fast as possible and spam the one kill-all unit. The enticing "Water Battles" they promised ruins the navy aspect, allowing most navy units to drive on land and most land units to drive around seemlessly on water. This is an insult to the gaming community, driven by EA's obvious lack of creativity. Expand
    • 3 of 3 users said yes
  9. DanM
    Nov 7, 2008
    5
    This game can be fun but if you enjoy the original Red Alert, then stay away from this one. The original Red Alert was almost realistic, Red Alert 2 was not even to far fetched to imagine, Red Alert 3 is a complete launch into a fantasy realm that isn't for people who love the original RA. It does however provide some interesting new characteristics for a general RTS fan that you should look into. Expand
    • 3 of 3 users said yes
  10. Oct 7, 2010
    2
    The units are plastic toys. It's war for 4-8 year olds, really cute. Little tankies that talk to you. The warzone looks like it was designed by the team that also does Wallace & Gromit. No scary Yuri, but a lovely Japanese girl with VERY stylish hair. A real winner. Co-op is a brand new mode, which demonstrates to you how bad AI can be programmed. For 6-8 year olds, there is an ongoing boobies show. Do yourself a favor and buy or download Red Alert 2. Or any other RTS, really. Expand
  11. Jul 14, 2011
    0
    This is a terrible game. I have been a long standing C&C fan for 10+ years. I have logged over 100 hours playing the original Red Alert and hundreds of hours playing the other C&C titles. This game's Soviet and Allied campaigns are bareable at best. The Japanese campaign is horrific. The only thing that kept me playing was sheer determination to beat the game and be done with it. The only upside was the obvious sexual appeal by the female actors. Although a lovely set of buxom breasts is a nice sight in a videogame, it is hardly able to overcome the glaring problems with army composition, unbalanced factions and the base units in general. They really scraped the bottom of the barrel to come up with these half-witted, futuristic clown cars. One thing the developers can't seem to understand is you don't need to make a rock-paper-scissors army strategy where it appears each unit was torn from the mind of a child watching a sci-fi movie. You just need to make classic, cool C&C tanks and supporting units and let us throw them at each other like the good old C&C games. Improve the graphics sure, make more levels great! But this new junk? They deserve to all be fired for going out this far on a limb just to pump out another title. For shame EA. For shame. Expand
  12. JohnS
    Jan 10, 2009
    4
    I have loved the C&C series, but ever since EA got a hold of it, it seems to be dying. While RA3 is probably EA's best C&C game, it still isn't that good. The new resource-gathering techniques make the gameplay slow, the units are extra expensive, extra buildings build MCVs, barracks and war factories buy extra upgrades to buy decent units. Games last far too long with the gameplay being far too slow. True, this game will probably be revived once some good mods come out for it, but I personally got bored with it just after days of playing it. Sure it has flashy graphics, but you won't be able to stand the gameplay for very long. Expand
    • 2 of 3 users said yes
  13. JCT.
    Feb 24, 2009
    5
    This game has insulted Kane's Wrath players and forced Tiberium development into cancellation during the global recession. As anyways this is the worst RTS game I have ever seen in the global recession. While popularity are into their players' hands, I found this game with very poor expectations. Some ideas in this game are outdated, with a confusing spinoff story with cheap actors/actresses in FMVs just to bargain for the money with the sex appeal shown. Also the graphics could have been sharper despite the cartoonish graphics and the engine still did not support 64-bit and DirectX10 compatibility. Gameplay is a bit out of date but was gained thanks to the co-op play feature though some users who gave poor scores said that gameplay is still fast and having still fragile units. Even the worst design in C&C history just happens to be the Apocalypse Tank which isn't even big then we thought to be and it lacks air defenses. And like what the other users have said, where's the creativity and innovation from EALA that we once had expected? They done their best on C&C3. If you look at Starcraft II, Company of Heroes and Dawn of War II, they performed better than this game because of their good features, good story, good gameplay and very good graphics. EALA might have thought they made this game their best including the best non-Hollywood actors/actresses when it's really C&C3 they made the best out of more than RA3. This rush release has been poor with incomplete development unlike on how Infinity Ward studios did on the Call of Duty series. Therefore this game is not a epic experience to C&C players out there. Expand
    • 2 of 3 users said yes
  14. SuneB
    Jan 3, 2010
    1
    The game is a SCAM from if you buy it from steam, they do not have Serial keys for it so you are not able to play it online. No fix has been made for a long time, i want a refund.
    • 2 of 4 users said yes
  15. JulianAcosta
    Mar 1, 2009
    4
    I think its not like old red alert, EA make red alert to loose its real feel of playing. I can really make a difference between Westwood and EA, for me the best Red Alert was the first one. Red Alert 3 its joke for real command and conquer, it seems like EA didnt want expend much time so they make this red alert 3 really auwfull
    • 2 of 4 users said yes
  16. BrianC
    Nov 6, 2009
    1
    the game play is good, and the ability to play lan is awesome but the online is the worst in the world making me never want to play any gamespy game again!! would be a 8 if not for that.
    • 2 of 3 users said yes
  17. BrianT
    Dec 10, 2009
    0
    They broke almost every mechanic that the game had going for it. Taking over a refinery with a harvester in it doesnt cap both. Single harvesters should be replaced by an oil well building instead, why even have a harvesting unit anymore? Tanks look like bobble heads and have stupid designs that no moron would use in war. Too bad they slutted the game up worse than a trailer park strip club to seal the deal. Expand
    • 2 of 3 users said yes
  18. StevenBarna
    Oct 1, 2008
    3
    While they do have a good storyline (supposedly) EA has absolutely killed this game. Not only did they manage to make war all cartoonish, but now the units perform ridiculous functions, and the new fraction Empire of the Rising Sun? What a horrible name that is! Red Alert Fans worldwide beware, long gone is the glorious battleground brought to you by Westwood... all that's left is a kiddie version that looks like it is shooting for a E 10 rating. Expand
    • 2 of 3 users said yes
  19. MarkJ.
    Oct 26, 2008
    5
    I am a firm supporter of Westwood Studios and their original view of Command and Conquer; It was a realistic RTS, with a firm storyline. Westwood Studios created very industrialized, mature RTS games. EA has taken Command & Conquer and turned it into a kids game, full of needless effects that don't improve anything but eye strain. Gameplay is and always will be accentuated by the reason to play, with Westwood in charge, you were playing because you felt and were treated like an knowledgeable intellectual human being; with the capacity to understand complex yet exciting scenarios in which global military intervention is necessary. Electronic Arts has created a apathetic game in which the only thing that truly impresses you are the actors that incorporate the cut scenes. Expand
    • 2 of 3 users said yes
  20. PhilH
    Nov 7, 2008
    3
    I'm absolutely shocked by the scores supposedly professional reviewers gave this game. In all honesty I think it has to rate as one of the worst RTS games of recent years, it's staggeringly poor. Maybe if games like Company of Heroes, World In Conflict, Supreme Commander and Dawn of War didn't exist it'd be able to call itself average, but honestly I can't think of a more infantile, braindead, cheesy game in its genre. The graphics are reasonably well presented, but the artistic concept is like something out of a bad cartoon as the art team do their best to emulate the look of Starcraft and fail. The units are uniformly stupid and inconsistent, the interface is immensely dated, the maps are poor and small. I mean take away the shiny graphics and it'd struggle to be better than the original. It's like a decade of innovation in the genre never happened. I got this game for free through work and I still felt cheated. Free is too expensive. Expand
    • 2 of 2 users said yes
  21. AdamP
    Nov 16, 2009
    2
    A horrible injustice of a game. It's an obvious show of cards on EA games releasing bright and flashy games. There are some good ideas, but every good idea is trumped with 3 bad ones.
