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3.8

Generally unfavorable reviews- based on 6 Ratings

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  • Summary: Command & Conquer: Tiberium Alliances is a free-to-play MMO strategy game set in the Command & Conquer Tiberium universe.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Feb 20, 2013
    20
    It's free, sure, but that doesn't mean it's good.
Score distribution:
  1. Positive: 2 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 2 out of 4
  1. Feb 24, 2013
    8
    CCTA is a MMOG with a 3rd person overhead view of the action. In a way it's an RTS as well, as your resource base gathers Tiberium/CrystalCCTA is a MMOG with a 3rd person overhead view of the action. In a way it's an RTS as well, as your resource base gathers Tiberium/Crystal whether you're present or not, with which you rank up as you construct units, and build your offense and defense bases and units.

    To aid your goal of moving to the geographical center of your world, one forms alliances with other players. This helps in gathering resource bonus points, and when one has to battle against other 'human' players. When no human players/alliances are nearby, you battle against 'bot' computer bases which helps one to rank up.

    CCTA is free, and you play it on the CCTA site. There is nothing to download. If you wish, you can purchase points that allow you in-game ranking up benefits.

    I really enjoy the game. It is similar to the game 'Total Annihilation'.
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  2. May 9, 2013
    8
    It's a good free-to-play MMOG. Actually, you can pay to obtain some little advantages, but it isn't another pay-to-win game. The 90% ofIt's a good free-to-play MMOG. Actually, you can pay to obtain some little advantages, but it isn't another pay-to-win game. The 90% of success in this game is in playing and in cooperating with other people. And this very interesting, because you will be very weak if you don't socialize and form alliances with other players. Even if you want to pay to unlock some minor features, they are very cheap.

    It's a true C&C with all the game scene. It's also a very long game: you can play for months unlocking new units, increasing your level and advancing to the center of the map, which is the goal of the game. However, it's not a geek game, you don't have to play 5 hours a day to be strong. There are also a great community around Tiberium Alliances: forums, a lot of helpful free scripts, simulators, wiki, etc.

    Maybe it doesn't have all the story and the novelties of a new C&C game, but you will enjoy this game for months fighting, developing your base and knowing a lot of other players. And the most important: it's almost free.
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  3. Aug 14, 2013
    2
    The system of combat seems simplistic at first but gets quite interesting when you get more units and progress in levels and that's the onlyThe system of combat seems simplistic at first but gets quite interesting when you get more units and progress in levels and that's the only positive side of this game. Unfortunately C&C TA is unplayable due to it's aggressive monetization design and extremely, frustratingly slow pace. You have to play it 15 mins every 6 hours if you want to see any interesting content MONTHS later. That means, this game will become a chore, you have to come back to it the first thing in the morning, then twice during your day and once before you go to bed each time to make just a few attacks. If you have a large chunk of time, like in a weekend, the game will not let you play for more than an hour. Unless you pay them, of course, and that's $10/month at least (the prices for their in-game goods are tricky to understand and re-calculate into real money). For me it's too much. I mean I paid $15/month for playing World of Warcraft but there I had great 3d graphics, raids, quests, pvp, tons of classes and races, great music. For what this game is worth, it should cost $5 or at most $10 on-time payment and that's it. Expand
  4. Jul 17, 2013
    0
    payment system works mostly not
    - After 1,5 years still a lot of bugs (upgrade of buildings or units not working)
    - EA Policy flawed with
    payment system works mostly not
    - After 1,5 years still a lot of bugs (upgrade of buildings or units not working)
    - EA Policy flawed with use of scripts, no list what can or not (result lots of bans)
    - Totally not hack free
    - Development isn't going anywhere no new features instead stupid useless unit upgrades
    - Unbalanced, first join is 90% chance of first win or biggest alliance
    - Mostly automated support

    So what we are used of EA, bugs bugs bugs, lots of promises but none have been worked out whatsoever
    This could be a very nice free to play game if the would listen to the players and not focusing on the EA easy money policy.
    We must admit that EA isn't really delivering high profile games anymore, mostly all flawed/bugged/not well balanced.

    They promised to build a new development team, after firing the whole 60 development team behind this game. I would keep my hands off it until this is resolved, you can give it a try but after a week it gets a bit boring and don't put any money in the game, lot of players I played with on different worlds have been banned with the reason "Use of third party scripts/software"
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