Cortex Command Image
Metascore
44

Generally unfavorable reviews - based on 7 Critics What's this?

User Score
7.1

Mixed or average reviews- based on 95 Ratings

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  • Summary: Mine precious gold from the deformable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent! Old-school 2D sidescroller pixel graphics coupled with anMine precious gold from the deformable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent! Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay. Expand
Score distribution:
  1. Positive: 0 out of 7
  2. Negative: 3 out of 7
  1. Dec 4, 2012
    65
    Despite some issues with the price and the struggling about understanding the mechanics behind it, Cortex Command is simply a good retro-looking game.
  2. Oct 16, 2012
    60
    Cortex Command is brilliant, but unfortunately still incomplete. The strong community is trying to fix the many problems the games has, but as of now it still not enough. For almost twenty euros we can recommend the game only to the most patient gamers.
  3. Oct 9, 2012
    50
    Playing Cortex Command breaks my heart. With online multiplayer, improved AI, more scenarios and a more fleshed out campaign it could be something truly great, but for now it's just a number of cool ideas and great looks grafted onto noticeably repetitious level design and sub-optimal local multiplayer.
  4. Oct 28, 2012
    50
    After a decade of Cortex Command development we've lived to see its "final" version. That alone is a cause to rejoice. Unfortunately, you will be merry until the very moment when you find out the game is still a semi-finished product with a hint of great gameplay.
  5. Oct 25, 2012
    40
    In a way, Cortex Command seems like it's asking for a lot of concessions because, for the most part, it still feels like an unfinished game.
  6. Nov 15, 2012
    40
    Occasionally entertaining, but plagued by AI bugs and hamstrung by a clunky user interface. Less than the sum of its parts.
  7. Dec 2, 2012
    30
    An unfinished game that requires much more attention before it can realise its incredible promise. [Dec 2012, p.82]
Score distribution:
  1. Positive: 30 out of 51
  2. Negative: 14 out of 51
  1. Apr 22, 2013
    10
    This is up there in my top 10 games. There is nothing like this in gaming. Give this game 2 hours of your dedicated time, and you will playThis is up there in my top 10 games. There is nothing like this in gaming. Give this game 2 hours of your dedicated time, and you will play for 300+ hours and then... get some mods... Wow another infinite amount of hours right there. All of the best games take time to get used to, if you do not agree with this statement, stick to AAA titles which have been dumbed down at the cost of gameplay. A true gem. Expand
  2. Nov 12, 2012
    10
    Cortex Command is one of those games you can fire up and play for hours with your friends. There are plenty of mods available which add tonnesCortex Command is one of those games you can fire up and play for hours with your friends. There are plenty of mods available which add tonnes of vehicles, weapons, actors, levels and the local multiplayer support is excellent.

    To all the people who are complaining about the game lagging or having no online multiplayer - please be aware that the game makes use of complex physics interactions such as particle simulation. Sure the physics engine could have better CPU threading or hardware acceleration but expecting effective online support is ludicrous.

    The game is what you make of it, it can only be as good as you let it be. If all you play is Call of Duty and Halo then I am sorry, this just wasn't made for your of aptitude.