    • 2 of 2 users said yes
  22. Johnw
    Jan 13, 2009
    1
    I cannot believe that they managed to ruin such a great franchise! -The graphics are awful, look old and are very confusing nad they are also TOO bright -The camera is TOO close to the ground -The units are like they came out of a stupid manga comic for 10 year old kids -You just place an ore refinery and that's it! No more resource strategies! -Limited Buildings, Units -Female actors are like they are preparing for a porno film shoot. -Lack of many automatic defenses for your base -Units can walk on land and sea!! Just build anything you like! it can do anything!! No more strategy here as well -Finally the DRM thing... I miss the old WestWood Red Alert It was a classic, serious, true strategy game for all ages. Red Alert 3 is a shame for the strategy genre. Pity C&C 3 Tiberium Wars was much better and a more serious strategy game. Why did they destroy this one? Expand
    • 2 of 2 users said yes
  23. Zak
    Jan 19, 2009
    3
    They completely ruined it. The first Red Alert wasn't cartoony, silly, or remotely light hearted. It was a violent, scary portrayal of war, with gassing, bombing, and even a cinematic with Stalin being buried alive. EA shouldn't be trying to make the Red Alert series their funny line, they should get Westwood back and make some good games. Though the soundtrack was awesome.
    • 2 of 2 users said yes
  24. BR
    Mar 17, 2009
    2
    Personally, I think red alert 2 graphics are better. Gameplay is weak and units are very limited. I'm very disappointed in this. I agree with one of the others reviewing this game, I would love a refund. The 10 dollars i spent on Red Alert 3 were not worth it.
    • 2 of 2 users said yes
  25. DuckO
    Aug 15, 2009
    0
    Max A took the words out of my mouth, a worthless piece of marketing driven mainstream shovelware that belongs in the dustbins of history. After Generals i thought the C&C franchies couldnt be ruined any further and that it hit its depts.. C&C3 got my hopes up a little.. but then RA3 came and raped my childhood memories.. Its like seeing sesame street being turned into a gorish snuff movie ffs!
    • 2 of 2 users said yes
  26. Mar 26, 2011
    2
    The co-op mode probably is fun when you play with a friend. But its absolutely horrid when playing with the computer. The AI is awful. Apart from that i agree with people who consider it "dumbed down". I could survive the fact that apart from the co-op mode it does not offer anything new, but not in a situation when every mission gives you a feeling of deja vu. The units also aren't particularly any fun, and all you have todo is master the strategy of building a huge army ASAP. The game might be OK if you have a mate to play it with, or if you hadn't had much experience with other RTS, but other thanthat - avoid it at all cost. Expand
  27. Dec 18, 2010
    5
    EA ruined the series with this game. The cartoonish graphics are completely uncharacteristic of the C&C series, as is the blatant sex-appeal. Other games had some attractive ladies here and there and maybe one scene (ex: the ends of RA2 and Yuri's Revenge) with some sex-appeal, which was in good taste. But EA has no style. For the most part, the previous two Red Alert's tried to keep the military aspect of the series realistic, while EA ignored this. The game overall isn't bad, but EA failed to capture the spirit of Red Alert with this game. Decent game, but for C&C fans it's a waste of money. Expand
  28. Jun 19, 2011
    4
    The game is good, and has humour. But it's nothing like the old RA games from Westwood. If you enjoyed those games, and think about buying this, you really should see videos first. As stated by others, it's more comical (With the graphics), has more loose humour, and alot of eye candy, which personally in my opinion is just to attract young teenagers into buying the game. One thing I noticed when I played, was that the troops in the game (like a conscript), when killed, the corpse will remain on the ground for quite abit unlike other games. The bodies can even be flinged or moved around after the unit/s die. I was annoyed that there wasn't a map generator in it like the previous RA games. Luckily, the nets provided a map generator mod for the game. I would not recommend this game more than the old games. Nothing will ever beat the old Westwood games. Expand
  29. Jan 1, 2012
    3
    EA tried to take the strenghs of this games predecessor to a new level, completely failed and ridiculed the complete franchise this way. A company like blizzard or valve would have simply thrown this into the garbage to not damage its reputation. Not only judged by its big name and the big expectations it could not life up to this game is simply just plain bad. Guess i never played a worse rts before. Expand
  30. nathanm
    Jan 6, 2010
    9
    Its a very fun game. I really enjoyed playing the campaigns in co op. the graphics are really good.
    • 1 of 5 users said yes
  31. BillA
    Nov 1, 2008
    8
    Finally the cnc franchise has a game that has the missing piece of the RTS formula: strategy. In the past every cnc game, although creative and flashy, was stale and lacked deep game play mechanics. EA seemed to fix all that and still gave ra3 that creative and flashy charm. It’s a nearly perfect bundle that every RTS fan will enjoy. I would have given this game a 9/10 if it wasn’t for the huge issues with installing the game (un-functional cd key!) and the spy ware like DRM (securom). Expand
    • 1 of 3 users said yes
  32. DerekT
    Jan 7, 2009
    4
    I was a huge fan of RA2 back in the good Westwood days. It really sucks that EA managed to get their hands on such a gem of a game, because honestly I think they spend too much effort on the 'Live action movies' which are all basicly pro american soft-core porn vids of busty women hanging around generals and marines. If you were a Red Alert fan like I was I would not suggest buying this game. It looks and feels slightly the same but really lacks actual effort being put into it. It's just dumbed down too far for kids. Expand
    • 1 of 2 users said yes
  33. aaronh
    Jul 20, 2009
    3
    Red alert 2 was really good, it had a simple gameplay, low graphics for your average computer at the time to take, and somewhat realistic units, some a little futuristic, but not over the top. in comparison, this game takes up a ton of graphics, looks (in my opinion) too cartoon-ish. yes i know thats what they go for, but i still think that tiberium wars type graphics/units would get a much better score from players. in my opinion, the only good thing about this game is the cinematics and co-op. (i am not slamming the c&c series however, this is the first "bad" game so far). Expand
    • 1 of 1 users said yes
  34. CBCB
    Nov 16, 2008
    3
    Red Alert 3 is a bastardized, arcade version of the classic RTS genre. It is an exercise in monetizing the franchise by EA and a way to boost their stock price. If you are not already a Red Alert fanatic, you'll likely rate this game a 40% (no grade inflation). The graphics are updated and look very good. There are a lot of vividly animated and colored units with the usual funny voices. A lot of people are up in arms about the cut scenes - when regarded in that light, Red Alert 3 is more of an interactive third tier movie. For $10 you can do much better in a movie theater (or for much less if you use Netflix like I do). The strategy part of the game, i.e. its core, is flawed. I personally hated the protocol concept. Basically you can have an enemy that is defeated, down to his last building and out of money and units, yet he can still control a series of devastating attacks that will savage your base and army. It is just silly. One of the interesting aspects of traditional RTS is that they combine resource management with the army build-up and the actual combat. Once you remove a big portion of your damage generation from the economic supply chain the game becomes just a silly arcade. Play whac-a-mole with your opponent's army using a silly set of tools like the magnetic satellite that pulls entire ships into outer space. And do that all for free... Basically the entire balance of power can be switched around with a few lucky deployments of the other guy's protocols particularly on larger maps. The protocols are overpowered and especially as they do not cost anything they ruin the strategic element of the game. Expand
