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Generally favorable reviews - based on 55 Critics What's this?

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6.7

Mixed or average reviews- based on 383 Ratings

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  • Summary: Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history andRed Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts] Collapse
Score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
  2. Red Alert now unites more than ever before black humor, irony, salaciousness and pure realtime-strategy in one game - first of all the online coop-mode and the easy start into the game as well as the great video cutscenes can convince.
  3. Barring some gamers’ repulsion towards graphics, many of the series’ fans should be content – the spirit is the same, the story got a couple of pretty interesting new chapters (with some of the most surreal twists, aside from funny clichés) and the multiplayer (be it the cooperative mode or the bloodbaths on the online ladder) ensure at least enough substance until StarCraft 2 is launched.
  4. 80
    Other than the addition of co-op campaigning everything feels more or less like it did 12 years ago, though prettier of course. Even so, with the new faction and new units those old game mechanics still make for a good time.
  5. It's a quality game, that can't be denied. Play it with a mate and it's a lot of fun. The live action clips are so bad you can't not want to watch them, and the whole experience has that addictive quality that makes you want to play it when you're not, but it's a hugely conservative effort.
  6. Classical, colorful, challenging: Red Alert 3 offers only little new. Instead we get solid strategy, funny comic graphics and very pretty ladies.
  7. It has the same lack of subtlety and rapid pace - plus it looks better. But it comes off as an average and unnecessary entry in the series.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 48 out of 118
  2. Negative: 54 out of 118
  1. Dec 25, 2012
    10
    Sooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game orSooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game or had pre-created opinion.
    Now, back to review, game is great - graphics are nice (that water!), unit balance is pretty good, and while there are one-man army units which can wipe out entire base in matter of seconds, it just adds that dynamic feeling to the game - you have to control everything, or you will be crushed. As of story - honestly, for an RTS it is great. Even if it's supposed to be funny at times, it makes a way better job of telling player a story than, let's say, Starcraft 2 campaign. Especially considering Uprising, which is also a lot darker and deeper than base RA3. It doesn't also matter if this game is similar or isn't to Red Alert1/2 - Why it would be? It's been like 7 years. RA3 is pretty innovative for the series, the whole amphibious-mecha-etc system is just amazing (compared to - again - SC 2, it's just godlike).
    Only problems IMHO are things like pathfinding (fixed in Uprising moreless), too much boobs (if you don't like girls :c) and imbalance between missions difficulty - Pearl Harbor is just harder than assault on Black Tortoise or even Yokohama, lol. Also, AI derps sometimes in campaign, usually if you run to water with your MCV - then it sometimes stops doing anything for ~10 minutes or until you attack.
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  2. Nov 7, 2010
    9
    A real gem. Although EA have spoiled C&C since they took over, they got this one right. The gameplay is both slightly new and traditional - itA real gem. Although EA have spoiled C&C since they took over, they got this one right. The gameplay is both slightly new and traditional - it is still lightning fast, but having new elements like single mines for resources and full on naval battles. Many have said this new resource method is out of place in C&C - and yes, it is different, but now you can focus on the fighting. The aforementioned naval battles are sublime - it's a wonder why so few RTS games do it. Now you can build entire bases in the water if need be which has never been done before in Red Alert. This added importance of a navy leads to having to pick your strategy well. All tanks, air or navy? Or a mix of all? The balancing between them is decent, if a little unsuited to C&C. While you still have a few 'pure' combat units, most have an ability that allow the unit to fulfil a different role, disable something, enhance allies firepower, things like that. It is interesting, and the best players always fully understand which units to use and when. Another welcome change is the new approach - this game is ridiculous. Not gritty, or serious, just ridiculous. War Bears, Dolphins, massive zepplins, and yes - lasers from a robot's eyes. It is a great amount of fun to observe. The FMV's are still cheesy and stupid, and while EA have accumulated a cast of models (no explanation needed as to why), they seem to have asked them to not act at all, it doesn't matter. The campaign is a lot of fun too, with the added choice of playing the whole game in co-op with a friend. Above all, if you want a silly, fun, fast and above all, solid RTS, this is for you. Expand
  3. Aug 11, 2013
    8
    Whoever is giving this game a bad review by comparing it to other RTS games is reviewing it wrong. Yes, in this game I can't command an armyWhoever is giving this game a bad review by comparing it to other RTS games is reviewing it wrong. Yes, in this game I can't command an army with 1,000's (may be an exaggeration) of units like in Supreme Commander, but I can have fun playing this game. The elitists who think only the top of the line RTS is worthy of their "supreme strategies and superb multitasking" are giving this game a bad review and are ruining it for the rest of us. While this game may not be the best, it's definitely entertaining and enjoyable. Expand
  4. Oct 4, 2010
    5
    I loved C&C (before 4) and RA, but this was not fun. It didn't feel right either. I played the beta. I didn't like how you can't collectI loved C&C (before 4) and RA, but this was not fun. It didn't feel right either. I played the beta. I didn't like how you can't collect resources with harvesters any more. :( Cutscenes were fine, especially with the hot women. ;) Expand
  5. Jan 1, 2012
    3
    EA tried to take the strenghs of this games predecessor to a new level, completely failed and ridiculed the complete franchise this way. AEA tried to take the strenghs of this games predecessor to a new level, completely failed and ridiculed the complete franchise this way. A company like blizzard or valve would have simply thrown this into the garbage to not damage its reputation. Not only judged by its big name and the big expectations it could not life up to this game is simply just plain bad. Guess i never played a worse rts before. Expand
  6. Sep 28, 2014
    3
    So far removed from classics such as Red Alert and Red Alert 2 this game destroys the series mythos in favor of crazy units and far removed storyline.
  7. Jul 14, 2012
    0
    This... this is a mess. I played the demo and really thought this would be a good game. I was wrong, I was WRONG. I got five missions in andThis... this is a mess. I played the demo and really thought this would be a good game. I was wrong, I was WRONG. I got five missions in and realized I had no idea what's going on or how to play. The story is an absolute travesty. The cut scenes are basically there so you can go get a beer before the next mission. If there's a war going on I'd like to know just what the heck we're doing to win it. It sure doesn't seem like a war is going on. The units all feel like toys or cartoons, everything feels borderline racist, and you think that might come out really well at first, but it ends up being dopey. They "blended naval combat seamlessly into the game" by making it hardly distinguishable from land combat. It feels like everyone's got little rafts. The maps are claustrophobic, water does not act as any sort of distinguishable barrier, its not clear what units can move across water and which can't, the unit abilities are unfocused and take two brains and three hands for a human player to use, and the Russian commando unit is a girl. And, no, its not cool to command an army of trained bears. They die really really fast and you lose. The blimps are tiny, the resource gathering mechanic feels mindless and tacked on,everything about the aircraft is annoying and worst of all the companion AI's are just an awful addition. They take up your resources and fight your battles for you. That may sound okay, but trust me, you don't know how much you enjoyed being in control of your own forces until half of them are at the AIs disposal. You don't decide when and where to crush the enemy, he does. The best thing you companion can possibly do is die. The happiest thing that ever happened to me in a mission was seeing my companion die and taking over his resources.

    I cannot tell you how much I loved Red Alert 2. It was my first RTS. I played every C&C game after that. Even the really old kinda crappy ones. After Tiberium Wars, I was optimistic. I thought maybe EA would not take a crap all over the C&C franchise, I thought things might work out. I was WRONG. I honestly can't think of anything good to say about this game. I liked part of the opening. I didn't like it enough to give it a "1" but hey that's something I guess.
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See all 118 User Reviews