Condemned: Criminal Origins Image
Metascore
78

Generally favorable reviews - based on 24 Critics What's this?

User Score
8.0

Generally favorable reviews- based on 104 Ratings

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  • Summary: Developed by Monolith Productions for the Xbox 360, Condemned: Criminal Origins allows players to experience a heightened level of psychological tension as they use their instincts, forensic tools, and melee combat to track serial killers and bring them to justice. Gamers will play as AgentDeveloped by Monolith Productions for the Xbox 360, Condemned: Criminal Origins allows players to experience a heightened level of psychological tension as they use their instincts, forensic tools, and melee combat to track serial killers and bring them to justice. Gamers will play as Agent Thomas, an investigator in the FBI’s Serial Crimes Unit (SCU), whose pursuit of relentless serial killers leads him through urban environments filled with sociopaths lurking on the periphery of humanity. Weapons and ammunition are scarce, leaving the player vulnerable to a gallery of mentally deranged criminals. Careful detective work and precision reflexes are a player’s primary means of survival. [Sega] Expand
Score distribution:
  1. Positive: 17 out of 24
  2. Negative: 0 out of 24
  1. Its brutal, in-your-face action will make you cringe, while the creepy atmosphere will have your heart fluttering as you wonder what's around that next corner. Even the hardened veterans of the world's best horror games will find this to be a fine addition to their collection.
  2. 85
    Condemned: Criminal Origins isn't a long game and it only has one game mode, but it's an unforgettable experience while it lasts.
  3. Condemned: Criminal Origins combines a visceral atmosphere; both auditorily and visually, that really does a bang-up job of immersing you into the world of Ethan Thomas. However, this is not the easiest game to pick up and just play on a Sunday afternoon.
  4. 80
    A rush of horror and brutality from the start, grabbing you by the throat, tossing you into the abyss, and laughing as you try to claw your way back out.
  5. As a plus for a console port, they even took the liberty of including a quick-save function, effectively issuing the middle finger to most other port developers out there and ultimately making Condemned: Criminal Origins a solid contender for the PC market.
  6. This isn't a run-n-gun type of FPS, it is an FPS that will have you creeping around quietly and cautiously, while you nervously check your anemic ammo supply around every corner, looking swiftly behind you to see if that rolling tin trash can was the result of an oversized rat, or a stalking drugged out psycho planning an attack, even if you as the gamer has no idea why it is everyone wants to kill you.
  7. It's still over too quickly, and there's little explanation why you're running around these ruined buildings beating up drug addicts. [Sept. 2006, p.76]

See all 24 Critic Reviews

Score distribution:
  1. Positive: 10 out of 16
  2. Negative: 4 out of 16
  1. Nov 3, 2014
    10
    I love this game, it have a good combat, the story is perfect, the tension and jump scares never ends, and you never know what is going on inI love this game, it have a good combat, the story is perfect, the tension and jump scares never ends, and you never know what is going on in this game. Expand
  2. Dec 23, 2013
    9
    the mannequin level... i remember beating this game twice and it still gave me the creeps.

    game seems slow, unresponding and somewhat
    the mannequin level... i remember beating this game twice and it still gave me the creeps.