    • 1 of 1 users said yes
  35. JakeS.
    Nov 21, 2008
    3
    Someone else said that this game is only appealing to Red Alert fans. I am in that category and I want to shoot whomever is responsible. Sadly, my wife gave it to me as a gift. She knows how much I loved RA2 and she was so happy to buy it for me. Now I have to pretend that I like it.
    • 1 of 2 users said yes
  36. BlamM.
    Nov 20, 2008
    1
    You must be kidding me! When is the press going to stop kissing EA's butt. Any other company puts a game this stale out and they would get slammed. It's the same game we've all been playing since Command & Conquer 1 and that's just not acceptable.
    • 1 of 2 users said yes
  37. JoeM.
    Dec 8, 2008
    3
    I bought this game, only to take it back 24 hours later. The onlything interesting about this game is the coop. There are no unique units, no fun maps, the acting is terrible and quite frankly, its just an embarassment to EA games. I took a careful look at those who dared give this game anything higher than a 75 rating.
    • 1 of 2 users said yes
  38. RyanV
    Oct 31, 2008
    9
    The game is more frantic, fast-paced, and epic in scale than anything in recent memory. The solo missions are fantastic battles with multiple bases per player, multiple players per side. The AI, while not perfect, plays in a way that is varied, challenging, and makes you utterly hate your opponent. In addition to the standard RTS elements being spot-on, the whimsical unit design, exaggerated physics, and a fantastic soundtrack make this one of the most exciting strategy games I've played in a long time. A fan of the series or not, you owe it to yourself to at least try the game. Expand
    • 1 of 3 users said yes
  39. Chase
    Oct 30, 2008
    9
    First of all, this game just brings back so many memories of how awesome the first Red Alert and second Red Alert were, and this game exceeded my expectations of how enjoyable this one was going to be. Everything from the Talent/cinematics, unit creations, artistic design, to the gameplay and UI, the game will simply blow you away. That said, i do believe we have one major problem, and that is the sh*tty multiplayer interface through gamespy, yet again. I am STUNNED, yet not quite surprised, that EA used the same POS gamespy as Tiberium Wars & TW:Kanes Wrath, but at the same time it makes sense i guess since its still a C&C game so it uses the same code from C&C3. But regardless, they should have spent more time overhauling the multiplayer interface that you have to kick and scream with until it starts to work. For example, last night i tried to login in RA3 with my EA Master Account that i used with C&C3, and i was fed with an invalid serial key error. So i am guessing that i have to make a new RA3 account with the exact same name as my C&C3 account if i want to use that login. Pretty frustrating... So this is why i can only rate this game a 9 out of 10, is because of the gamespy issues in multiplayer. Speaking of multiplayer though, i must admit that is AWESOME that this entire game can be played in co-op mode. In the briefing of every mission you can click either a co-op button or solo button at the bottom of the screen when you are done with the briefing. Co-Op would be awesome if it werent for the gamespy issues! Anywho... I would like to comment on Mark J's review, which i thought was very wrong. While reading Mark's review i've come to the conclusion that the man does not know what he is talking about, and i dont think he even played RA1 or RA2, becuase the content arguements he makes against this game are the exact same as in RA1 and RA2, but IMHO better executed then the previous 2. After everything is said and done though, with future updates and the like to be made to this game (C&C3 is still being updated constantly to this day) i urge you to go pick this game up, especially if you are a C&C fan, but im sure you already did if you are ;) NOTE: I bought the Premier Edition and i absolutely love the box that it came in, along with the cool poster of all the RA3 Babes (who are HOT, but this comes with the regular edition as well) and the two extra discs that the PE comes with full of cool toys and behind the scenes videos + strategies for multiplayer to entertain you with after you've completed the game, and the PE comes with a special WARHAMMER item code that you can redeem online, it is a hat that turns you into a bear (AWESOME!). Also, the manual is printed in color (which is cool since you can see the artistic detail that went into the manual) instead of black and white like in the regular edition. One more thing to mention, in the regular edition, there is a sticker on the plastic wrapped box which states that it comes with a special WARHAMMER item, but there is nothing in the box to tell you how to get it, and there is no code for it. So i'm not sure what the deal is with that... Hope this review helped! Expand
    • 1 of 3 users said yes
  40. IvanC
    Feb 20, 2009
    3
    The first Command and Conquer I didn't enjoy. I can't get into it. It's just not fun, I liked every iteration of this series and I love innovation. Ignoring the video clips which are on par with all the others in the series, the game mechanics don't feel right. I find myself playing this out of loyalty to the franchise (and to justify buying the game) but it lacks the magic of the previous versions. All units have two types of attack but the menu system is annoying. Some units are just plain novel and only used because they're all you have in the single player mode. I can't understand the high review scores, perhaps I'll play it again and change my mind, maybe I'm missing something. In the meantime I'll stick to the skirmishes in Tiberium Wars. Unforgivable taking away the ore/tiberium mining and replacing it with boring oil derek's. Good to see Mr Solo make a come back via the world of failed actors who end up in video games though. Expand
    • 1 of 1 users said yes
  41. MaxA
    May 18, 2009
    0
    I cannot believe they killed the series with this game. Mark J hit the nail on the head when he spoke of the original Command & Conquers. RT, Ian, James, you guys have absolutely no idea what an RTS is. Now, all the C&C series is about how many hot chicks they can slap up on the game with ridiculous FMVs and a plot that makes absolutely no sense nor is it actually fun to play. The graphics are not impressing at all. For crying out loud, Starcraft (the first) looks better and more realistic, and Im not even going to mention how much better the plot is. Adding a new commander does not help at all in gameplay. It just angers me because there's a dimwit who makes childish remarks and acts like a total retard "trying" to help me. I never asked for help playing C&C. So what gives? Anyway, 3rd game in the series and it seems more and more as if it's losing the strategy part of it. A lot of people have been bedazzled by "new" units and a new side but its nowhere near enough to make up for the pure garbage that the game is. The Apocalypse tank...wow, what happened? Honestly...what happened? Ore wells!? Since when??? You can call RA3 an RTS if by that you mean Real Time Spamming because honestly that's all that you have or can do. Now it's all about who can build the fastest and launch the biggest wave of units OR you can wait to get a superweapon and just let that do all the work for you and pretend that you played a strategy game. I played this game for a few days and hated myself for it. I have been with C&C since the beginning but never again will I buy another C&C game. Fellas, this is as far as I go. I can only go so far and so low. If you want to play a REAL RTS, pick up Company of Heroes, the Dawn of War series, or Supreme Commander. Only get this if you want soft-core porn and some mild humor from some bad actors. The only thing this games is going to be dominating is the trash bin, where it belongs. Expand