    11/10 would play again
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  3. Nov 24, 2013
    9
    First off: REALLY IGN?
    Now: This game is great and fun! The game is fun to mod, and if you like games with mods like quake, this would be
    First off: REALLY IGN?
    Now: This game is great and fun! The game is fun to mod, and if you like games with mods like quake, this would be recommended, BUT NOT FOR THE CAMPAIGN. The 2 hour long campaign is very hit and miss, where as there are also difficulty bumps. What are difficulty bumps? Difficulty bumps are where there is a easy level then the next level is REALLY hard, and afterwards and the next level is REALLY EASY, The tutorial, however can be useful and fun. Mods can be crazy and fun, like for example, There is a mod that gives you ALLOT OF CRAP, that can be fun to screw with! Endless Skirmishes can be fun too, and lets not forget multiplayer (It's local ONLY, so a controller MIGHT be recommended). I have heard of some bugs but I never found any. So overall SCREW THE CRITICS THIS GAME IS EPIC, only pay attention to the reviews because of: Bugs? and/or the hit and miss campaign.
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  4. fd2
    Nov 1, 2012
    8
    I'll start by saying this game has an rather sharp learning curve; if you start it up for the first time and play the tutorial, you're almostI'll start by saying this game has an rather sharp learning curve; if you start it up for the first time and play the tutorial, you're almost guaranteed to not have fun playing it. You'll do the things it directs and swiftly get murdered by the AI, then wonder why the light soldier you bought lasted longer than your dummy with an AK did. Once past that hurdle(as in, being able to completely destroy the tutorial with ease every single time), the game opens up into something absurdly fun. Dropship parts seeming to purposefully seek out and kill units, units run headlong into single pixels of dirt and kill themselves, explosions knocking guns out of units' hands seem like bugs, but they're direct products of having every single drawn pixel be a physics-activated object, and often, part of the fun. One can build an impenetrable base, filled with sentries, concrete and metal everywhere, watch the AI send its own dropships into spinning, flaming death, and as you watch the carnage, your brain is murdered by a unit with a digger and nothing else. It seems unfair, but you can always do the same. Due to the engine being as such, it is completely unfeasible to incorporate networked multiplayer as well as being very hard on low-clockrate CPUs(core count does not matter; it utilises only one core and if said core is not up to it, "tough" says the game). When a unit walks painfully slowly, that is the CPU telling you that it shouldn't be running this game. 1GHz is definitely the minimum, but you'll need at least 2.6GHz to have fun on a serious level, 3 for almost no lag at all. Again, core count is irrelevant. So if you can run it, if you can outplay the AI/if you have a couple bros who also by chance know how to play it, it is a spectacular game, well worth its price. All in all, it's like an RTS that doesn't suck, made for the man who knows his build and likes chaos. Expand
  5. Nov 18, 2012
    6
    The game is pretty fun for an hour or two, but after a while the various bugs make it hard to play, it also almost solely becomes dependant onThe game is pretty fun for an hour or two, but after a while the various bugs make it hard to play, it also almost solely becomes dependant on mods to keep it fun and interesting, sadly the Mods also make it crash even more. If the Dev's make more content for it and fix the bugs it might be worth the cost. For now, go play something else like Skyrim or something. Expand
  6. Sep 29, 2012
    4
    I find the premise of this game very interesting. Build a bunker to defend your brain and control several "bots" to defend, mine and attack.I find the premise of this game very interesting. Build a bunker to defend your brain and control several "bots" to defend, mine and attack. I want to like it a lot more but the game is far from a polished product. The new campaign button will even warn you that the game lacks polish. Too bad the developer didn't tell people that before taking their money.

    The game play itself is painfully slow. I am a patient person, but the speed at which bots move is unbearably slow. It becomes almost painful to hold down the key/button to make your bot walk all the way across your bunker. Most of what you do is make the bots walk to where they need to be so this is a real problem. Bot movement is very goofy. I am still not sure if this was an intentional design choice as you are supposed to remote controlling these bots. The physics were just off in a lot of situations. Several of my bots stuck to walls or fell off the edge of the map, never to be seen again.

    I have heard that the developer is still working on the game actively. If there are improvements made this score could jump higher. But as-is this is not worth $20. There are so many better indie games out there for a lot less. I would wait until the developer has made an effort to fix this mess before trying it.
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  7. Nov 9, 2012
    0
    Buggy as hell. Not worth the asking price on Steam. Plays like an alpha, a lot of features missing. Developer claims that "updates will come",Buggy as hell. Not worth the asking price on Steam. Plays like an alpha, a lot of features missing. Developer claims that "updates will come", and has now disappeared.

    Also, the developer interacts very badly with the community, his reaction to criticism is actually saying "cool story, bro" to a customer.
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See all 51 User Reviews