Condemned: Criminal Origins PC

Condemned: Criminal Origins Image
Metascore
78

Generally favorable reviews - based on 24 Critics What's this?

User Score
7.9

Generally favorable reviews- based on 139 Ratings

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  • Summary: Developed by Monolith Productions for the Xbox 360, Condemned: Criminal Origins allows players to experience a heightened level of psychological tension as they use their instincts, forensic tools, and melee combat to track serial killers and bring them to justice. Gamers will play as AgentDeveloped by Monolith Productions for the Xbox 360, Condemned: Criminal Origins allows players to experience a heightened level of psychological tension as they use their instincts, forensic tools, and melee combat to track serial killers and bring them to justice. Gamers will play as Agent Thomas, an investigator in the FBI’s Serial Crimes Unit (SCU), whose pursuit of relentless serial killers leads him through urban environments filled with sociopaths lurking on the periphery of humanity. Weapons and ammunition are scarce, leaving the player vulnerable to a gallery of mentally deranged criminals. Careful detective work and precision reflexes are a player’s primary means of survival. [Sega] Expand
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Score distribution:
  1. Positive: 17 out of 24
  2. Negative: 0 out of 24
  1. Its brutal, in-your-face action will make you cringe, while the creepy atmosphere will have your heart fluttering as you wonder what's around that next corner. Even the hardened veterans of the world's best horror games will find this to be a fine addition to their collection.
  2. 85
    Condemned: Criminal Origins isn't a long game and it only has one game mode, but it's an unforgettable experience while it lasts.
  3. Condemned: Criminal Origins combines a visceral atmosphere; both auditorily and visually, that really does a bang-up job of immersing you into the world of Ethan Thomas. However, this is not the easiest game to pick up and just play on a Sunday afternoon.
  4. 80
    A rush of horror and brutality from the start, grabbing you by the throat, tossing you into the abyss, and laughing as you try to claw your way back out.
  5. As a plus for a console port, they even took the liberty of including a quick-save function, effectively issuing the middle finger to most other port developers out there and ultimately making Condemned: Criminal Origins a solid contender for the PC market.
  6. This isn't a run-n-gun type of FPS, it is an FPS that will have you creeping around quietly and cautiously, while you nervously check your anemic ammo supply around every corner, looking swiftly behind you to see if that rolling tin trash can was the result of an oversized rat, or a stalking drugged out psycho planning an attack, even if you as the gamer has no idea why it is everyone wants to kill you.
  7. Computer Games Magazine
    60
    It's still over too quickly, and there's little explanation why you're running around these ruined buildings beating up drug addicts. [Sept. 2006, p.76]

See all 24 Critic Reviews

Score distribution:
  1. Positive: 7 out of 16
  2. Negative: 3 out of 16
  1. Nov 3, 2014
    10
    I love this game, it have a good combat, the story is perfect, the tension and jump scares never ends, and you never know what is going on inI love this game, it have a good combat, the story is perfect, the tension and jump scares never ends, and you never know what is going on in this game. Expand
  2. Dec 23, 2013
    9
    the mannequin level... i remember beating this game twice and it still gave me the creeps.

    game seems slow, unresponding and somewhat
    the mannequin level... i remember beating this game twice and it still gave me the creeps.