    • 1 of 1 users said yes
  42. RalphW.
    Nov 13, 2008
    4
    Being a big Red Alert 2 fan I am very disappointed. The graphics are hard to decipher it is unclear from visual examination what the units do. The whole base building side is a joke - just place an ore refinery infront of the ore - boring. I miss my Russian tanks etc - I was really looking forward to this game but I doubt I will play it at all - feel cheated - especially after reading the glowing reviews. Expand
    • 1 of 1 users said yes
  43. JH
    Nov 18, 2008
    3
    The AI is abysmal in the campaign (friendly AI keeps dying), and in skirmishes (rushes early in the game, then is easily decimated if you survive the one-time rush). The game is RA2 on speed... everything needs to be micromanaged and done at extreme speeds or you will be raped. It honestly feels like RA2 reboxed with some new units and graphics. EA has yet again shown its abilities of taking an existing game and re-releasing with ass gameplay and buggy AI. Expand
    • 1 of 1 users said yes
  44. TimB
    Nov 19, 2008
    2
    Abysmal AI. Resource collection (a key part of RA) is nearly non-existent. They seemed to spend more on boobs than they did on the AI and gameplay.
    • 1 of 1 users said yes
  45. TomG.
    Nov 19, 2008
    5
    This is a very generous score EA. The 5 comes from the fact that it would be a rare find these lidays to come across an RTS with a unique and astute balance of streamlined gameplay, organic command/control and, last but never the least, an auspicious storyline. The once asymmetrical and oligopolized landscape of action strategy is now very much a mediocre affair, given room for certain exceptions of course. Unfortunately RA3 is not among one of those few - far from it in fact. RA3 isn't alone in this field and industry of apparent complacency (it's been a while since my last having witnessed a solid RTS title - that of Blitzkrieg). However, that's no excuse for dishing up this ill-conceived, half-baked serving of what could have been a stunning revival to the genre. At risk of going off-course, I want to point out the progression of the Batman series of motion pictures. After the first two blockbusters directed by Tim Burton, the franchise went to the doghouse and got cleaned out by reviewers for its blatant absurdity and stark incoherency. Batman Begins and The Dark Knight changed all that because the series got back on track. It had rediscovered its ROOTS - the dark sardonic broodings of a pained crusader. The C&C series succeeded because it had embodied the crux of what was involved in the inevitable and perpetual struggle between the standing superpowers - quantity vs. quality. One striking element was the Red Horde or Tank Rush as referred to by some participants. The mammoth tank was an avid rendition of that concept which took flight - a powerful illustration of firepower, armored endurance and overwhelming superiority. It gave Westwood Studios all the Christmas bonuses it can take, buffet style, until EA came along and bought up the entire operation - BUMMER! Tiberian Sun failed to achieve stellar status because of the decision from somewhere within EA to exclude the mammoth tank from the game. I hope whomever made that call is serving out his term chipping rocks in Eastern Afghanistan. That walking thingy called the Titan just didn't cut it; it failed to make the distance by miles. I wouldn't go so far as to say that the original C&C and RA1 were dark. Both had their providentially inserted moments of comical relief which gave the game a certain quality of wit and charm. EA tried to mass-replicate the set of once-successful characteristics by turning the franchise, in its RA3 offering, into the Rocky Horror Picture Show of the RTS genre. What can the fans say? Innovation actually takes a fair bit more than transparent and reflective water effects. I'm uncertain as to their business model which underlines the intrinsic market segment targeted by the title. Perhaps it may connect with and develop a new fan base. I do know however that the game's direction, as dictated by EA, has done an exacting job towards alienating a significant proportion of pre-existing fans whom had marched through thick and hell alongside Westwood ever since the first original C&C hit the shelves in 1995. I was one of them. Expand
    • 1 of 1 users said yes
  46. RileyS.
    Nov 9, 2008
    6
    Not nearly as good as Red Alert 2. Game lacks depth. AI generals are cheesy and childish. I wont play this game much. Units are not as cool as Red Alert 2. Nothing is as good.
    • 1 of 2 users said yes
  47. M.Alex
    Jan 21, 2009
    4
    Unfortunatly, I'm very disappointed by this game. I'm primarily a single-player person, and the co-op doesn't entice me at all, and playing with a AI commander is incredibly irritating. I really loved C&C3, which was a good step after the horrid Generals, but in this part of the franchise EA managed to loose the plot again. Shame.
    • 1 of 2 users said yes
  48. MarkL
    Jan 24, 2009
    7
    I agree in everyone who said that this game is only for the cinematics. The game is allmost a copy of red alert 2. Its the same units, the same objectives. I, being a big fan of the CNC series (especially Red Alert), think this is one of the biggest dissapointments i've had in my gaming experience. The Things i liked about the game tough, is the graphics. Much better than the older games. The Story in campaign is nice too, and then the thing that they've used real-life recordings in the game is so cool. Expand
    • 1 of 2 users said yes
  49. Oct 13, 2011
    5
    This RTS game was very technically flawed from the sequel and the original. The past wasn't cartoonish in nature and it didn't have sexy characters either. Most of the money was wasted on some actresses and actors who didn't get much involved in the game. Only the good stuff are refractive water, co-op and balanced gameplay. Upgrades and more support powers would have been more useful to the game. The only feature I am impressed is the RA3 Mod SDK. Expand
  50. Oct 4, 2010
    5
    I loved C&C (before 4) and RA, but this was not fun. It didn't feel right either. I played the beta. I didn't like how you can't collect resources with harvesters any more. :( Cutscenes were fine, especially with the hot women. ;)
  51. Mar 3, 2012
    7
    Red Alert 3 is a solid and fun RTS in a similar vein to its predecessor, Red Alert 2. However, if you're looking for something new in terms of RTSes, RA3 isn't it. Only sex-craving young teenage males and veteran Red Alert fans should apply.
  52. TalonA.
    Nov 7, 2008
    10
    I can tell you right now, this game, and SC2, will soon dominate the RTS genre (with the possible exception of EndWar and Halo Wars). Epic game, you're a fool if you don't buy this epicly epic game.
