It's a good free-to-play MMOG. Actually, you can pay to obtain some little advantages, but it isn't another pay-to-win game. The 90% of success in this game is in playing and in cooperating with other people. And this very interesting, because you will be very weak if you don't socialize and form alliances with other players. Even if you want to pay to unlock some minor features, they are very cheap.
It's a true C&C with all the game scene. It's also a very long game: you can play for months unlocking new units, increasing your level and advancing to the center of the map, which is the goal of the game. However, it's not a geek game, you don't have to play 5 hours a day to be strong. There are also a great community around Tiberium Alliances: forums, a lot of helpful free scripts, simulators, wiki, etc.
Maybe it doesn't have all the story and the novelties of a new C&C game, but you will enjoy this game for months fighting, developing your base and knowing a lot of other players. And the most important: it's almost free.
CCTA is a MMOG with a 3rd person overhead view of the action. In a way it's an RTS as well, as your resource base gathers Tiberium/Crystal whether you're present or not, with which you rank up as you construct units, and build your offense and defense bases and units.
To aid your goal of moving to the geographical center of your world, one forms alliances with other players. This helps in gathering resource bonus points, and when one has to battle against other 'human' players. When no human players/alliances are nearby, you battle against 'bot' computer bases which helps one to rank up.
CCTA is free, and you play it on the CCTA site. There is nothing to download. If you wish, you can purchase points that allow you in-game ranking up benefits.
I really enjoy the game. It is similar to the game 'Total Annihilation'.
I first tried this game in 2012 and dropped it after a few months because at that time its monetization design was too aggressive and took out all the fun from the game unless you pay. I've given this game another try in the beginning of 2016 and thankfully the game is now friendlier to its players, so I'd now give it a 5/10.
Pros:
- pretty interesting battle system: attackers only move vertically while defenders only move horizontally. Your task is to place the units in your army in such a way that during the battle (which you won't be able to control directly after the initial setup) your units which are good vs infantry fight exactly vs infantry, those which are good vs vehicles - fight vehicles, and those good vs buildings attack the buildings. The same with base defenses: you need to set up your various units and towers in a way which would hopefully leave no "optimal" set-ups for attacking players
- thankfully the combat simulator is now available in the game without installation of any browser extensions - and it works well and it's really fun to experiment with different unit positions in it
- an interesting strategic layer, MMO-like, where you join a 50-ppl alliance, keep moving your base to the center of a huge world map, fighting small AI-controlled bases and bases of other players on the way
- an ok economy system where you need to optimize placement of different type of buildings, to take advantage of bonuses for certain buildings neighboring certain other buildings
Cons:
- you can basically do only 1 battle per hour. If you don't log in for more than 1 hour, the "command points" stack up for about 10 hours, after which, if you don't log in and spend them, they will not grow further. Which means, you MUST log in at least every 10 hours into the game and do about 10 battles, or you will start lagging behind other players. This is still a big improvement compared to what they had in 2012 (must log in every 6 hours). I guess most players will now just log in once in the morning to play 10 battles, and then once in the evening, to play another 10 battles, and move their bases in-between (which triggers an about 2-hours resource generation pause). I'd prefer a lot more if this game allowed you to fight battles for as long as you want in a row (e.g. the whole weekend, for hours on end) and then leave the game and not log in for as long as you want. That's how MMORPGs work, and I find that just fine. But this "spoon-feeding" mechanic where you may have a whole evening available but can't do anything until command point accumulate, is crippling the otherwise nice game
- if you want to speed up things, buy resources, or raise the limit on when your silos/point etc overflow, you need to pay. Frankly, for how much I like this game, I'd be ready to pay $10 or maybe even $20 for it (since it's a pretty solid game, and it's pretty fun), but only once. The same way I'd buy a strategy game on Steam. Pay once, play forever. But this game unfortunately follows the idiotic f2p model where they sell you temporary bonuses and boosts. Which means, you will pay and pay, as long as you play. Sorry guys, but I'm too smart to fall for that trick. I know there are tons of idiots and kids out there who are bad in math and pay in f2p games but I assure you that very few of them come from the C&C fanbase. C&C fans grew up during the times when f2p was associated with free Korean games with cartoonish graphics. I stay away from those!
- apart from the graphical style (which is very close to C&C3), this game is so different from C&C gameplay and RTS's in general, that I (as a C&C and Dune 2 fan) simply don't understand why they called this game C&C. Yes, I know EA owns the brand and wanted to lure C&C fans into this browser MMO/puzzle/strategy mix, but I'm pretty sure that the audience they finally got was mostly not that of C&C fans
Overall, it's an ok puzzle/strategy game which is pretty interesting at start but unfortunately shows its ugly money-begging face after a few days of play. The design of the game would be much better if it were a paid Steam game (maybe with a free demo) or maybe a subcription-based game like WoW (but in a lower price range, more like fixed $5 per month, with the first month given for free). Still, my updated review is not negative now because even if you play it completely for free and accept the wait between battles, and accept that you must log in twice a day, even if you aren't in the mood - the game is still somewhat fun. The irony is that, with this game's bad initial reception by C&C fans, it must have earned less with its f2p crap than it would if it were initially designed as a pay-once or a subscription MMO game. I'm a customer they have lost. I know they need to earn money, but I find their monetization system unfair because it's manipulative and breaks the game.
Like was written before me, tons of bugs, part of which can be easily fixed. But almost nothing was done from 2012.
Donate kills interest. With donating you haven't think much and grow in optimal way.
Tons of reports about of cheaters, but only few of them were banned/deleted.
I'm a dedicated C&C fan and love there content but when EA launched this I had to say it was a poor idea the game is one of those mobile long term waiting games and with cheap designs they didn't even make a new game off it they just took the 3rd game and turned it into a mobile cruddy game. I would prefer playing a shooter that's more fast paced then what EA shoved out to make money I played it to see if you can at least have good combat but no its turn based like a fantasy game or card game that's not a fair fight then there's no sneak attacks or other fighting styles you can use i'm sorry but this game should't be out it has trashed the good name of Command and Conquer and stomped on it. EA needs to go back to C&C's roots and focus on that and fix there problem don't get on the cruddy mobile gaming that's not gonna give you dedicated gamer's that want to see your new content. EA you need to fix this before you lose all your dedicated C&C fans
payment system works mostly not
- After 1,5 years still a lot of bugs (upgrade of buildings or units not working)
- EA Policy flawed with use of scripts, no list what can or not (result lots of bans)
- Totally not hack free
- Development isn't going anywhere no new features instead stupid useless unit upgrades
- Unbalanced, first join is 90% chance of first win or biggest alliance
- Mostly automated support
So what we are used of EA, bugs bugs bugs, lots of promises but none have been worked out whatsoever
This could be a very nice free to play game if the would listen to the players and not focusing on the EA easy money policy.
We must admit that EA isn't really delivering high profile games anymore, mostly all flawed/bugged/not well balanced.
They promised to build a new development team, after firing the whole 60 development team behind this game. I would keep my hands off it until this is resolved, you can give it a try but after a week it gets a bit boring and don't put any money in the game, lot of players I played with on different worlds have been banned with the reason "Use of third party scripts/software"