- Publisher: Electronic Arts
- Release Date: Oct 10, 2001
- Critic Score
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97Will it be the most incredible expansion ever? My answer is ABSOLUTELY!
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Westwood shows us once again that it knows how to improve upon near perfection. [Dec 2001, p.116]
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The multiplayer component truly makes for the great replay value as you can play as Yuris forces while online but not in Single player.
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91For an expansion pack, Yuri's is unmatched in it's level of depth.
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Imaginative new units and missions and an entire new faction, make this a no-brainer purchase for Red Alert 2 fans.
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90These single-player campaigns are really the only part of this whole pack that came close to disappointing me. [Holiday 2001, p.84]
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90This is what an expansion pack should be ... tons more of everything you enjoyed from the first game with just enough new stuff to keep you guessing.
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90Takes the game in a new, and sometimes hilarious, direction. Revenge is a dish best served cold - we served it colder than others, but we still ate heartily.
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The game adds enough new missions, locations, structures, weapons and units to justify the purchase and will likely keep you clicking away feverishly until the wee hours of the morn.
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86Pure gold...[it] gives a really excellent game some really impressive enhancements.
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There are no bugs or technical problems, the production values are excellent, and the gameplay is fun. What more could you want? Well, ok, a longer single-player experience would be nice.
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85It makes an already great game even better, not only by piling on new features, but also by adding enough significant enhancements that the result stands out as being not just broader than its predecessor, but legitimately different.
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85Gives you enough to be entertained but doesn't leave you thinking you just wasted a bit of cash on features that should've been included in the first game.
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This little CD is oozing with so much gaming goodness that it would be silly not to pick it up.
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83The fourteen new missions will provide at least twenty new hours of fun.
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The paper-rock-scissors effect has never been so intricately factored into the units, the missions are interesting, and all your favorite actors (from Udo Kier to Ray Wise) are back to make Yuri's some of the sweetest revenge ever.
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The game adds enough new missions, locations, structures, weapons and units to justify its purchase and will likely keep you clicking until the wee hours of the morning.
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As a single player game you might whip through it a few times on different difficulty. However if multiplayer is your thing this game is excellent value, well we reckon it will be when we get another copy!
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In every way an improvement over its predecessor. [Jan 2002, p.108]
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80Even the early missions start out fairly difficult, and it only gets harder from there. These campaigns are not written for the novice player.
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It's certainly not intuitive and it's not always streamlined, but there's a unique sense of satisfaction when you've won not by out-harvesting the other guy (which still happens far too often), but by throwing a rock when he threw scissors.
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Skirmishes themselves are also still painfully primitive in their nature. Trying to introduce any kind of superior tactical operations into proceedings is nigh on impossible, with the two sides generally showing all the tactical nous of bar-room brawlers.
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70Delivers more of their established brand of imaginative gameplay rather than attempts at innovative technology.
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User score distribution:
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Positive: 14 out of 16
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Mixed: 2 out of 16
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Negative: 0 out of 16
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