    • 0 of 4 users said yes
  53. AdamW.
    Dec 19, 2008
    10
    okay first im going to say that if people want a new "revolution" of RTS or the C&C series dont bother. but this game is very fun. all the people who are like "ore collecting is gay and the units are crap and tanya is blond" should leave. RA3 should be given a chance like all other games. this is a massive improvement over stupid C&C 3 that you could spam raider buggies and then overwhelm the enemy, this is true balance. Expand
    • 0 of 3 users said yes
  54. RT
    Oct 28, 2008
    10
    A very enjoyable RTS with great music, cutscenes, units and gameplay. As the first title in the series, it features a co-op campaign, water building and asymmetrical sides. Also, it's completely in the vein of RA2, ie. humorous, wacky and light-hearted, although some tracks and videos have a more serious approach. And since RA2 was made by Westwood Pacific, which was not realistic at all, people like Mark should put their bias aside and enjoy a good game once in a while. Expand
    • 0 of 2 users said yes
  55. SamL.
    Dec 8, 2008
    7
    If not for the cinematics i will not even pick up this game, it looks & plays like C&C3 without the humour of course. If not for the lack of RTS game this year this game was not even worth a 6. Luckily EA realised that & pushes the game early this year. With Starcraft 2, demigod & DOW 2 released next year this game is busted. If yous still have C&C3 on your closet don't bother to pick this up, this another copy & paste. Expand
    • 0 of 2 users said yes
  56. AdamC
    Oct 30, 2008
    5
    Only started playing it so I wont be too critical. There are quite a few things that bug me in this game. The zanny cartoony gameplay is fine. However the sluggish U.I, building placement & and balance irritating me the most. Its my opinion that developers shouldn't be irritating its customers when it comes to gameplay. how the hell it current form but past beta stage is a shock frankly. Meh, I'll spend more time playing it. Expand
    • 0 of 2 users said yes
  57. Mark
    Jan 10, 2009
    6
    The campaign in Red Alert 3 is good fun to play through . Once. However, the multiplayer has a lot of balance issues. For example: an opponent can send a handful of helicopters into your base, and after decimating your air defenses (which shouldn't happen) can then procede to wipe out your base within seconds, while you are powerless to resists because units take forever to build and die too quickly anyway. This is command and conquer in name only. Expand
    • 0 of 3 users said yes
  58. TenyuH
    Mar 8, 2009
    8
    This is the "happiest" game I've ever played in year 2008. The sarcastical scenario and shocking ending really makes you happy ever after. Besides the movies are great. But on the other hand, RA3 still didn't get out of the circle of simple RTS, it's still a little too easy for RTS gamers.
    • 0 of 3 users said yes
  59. MaximeG.
    Jan 2, 2010
    8
    I don't understand why so much people hate this game ... Sure EA has made better games , but this one is actually good and I got to be honest, this is the second time I buy this game. I have it on Xbox 360 too. The gameplay for the console just S**ks period. But after playing the demo on PC, I decided to buy it again ( at 10 $ on STEAM, why would I cry about it ? ) I like the storyline, the cinematics and although there is a lack of new original units in the game and a weird way of getting ressources ( mean by weird that you have to build near the spot and still need collectors ? ) the game is still good. The co-op features was an addition to this game and I like it . There is more difficult RTS games in the world though so for those guys who complaint about the game being too easy, I give you a big point on this one ! if anyone want a difficult RTS, pass on this one or you will regret it. But if you dont care about the difficulty, the graphics and just want a RTS where you build an army in a easy strategic way to destroy your opponent, get it . This game didnt worth its price when it was 50 $ at the beginning ( well in Canada it was 50 $, and 60 $ on console ) but now that the game is 10 to 20 $ , you should get it without complaining. Expand
    • 0 of 2 users said yes
  60. DerekK
    Jan 20, 2010
    10
    One of the best RTS i've ever played. I don't get why people don't like it. The graphics are good, the units are well balanced, and each units special abilities are easy to use and they offer a variety of strategies. Yeah the campaign is a little cheesy but if your going to buy an RTS for online gameplay thats competitive than i recommend this. *note, theres a review that says if you buy it off steam you can't play it online. That's bull, i bought it on steam and i can play online with it. Expand
    • 0 of 2 users said yes
  61. JohnS.
    Nov 3, 2008
    10
    Boy was I surprised. After some so-so recent attempts by the guys at EA to make an all around great RTS, this one is quite a welcome addition to my collection. I can say that I'll be playing this game for a while to come.
    • 0 of 3 users said yes
  62. ThomasM.
    Dec 20, 2008
    8
    As a fan of the C&C series, I was worried when I first heard about the story of this game. But after playing this game i felt it is a welcome addition to the Red Alert family. It has its downfall, poor AI, and the co-op though great idea was not as well done as it could have been. However it has the cheesy acting and hot women which makes a Red Alert game, the sound track is good, the maps are fun, the units and special powers are good not the best in the series but a lot better then C&C 3. It is a worthy addition to any C&C fan collection Expand
    • 0 of 2 users said yes
  63. lizard
    Dec 5, 2008
    7
    It's tempting to bash this game just because it's an EA product, the C&C franchise was at it's best when under the wing of Westwood studios, there's still some life in the old dog yet but somehow the old magic seems to be missing from more recent releases. This holds true for the latest offering - Red Alert 3, it isn't a total disaster however - it's quite a fun game in many respects and it's certainly very highly polished ( like the majority of EA products). The cut scenes are quite entertaining, the graphics are all very well done, it seems pretty much bug free and stable (unlike a few recent releases I could mention), in terms of atmosphere and presentation this game feels very much like it's predecessors ( especially RA2 ), the new faction - The Empire Of The Rising Sun fits in quite nicely and has some interesting units . Having said all this there are some issues, quite big ones at that, whilst EA have done a good job of making this look and feel like a C&C game they seem to have really dropped the ball in the game balance department . For starters the resource system seems to have been dumbed down quite a bit and it's a move away from the more traditional C&C resource model, also the resources just seem to trickle in at quite a slow rate ( at least in the single player campaign , I can't comment on the rest ) meaning that once you have depleted your initial reserves the game really starts to bog down no matter how many refineries you have. This brings me on to my second gripe, the units seem way too weak and puny - whole armies can be flattened in the blink of an eye and considering they can take quite a long time to assemble this can lead to a very unbalanced gameplay experience . It's also not a particularly original game, the co-op mode was about it's only innovation and it feels like something we should have had years ago, not that every game needs to be new and original of course, especially with an established franchise ( there are certian elements that long term fans will demand to see included which narrows the scope for innovation) . I found the singleplayer campaign compelling and fun to play through but the strange game balance decisions made by the developers make skirmish and multiplayer (apart from maybe co-op mode) seem less appealing . All in all I think I got my money's worth but now that I've played through the single player campaign I won't be coming back to this game anytime soon . Expand
    • 0 of 1 users said yes
  64. ArthorF.
    Oct 31, 2008
    10
    Week one issues are gone. Most reviews are from a really shitty week for SOCOM. Game runs beautifully now, hella fun. Only issue is some pop-in to be honest. But the gameplay is top notch, as you'd normally expect from a SOCOM game.