    game seems slow, unresponding and somewhat lacking coherence but the atmosphere it has... except silent hill 2 and 3, this maybe the only game that really had me on the edge without resorting to cheap scare tactics like todays most of the "horror games" such as slender man, amnesia etc etc..
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  3. TiagoM.
    May 27, 2006
    9
    . It´s violent in a way that no other game was before.Dark raw and evil-scared me a lot. And the sound it makes when your head gets . It´s violent in a way that no other game was before.Dark raw and evil-scared me a lot. And the sound it makes when your head gets beated by a pipe is amazing and extremely real. The use of soft shadows is very good. FLAW: more questions than answers at the ending. Expand
  4. Jul 22, 2013
    7
    The basic plot was good. I really enjoyed this game, though I had to quit it few times and I almost broke one of my wireless keyboards :DThe basic plot was good. I really enjoyed this game, though I had to quit it few times and I almost broke one of my wireless keyboards :D
    What I did not like:
    1. You can equip only 1 weapon at a time... Why the logical f*ck I can't carry a pistol in my pocket, while keeping a shotgun in my hands????? Ok, for thrill, for tactics. LOL, There should've been even less shooting weapons, but keeping the option to carry 2 at a time...
    2. The ending. For me, it pretty much sounds & looks like the developers wanted to continue it, though they obviously never did.
    3. "Boss"-fights. During these fights, you can't really interact with the environment. You have no time, and you can't use tricks--- just the same method you use against every other opponent.
    In spite of the negatives, I really enjoyed it (except the "pool"-scene, which I managed to re-try about 25 times, until I realized there are 2 machine guns at the left side and the farest end of the pool), as the game really tries to keep the thrill all the time and it mostly work!
    I didn't tell about graphics. It's an already old game and graphics are so much subjective. I say the graphics are good for this kind of game!
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  5. asasasasdfxdvxvd
    Dec 16, 2008
    6
    Just like F.E.A.R the novelty of this game wears off really fast, except it's even more confusing than F.E.A.R ever was. For 3/4s of theJust like F.E.A.R the novelty of this game wears off really fast, except it's even more confusing than F.E.A.R ever was. For 3/4s of the game I couldn't understand what was wrong with the entire town. Why where they all beating each other to a pulp? Unfortunately instead of having somebody asking in the beginning of the game "what's wrong with everybody" or someone saying "there's unexplainable surge of violence amongst the civilian population in this area," they leave any such dialogue towards the end of the game. This makes it seem that such violence is completely normal, as none of the characters even mention it, with all dialogue focusing on catching a serial killer instead expressing concern for a town which literally seems to be ripping itself apart.
    The main character is extremely cliche - the old story about a cop who has been framed for murders he never committed. This barely serves any purpose in the game, as you very rarely encounter police officers, and when you do they're more focusing on riot control than capturing you. Otherwise you're investigating crime scenes just as you would be if you were still on the force.
    While its a struggle for the protagonist to get from area to area, other characters get around relatively easily rarely facing danger when they meet you in the streets just before or after you've just smashed some addicts heads in with a sledgehammer.

    The 'one weapon system' is interesting, but stupid. Why is it so difficult for the protagonist to put a pistol in his belt so that he can use it when he needs it? And how does his forensic equipment survive the many beatings that Agent Ethan Thomas receives. Then there's all those stupid dead birds that you can collect around the different levels. It's seriously arcadey and ruins any atmosphere when you're using your forensic equipment to locate these tokens.
    Overall this game is very repetetive and the locations dead boring. It's looks very much like the game designers ripped off the levels from F.E.A.R, and replaced gun fights with melee fighting. It looks like alot of Condemned's potential was realized in its sequel, which unfortunately is unavaible to PC.
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  6. Feb 2, 2014
    5
    The biggest problem i had was the stiff gameplay. Like seriously Monolith you produce an masterpieces like F.E.A.R and Blood and after themThe biggest problem i had was the stiff gameplay. Like seriously Monolith you produce an masterpieces like F.E.A.R and Blood and after them this? This could have been an better game but the slow and broken movement simply robs the rating. And im quite sure it wasnt the same engine they used in F:E.A.R... Expand
  7. MattMckerroll
    May 21, 2009
    3
    like ppl have said before the engine doesnt let this game reach its full potential (which mind you STILL isnt that good) . the scares aslike ppl have said before the engine doesnt let this game reach its full potential (which mind you STILL isnt that good) . the scares as mentioned before are cheap, copied from FEAR and lame, in some of the reviews they said "Even the hardened veterans of the world's best horror games will find this to be a fine addition to their collection" i coulndt DISagree more. this game was not scary. PERIOD. it wasnt scary mostly because there were no reasons to BE scared, in FEAR for example u knew that it was alma who did the crazy rediculous things, and were afraid to die thus SCARY. DOOM3, stuff jumped out at u hurting u and u lost health, also stuff could be hiding NEWHERE in the dark there and could attack you from a distance thus SCARY. C:CO on the other hand had no reasson for the scares juts O LOOK SOMETHING MOVED BY ITSELF, why NO IDEA, but it wont hurt me cuz thats bad game design.
    also thats another thing that doesnt get mentioned like EVER. is the actual DESIGN of the game (which is bad VERY BAD) u cant run for more than 15ft (hes a cop c'mon, not some 400lb chain smoking obese couch potato) also the game feels very "disconnected" like there are levels and the game even says LEVEL COMPLETE or chapter finished w/e. this breaks the immersion of the game also what about the collecting of dead birds and metal pieces and the ON TVs just lame and campy. and of course combat = bad i wont go into detail mostly cuz many ppl already have. this next part made me brake my mouse: theres a part in the game (early on i think) you climb over some thing and then u get hit by a bad guy and fall down the escalater this is unavoidable, the worst part is that u ACTUALLY take damage from this so when i got to this part i had little health and DIED every time i though to myself that "theres no way the devs would do that, of course they thot of THIS problem no?" so i conuted to do that part 10-12 times and then FINALLY re-did the entire level, NOT FUN. all in all BAD GAME, i dare any one to contest this, theres no way after REALLY looking into this game ppl think its still fun. the combat's not even satisfying which is like 80% of a game, having satisfyying, good gameplay.
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See all 16 User Reviews