    game seems slow, unresponding and somewhat lacking coherence but the atmosphere it has... except silent hill 2 and 3, this maybe the only game that really had me on the edge without resorting to cheap scare tactics like todays most of the "horror games" such as slender man, amnesia etc etc..
    Expand
  3. TiagoM.
    May 27, 2006
    9
    . It´s violent in a way that no other game was before.Dark raw and evil-scared me a lot. And the sound it makes when your head gets . It´s violent in a way that no other game was before.Dark raw and evil-scared me a lot. And the sound it makes when your head gets beated by a pipe is amazing and extremely real. The use of soft shadows is very good. FLAW: more questions than answers at the ending. Expand
  4. MohammedN.
    Apr 21, 2006
    7
    A great hand-to-hand action game from Sega. Pity the game is short and the replay value is weak.
  5. Dec 18, 2012
    6
    Damn it. Just when I thought I was playing an actual honest-to-goodness "survival horror" game that didn't involves zombies or mutants, CCODamn it. Just when I thought I was playing an actual honest-to-goodness "survival horror" game that didn't involves zombies or mutants, CCO turns into a monotonous, limited FPS. It's creepy as all hell with its genuine look and feel. It has an engaging story with some good voice-over work. The idea of using items around you as weapons also stands out along with a few firearms here and there. The detective tools are interesting and are used to further the story. Saves are automatic as well as manual. But with all that it still fails t be a realistic and consistent game. The engine suffers from a lack of direction. The player moves well but can't engage all items that are in his perspective - only ones that are pertinent to the storyline and "collectables" giving the gameplay a linear feeling. The player, according to the story, has physical attributes that are stronger and more resilient than normal humans yet suffer the same damage from one weapon that another stronger one. He also doesn't stay in shape since sprinting a few yards causes him to spend his energy quickly. There are no upgrades whatsoever for the player. There are areas that can't be accessed since the character can't duck/crouch nor can he climb anything since he can't jump. There are only two methods of attack: use and kick. The use function uses the weapon in hand. The kick is just that: a kick. Well, it's a kick that looks more like a third arm coming out of his bellybutton. There are what I call "finishing" moves like punch, ram and slam but why aren't these available before the finish? The weapons are a whole other story. The melee weapons are in clear view and can be picked up. Well, most of the time. Some are part of the environment like pipes mostly but can't be picked up. Firearms are another hassle. You pick up a weapon use up the ammo then can be used as a melee weapon, Fine, but why does a piece of metal break? Worse yet, if you walk over another of the same weapon you can't take the ammo from it. It's frustrating that you can not add ammunition to the weapon you're carrying. Back to what's around: The player can't pick up any items in the way but can be kicked aside awkwardly. There is very little player interaction with the environment and it limits the immersion of the reality. Another drawback is that areas that you just walked out of are cut off by closed doors for no reason. Lastly, cut scenes cannot be forwarded or cut so that's yet another annoyance. It's a damn shame that this could've been an excellent title. It could've been a true original experience with grit and grime but it suffers from lazy programming and narrow-minded common gameplay. What a waste... Expand
  6. Joe
    May 4, 2006
    4
    The whole game engine is awkward and practically on rails...you can't crouch or even jump(!) unless the game allows it at certain points The whole game engine is awkward and practically on rails...you can't crouch or even jump(!) unless the game allows it at certain points (I know FPS veterans won't believe that one - try the demo and see). You can be carrying around an FBI lab's worth of analysis equipment (through devastated slums, no less) but you can't pick up health packs or hold more than one weapon at a time. The whole game is FILLED with the same kind of tired scare & "unreality" nonsense that F.E.A.R. already overdid...endless jump-scares from the dark, distant enemies who you can just glimpse but do nothing about as they scurry around a corner, meaningless "craziness" (like having reality shift on you for no reason, being suddenly surrounded by mannequins with no explanation, etc.) and so on. And what is probably the biggest disappointment considering the build-up, Condemned has an absolutely awful game backstory...one of the worst in recent memory. Why? Because no questions are even answered at the end...why does the protagonist pick up birds and metal pieces to begin with? Why has the whole world seemingly gone homicidally insane? Why are the birds dying? Why does reality shift so often for the protagonist and what does it mean? Is he insane? Why about all his so-called special abilities that the authorities are so interested in? Who/What is the final enemy? Etc.! Basically NONE of these very basic questions are answered...the game just opens up pandoras boxes of intruiging plot elements, then just...ends, with no plausible explanation for any of it and very few loosed ends tied. And I haven't mentioned the god-awful performance (which isn't worth it, if the game's visuals are anything to go by since most of it is in the dark). The only reason this game gets 4 at all, is because the hand-to-hand combat is exceptionally well implemented...revolutionary in fact. But other than that, this is an unbelievably overrated one-trick pony, except the developers forgot that the one trick has already been played out ad nauseum, and better, by the likes of F.E.A.R. and Doom 3. Save your money and time...I really regret wasting both of mine on this game. Expand
  7. Feb 2, 2014
    2
    The biggest problem i had was the stiff gameplay. Like seriously Monolith you produce an masterpieces like F.E.A.R and Blood and after themThe biggest problem i had was the stiff gameplay. Like seriously Monolith you produce an masterpieces like F.E.A.R and Blood and after them this? This could have been an better game but the slow and broken movement simply robs the rating. And im quite sure it wasnt the same engine they used in F:E.A.R... Expand

See all 16 User Reviews