    • 0 of 2 users said yes
  65. DustinS
    Oct 18, 2009
    9
    This is a great game gameplay is excellent storyline is pretty interesting this game is definately worth trying.
    • 0 of 2 users said yes
  66. MartinC
    Oct 21, 2009
    9
    Brilliant to see the game brought back to life! Great features and wonderful game play. Let's not forget the all star cast of the mini movies throuh out the game! Oh, the clevage count is high and very enjoyable!
    • 0 of 2 users said yes
  67. MarkM
    Oct 30, 2009
    9
    An Absolutely amazing game. Its is one of my games because it takes itself away from the seriousness of all the other RTS games out there at the moment and brings it back to what it should always be about, fun. Just pure simple fun. With a great cast and a funny storyline, you'll be enjoying this game for years to come. I haven't had so much fun since C&C: Generals! :D
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  68. JimP.
    Jan 8, 2009
    7
    I'll divide the review into 2 parts: 1) the campaign and 2) skirmishes. I haven't tried online play since the Beta and I know I wouldn't do well anyway, so I'm just leaving that part out. 1) Campaign For fans of the C&C series, the story will be a major disappointment. In Red Alert 1, an anonymous scientist (more specifically, professor) goes back, kills Hitler, and alters the history of the world (thus leading to Nod, GDI, and the C&C universe). In Red Alert 2, they said it was Einstein who made the time travel back to kill Hitler and alter the world. In Red Alert 3, the Soviets go back in time and kill Einstein. This would naturally create a time paradox throughout the entire Red Alert timeline, since Hitler would have been allowed to live, World War II would have happened, and the world would be closer to what it is now, except no nukes (apparently a consequence of not having Einstein around). To get back to the Campaign, the campaigns are short, but fun. 9 missions for each side all having multiple mission objectives and bonus objectives. Each campaign can really be divided into the following: 2/3 battles against one faction, 4 battles against the other faction, 1 battle against the first faction, and then 1/2 battles against the second faction. It does not take long to knock one side out of the war. For the Soviets, the Empire is eliminated first and then they concentrate on the Allies. For the Allies, they knock the Soviets out, make peace, and then go after the Empire. The Empire takes out the Soviets first, then goes after the Allies. Doing online co-op of the missions would be fun, but it might make the missions a bit too easy. Sharing income would be the only difficulty in the mission (you also share income with your AI co-commander in each mission). The cutscenes are cheesy, but add a light atmosphere. The campaigns are very much so targeted towards teenage and young-adult males as most of the women are in revealing outfits (well, they all are in at least one point in the game...). The selection of actors they got to play in the game were good actors, but in my opinion, Tim Curry shouldn't be playing a Russian. 2) Skirmishes Once you're done with the campaign you might delve into fighting the AI commanders in single-player skirmishes. Oddly enough, the difficulty AI seems to be slightly reversed. The easy computers are a challenge for newcomers, the medium computers are aggressive and more diverse, but when you get to hard, the AI suddenly becomes incredibly stupid. I just recently watched a 2v2 Hard computer match and I have never seen such ridiculously inert AI in my life. Examples of the AI's shortcomings are as follows: 1) An Allied commander fired their Super Collider (the Allies' superweapon) at a small band of Empire units coming to their base, only to miss them all completely. 2) The Empire that was attacking the Allied base allowed for the Allied MCV to leave the combat zone. It had almost no life remaining. 3) The Empire used its transforming units irresponsibly, constantly transforming them in times when it would make them useless in the fight. An example, a Striker-VX (a ground anti-air/air anti-ground unit combo) was attacking ground units when it was being attacked by some ground anti-air units. It transformed into its anti-air mode so it could shoot back at the ground units, allowing for itself to be destroyed. So, I'd say if you're looking for a challenge, play the game against medium opponents for now. It'll give you the hardest opposition. The manual mentioned "Brutal" difficulty, but I haven't seen it when adding computer opponents and I'm also afraid as to how low it's going to go. I actually had some really good fights against Easy opponents, especially when playing the Hidden Fortress map which pits a 2 v 1 scenario. All in all, Red Alert 3 is a fairly good game. If you can set aside some of the discrepancies from the original storyline as well as the cartoony look to the game, it can be fun. Some people have complained that the Empire of the Rising Sun's units look too close to anime units. The game's developers said that they were taken directly from anime concepts, such as the transforming units, the King Oni (a giant walking robot), to the Shinobis (ninjas) and Yuriko Omega (a powerful telekinetic girl moving about in a schoolgirl outfit). I was also slightly disappointed that they took away the ability of the Apocalypse tank's (formerly the Mammoth Tank) ability to shoot air, but it was a good balance choice. The sides are all fairly balanced, although some of the super powers are more useful and powerful than others. I'm sure if EA puts up some patches to the game, it'll be ready to move on up to an 8, maybe even a 9. Expand
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  69. ShinjiS.
    Nov 21, 2008
    9
    I adore the red alert series for is absolute campy insainity! It also makes for a great rts game ontop of that. This newest entry takes all of the zanyness of the red alert story line to even more dizzying hieghts in the best way. Some of the diologe was rather clique and predictable but over all still a delight. This cast is the best in a video game I have seen to date. As far as the actual game play goes, It isnt too different from past editions which means it is just as fun only a whole lot prettier. I havent really got to play with all three factions enough to really get a feel for the balance. Of course the C&C games have never been able in my opinion to reach the level of balance found in starcraft but the shear number of crazy options you have on what to build it a blast. Expand
    • 0 of 2 users said yes
  70. [Anonymous]
    Nov 6, 2008
    9
    Great graphics, interesting and humorous units, good variety of play. With that said, co-op computer during solo play often sucks the life out of winning the mission yourself.
    • 0 of 2 users said yes
  71. MathewG.
    Dec 13, 2008
    6
    This is probably the most mixed bag I have EVER come to review, as this game is a daring experiment and a shameless fanservice at the same time. On one hand, it is the continuation of one of the most popular and respected RTS franchises, on he other hand, it most definitely lacks the Westwood touch. On the plus side is the fact that, despite sheer simplicity of gameplay, self-contradictory storyline, ridiculous design, incredibly cheesy cutscenes and lack of any challenge whatsoever... this game is fun to play, simple as that. All factions are distinct and well-balanced, while pretty much every unit has a secondary ability which allows for a number of creative strategies to be implemented, the missions are quite varied, and inclusion of famous landmarks gives them a distinct feel. Music is at least good, especially the bombastic Soviet march played in the main menu, and battle themes for all factions, and graphics, cartoony design aside, are well-detailed and smooth. On the other hand, there is a lot of problems both small and big. The very first thing that strikes every longtime fan of C&C is the utter lack of understanding of the series on devs' behalf. Until now, RA2 was the only C&C game with intentionally cheesy cutscenes and cartoonish design - the first three games were gritty, quite dark tales about world war, and that's how the series' 'founders' envisioned it. RA3, on the other hand, throws all of it away, which is visible in pretty much every unit and scenario of the game. The ideas implemented range from weird (an Imperial unit transforming from a sub to an anti-ground fighter and vice versa) to completely retarded (a chopper capable of shrinking down units or Mt. Rushmore monuments turned into laser cannons). Design is also weird at best - the mighty Apocalypse tank (well remembered as the respectable, realistically-looking behemoth from RA2) looks like something that could be classified as weaponized toy, while the entire Empire looks like a corny collection of various anime rejects, from Mecha Tengu land/ground unite to the insanely powerful Shogun Executioner. Even the most plausible units are strange - in the previous C&C games even the most outlandish units had had a certain deal of plausibility to them due to design that was rooted in a real-life weapons. Here, on the other hand, units look as if they were designed after toys. The only units that have genuine character to them are the Kirov Airship (the design of which is taken directly from RA2...) and a few naval units (out of which, once more, a number was taken from the previous installment). The other problem is the implementation of the AI commander to aid. While the player has a limited control over his or her actions, they are very basic and ultimately come down to simply ammasing an army and sending it to slaughter. There is no 'Hold your ground' or 'Expand to this mine' kind of subtleties - it's all brawn and no brains. The AI commander has also a very 'all or nothing' attitude - upon ordering him to execute an instant attack on a selected target sends ALL his units at once to the given location - that way, before the heavy armor arrives, the fastest units are usually slaughtered by the enemy, who later on has no trouble dispatching the other units who manage to catch up. This way, sometimes destruction of a simple Factory is done at a high price in resources and personnel. What's worse, the Co-Commander and the player share their income - which tends to be infuriating, as the AI eagerily builds units only to lose them a few moments later... and it comes partially at the player's expanse. The campaign is strangely designed; but before I get into it, let me recap how the previous C&C games handled it. The first RA had 14 missions per side... with only TWO warring factions and a SINGLE continent. That really gave the conflict a punch - even as the Allied divisions locked on Moscow, or Soviet war Juggernaut approached the final Allied resistance point, they still had to give it their all, as the enemy fought (literally) to the last men. The inclusion of Counterstrike and Aftermath only increased the number of missions, and quite difficult one sat that, ultimately making it a whooping 26 missions per side. Now, that's a bloody, lengthy, plausible conflict. The cutscenes, while tended to be overacted and cheesy, still gave the sense of urgency and seriousness to the conflict unfolding in front of the player. The same can be said about Tiberian Sun and C&C aka Tiberian Dawn. Even Red Alert 2, despite intentional cheesiness, managed to add this sense of urgency to the campaign - nuclear destruction of Chicago followed by a covert operation meant to neutrilize Soviet nuke silos, almost defeated Allies who nevertheless posed a threat beacause of their Chronosphere... most, if not all missions felt strategically important and somewhat logical. In RA 3, on the other hand, the campaign is very brief, despite plenty of stuff to do in every mission (9 missions per side, and it's a three faction war pretty much from the beginning), and feels very disjointed. The objectives sometimes are strange, too - for instance (SPOILER) the final Soviet mission requires the player to destroy Fort Bradley and the Statue of Liberty... and that's all. The Allies lose their cherished monument, and surrender. There is no mission in Washington, or any other strategic target in the US - compare it to RA2, when invasion of the Big Apple was just the third mission, and even that was but one victory, as Allies continued to oppose. The other thing that feels strange is how little it takes to take out a warring party out of the conflict - in RA it took 14 missions to finish the war against a single enemy, in RA 2, 12 battles to take out the Soviet Union or Allies and enemies within. In RA 3, it's usually 4 or 5 missions to eliminate a faction. It makes the conflict hardly believable, as victory seems to come too fast and too easy. This rant is getting too long for what's supposed to be a brief comment, so let's wrap it up - RA3 is definitely an enjoyable game, yet it is more of a shadow of what the series used to be. If you are a fan of the series, make sure you know what you are up to, as this game departs very far from the original feel and style of the series, and mostly does so with poor results. Expand
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  72. AlexB.
    Dec 27, 2008
    8
    This is a great RTS and a good Red Alert RTS. The Red Alert games were always better than the Tiberium games that came before them and this is no exception. Red Alert 3 is much more balanced, appealing to the eye, and a lot more fun to play than C&C 3. It doesn't seem to have that same attraction that keeps me playing Red Alert 2 to this day, but I can see myself playing this for a while.
    • 0 of 3 users said yes
  73. IanS.
    Oct 28, 2008
    8
    Red Alert 3 follows the traditions of it's predecessors with wacky weapons and ridiculous dialogue, while it does it alright, it isn't the amazing game red alert 2 was, the outstanding feature of this game is the co-op. The commenter "Mark J". may want to present himself as a gamer who wants to be treated as a knowledgeable human being, however he seems to neglect the fact that red alert has always been a ridiculous RTS series which went for comedic weaponry, in effect, don't listen to a word he says. A decent RTS. Expand
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  74. JamesL.
    Oct 29, 2008
    9
    First of all Mark J. what red alert have you been playing??? I recall a red alert with tanks that lifted other tanks off the ground(and if you where like me) dropped them down cliffs, I also seem to recall squids and mine controlled dolphin attacking ships. And of course EVERY "scenarios in which global military intervention is necessary" in the real world involves a bald guy with mind control trying to take over the world. Anyway if you take this game for what it is it is a lot of fun. I love the co-op and the single player storyline is interesting. Thank you EA for not killing this game, it is no red alert 2 but still lots of fun. Expand
    • 0 of 1 users said yes
  75. JackB.
    Oct 29, 2008
    8
    Great game, i think the colour pallet is a little bright with all those colours but it plays well and look very nice. A great game for you old C&C fans and new ones alike definitely worth investing some $$$. Lots of enjoyment to be had here! 8/10
    • 0 of 1 users said yes
  76. MikeR
    Nov 16, 2009
    10
    This game is amazing. all the people that voted low are either 9 years old, or terrible at videogames.... This game has 3 great campaigns with cool videos, the graphics are high but can be lowered a lot to work on bad computers. For instance i can use this on my laptop if im out or something, and my laptop can run very little. This game has excellent: single player, multiplayer, and even cool AI. This game is truly 10/10 Expand
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  77. JasonM
    Dec 31, 2009
    9
    Under its gaudy and B-Movie surface you will find one of the best RTS's ever made. The action is smooth, quick and easy to control. Unit balance is superb. Each unit has a special ability and tier 1 units never become useless as the game goes on. The games start fast and end hard. Your first combat units are on the map within 20 seconds instead of spending 2 minutes every game building up SCV's. Scouting always pays off, as well as using support units. There are infiltrators to shut down parts of enemy bases, disguised transports to sneak in engineers and commandos, terror drones to infect units, cryocopters to freeze ground units which can be instantly shattered. And one of my favorite tricks, the chronosphere, which lets you drown enemy land units in the sea, or beach enemy ships instantly. The single player campaign is goofy but well executed and enjoyable. The sound and music are one of the game's strongest features, the music changes with the tempo of battle and you are awarded commander points to apply to three trees of bonuses. Ive played every major RTS since the first command and conquer, and I'm happy to say that this is by far the most clever and advanced. Expand
    • 0 of 3 users said yes
  78. May 18, 2012
    7
    I really wanted to give this game a good rating. I enjoyed the C&C Generals series a lot and this game seemed to have a bit of that same mix of cheesiness and great gameplay. There are some really nice new RTS features like campaign co-op and 3 completely different stories to choose from. The graphics are okay too and the AI is also pretty intelligent. What ultimately ruined some of the fun I had was the amount of micromanagement and irritating game flaws which affected the gameplay a lot; errors in path finding which makes your units stop, the default stance being too passive and not being able to select a default stance for all games which will make your units ignore enemies close by, the way you have to scroll all the way back to your base and actively select your construction building in order to set its waypoint. These types of flaws would probably not mean so much if they did not affect the gameplay but unfortunately they do. This game has great potential and a delightful cheesiness to the story but the gameplay issues have not been prioritized enough to be fixed and sadly that ruined it for me. Expand
  79. Nov 7, 2010
    9
    A real gem. Although EA have spoiled C&C since they took over, they got this one right. The gameplay is both slightly new and traditional - it is still lightning fast, but having new elements like single mines for resources and full on naval battles. Many have said this new resource method is out of place in C&C - and yes, it is different, but now you can focus on the fighting. The aforementioned naval battles are sublime - it's a wonder why so few RTS games do it. Now you can build entire bases in the water if need be which has never been done before in Red Alert. This added importance of a navy leads to having to pick your strategy well. All tanks, air or navy? Or a mix of all? The balancing between them is decent, if a little unsuited to C&C. While you still have a few 'pure' combat units, most have an ability that allow the unit to fulfil a different role, disable something, enhance allies firepower, things like that. It is interesting, and the best players always fully understand which units to use and when. Another welcome change is the new approach - this game is ridiculous. Not gritty, or serious, just ridiculous. War Bears, Dolphins, massive zepplins, and yes - lasers from a robot's eyes. It is a great amount of fun to observe. The FMV's are still cheesy and stupid, and while EA have accumulated a cast of models (no explanation needed as to why), they seem to have asked them to not act at all, it doesn't matter. The campaign is a lot of fun too, with the added choice of playing the whole game in co-op with a friend. Above all, if you want a silly, fun, fast and above all, solid RTS, this is for you. Expand
  80. Sep 18, 2011
    6
    Pros (Opinion) Co-Op - I just love gaming with friends. If your into that sorta thing. Graphics - Decent, graphics however matters little. Intriguing Units - some units are rather fascinating. Decent Interface - Hard to complicate. Strategic - Units have dual purpose. You'll find it fun when your screwing around with those global abilities. Cons (Opinion) Simplified Resource Collection - I'm a Empire Earth 2 Fan, excuse me! Strategy - sometimes it doesn't matter, send everything in.... Poorly designed units : Seriously ran out of ideas. Non existing units : Ran out of ideas. Content : Ran out of ideas. You get my drift. Logged Hours of Play : 49 Played Hours Worth : Decent Replay : Little Compare (Opinion) (PC)Red Alert 2 + Expansions >= (PS1)Red Alert 1 + Expansion (I am really fighting with this one.) (PS1)Red Alert 1 + Expansions > (PC)Red Alert 3 + Expansion (Nano second of thoughts) Like Supreme Commander? Then you will like Red Alert 3. Like Company of Heroes? Then you will find Red Alert 3 unpleasant. Individual Little under Decent... I can't really say much more than that. Insight I can't recommend this game to just anyone. They didn't do well with this project, however I hope their future RTS projects do not fall as this one did. I had hoped to enjoy 100's of hours of gaming, to fall short of decent means I can only say, at least it was entertaining, keeping me preoccupied for 1-2 weeks before moving on completely. I was unable to pick the game up again knowing how disappointed I was. I hope you find a means of playing without paying, or if it is on sale, I do not want you to feel that your money was all but wasted. My feelings on EA taking on the Red Alert Project? Quote "I don't want to live on this planet anymore." -Professor Farnsworth / Futurama : A Clockwork Origin Expand
  81. Mar 4, 2011
    7
    Its a fun game that is really kind of cheesy but in a fun way. One thing that I didn't like and this is just preference is it focuses too much on Micro. I only play in the Skirmish option, but I like to just camp out and then steam roll the computer. This is hard to do in Red Alert 3, but I still manage. The game is more focused on small diverse groups of enemies with special abilities that can be utilized. I am just not good with the micro, and use C&C as a game to relax so i will never take the time to get all the hot keys down etc. Its by far worth getting, its a lot of fun, and for sure not the weakest in the franchise (I am looking at you Tiberium Twilight). But I think that C&C3 is still my game of choice in this Franchise. Expand
  82. May 19, 2011
    7
    I love the Red Alert games. If this review was for Red Alert 2, I would be giving it a 10 and wishing i could give it higher than that. But... for Red Alert 3, i feel i am being generous with the grade of a 7. I like the special abilities for units, and the maps are ok. My major problem with this game is that you can't turn off the super weapons. For me, I liked a good meat grinder game with no bombs or crazy special ability attacks. Come on EA games!! how hard would it have been to add the ability to turn off all that wierd crap. Plus, gamespy really really sucks. Expand
  83. Jun 20, 2011
    9
    This is a game that i feel if they had taken a little more time to make it it would have come out near perfect. As it stands its still a very fun game but you can see all the areas in the game that could have used more work. I just hope in the future if they make a red alert 4 that they spend the time to make it great instead of just ok.
  84. May 23, 2012
    0
    I loved all C&C games! My favourite is Tiberian Wars. Even Tiberian sun is more fun than this game. Its just cheap, theres no coolness faktor, its boring. Today I gave it a new Chance, but I played it only for 5 Minutes. So Red Alert 2 would be a better choice!
  85. Jan 1, 2012
    9
    Nice script, nice display and genius game play. I love the idea of co-op in campaign mode. But the game is in-balanced and it's hard to balancing the game among 3 races. If you play for fun, buy it. If you want to compete with your friends, think of it again.
  86. Apr 15, 2012
    0
    EA of **** Always **** titles.. they killed westwood, they killed the best RTS series: C&C Red Alert!! (and KKND)!! Total crap! If I take the **** and put it in my CD player maybe the game would be better. I hate you EA, die in hell! f**k
Metascore

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
  2. 80
    Red Alert 3 is by no means a bad addition to the Red Alert series, but compared to its forebears it lacks much of the panache the series held and may hold some disappointments for fans despite the addition of a good new faction and a fairly satisfying single-player experience.
  3. 80
    What was a tongue-in-cheek look at Cold War paranoia married to solid RTS gameplay has blossomed into a pure comedy that retains the easy-to-pick-up and addictive-as-peanuts gameplay of the best in the Command & Conquer franchise. It's not a game that will redefine strategy gaming, but it is one heck of an enjoyable ride.