• Publisher: Vogster
  • Release Date: Sep 1, 2009
Metascore
57 out of 100

Mixed or average reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 1 out of 8
  2. Negative: 1 out of 8
  1. It's surprisingly rewarding to climb in levels and get a new gun only to trick it out with some mods and a new paint scheme, and for what the game lacks in complexity or a plot, it definitely makes up for it with its fast-paced and enjoyable gameplay.
  2. There are fun moments to be had, but it feels like a combination of different games forced together. There isn't anything terribly unique about it, and frankly, it really needs more game play content outside of the instances.
  3. I want to recommend CrimeCraft, I really do. However, with the frustrating gameplay, graphics that seem overly dated, and the game trying to do too much without doing anything well, I seriously wonder if I wouldn't have had more fun lighting cigars with the same two twenty-dollar bills I used to pay for this game.
  4. If you’re looking for a game that focuses on customizable shoot-em-up gameplay, and little else, CrimeCraft might be your bag, baby. However, if you’re looking for something more in the RPG market or a game that will keep you entertained for months to come, CrimeCraft most likely won’t lead you to trade in that shimmering broadsword for an automatic assault rifle.
  5. You'd think that a "persistent world next-gen shooter" would have a persistent world. What you get instead is a static universe filled with traditional non-player character vendors, crafting facilities, auction houses, and a distinct lack of adventure.
  6. The standard PvP gameplay can be a lot of fun, and the RPG elements are better than expected. But much of what is offered is available in most shooters with free multiplayer.
  7. 56
    The shooter element may be fun in the short term, but it's ultimately forgettable and not nearly strong enough to make you ignore the unfulfilled potential here.
  8. An atrocious MMO wedded to a fleetingly enjoyable multiplayer shooter. Had Vogster just focused on the latter component, it might have had something worthwhile.
User Score

Mixed or average reviews- based on 116 Ratings

User score distribution:
  1. Positive: 10 out of 21
  2. Negative: 9 out of 21
  1. AndreaM
    3
    A nice concept running on a great engine like the Unreal Engine 3 is, ruined by technical issues and a repetitive gameplay where you repeat the same quest over and over and earn so little that your time seem completely wasted. And now there is a free account, yes it's obviously a trial (where you can't craft, can't join guilds/gangs, ...) but when the entire game is based on PVP quest and without a premium account you can't kill anyone because they have overpowered items ... it's worse than you might think... It's a game in a beta stage, i think that they are making gamers pay for a beta. That's my experience on CrimeCraft. Full Review »
  2. MikeL
    5
    it's not an awful game. It's not broken or ill-managed or carelessly developed. The graphics are around an 8.8 compared to current games, the animation is top notch, the sound design works very well; all of the game mechanics work really well. So, what's wrong with it? This game is what would happen if Planetside and World of Warcraft had a "child" and it grew up and became a chartered accountant, taking after both of them, but lacking all of the inspiration and fun that made his parents so likable and a success. I played this game for a few weeks and then moved on out of boredom, it's just not very fun, there is no variety at all. You can choose to play PvP or PvE but grinding in PvE is monotonous, and you never really get anywhere, the npcs level with you so only the best equipped players are successful in PvE. The skills they offer are boring and under-powered so PvP is decided mostly on who has the bigger gun. Most games consist of two people; people with Heavy Machine Guns who just hold down the fire button the whole time, or snipers who find their favorite spot and camp the whole game away; the game is balanced so those two strategies are the most effective, with grenade launchers in third. All in all there are only maybe 25 different maps, probably less and each of them is about the size of a standard Call of Duty MP map. All other things besides, the auctions, crafting, gangs etc. The core game play just isn't that fun, it doesn't have anything that makes me want to come back to it later. Full Review »
  3. Millertime
    2
    Don't waste your time or money. This game comes close to being good, and actually was fun for me for about a week. I hit level 22 in that week, of a max 50. Because of the pre-order headstart and the fact that I didn't get in the game for a few days after retail release, I was behind the curve on leveling, even playing frequently. With other players reaching the top levels it has become obvious that the PvP in this game is not skill based as promised, but based on character level and equipment as in most MMOs. Your weapons are already less effective than what a high level character has access to, this is made worse by higher level characters being able to stack damage resists to further widen the gap. This wouldn't be such an issue if there were level divisions in PvP, but the only divisions are 1-6 and 7-50, so once you reach level 7 you will randomly matched against players of all levels. This is extremely furstrating as you just get killed over and over regardless of how well you play, because you can shoot someone in the back several times and they live to turn around and one-shot you due to the level gap. Levelling up is painful as the PvE is pretty much broken, and only offers two modes. PvP is faster to level up, IF you do well in a match. Unfortunately it's getting harder to do well in PvP as the average player level increases. In a week or two it will be extremely brutal to newbies, and the player numbers are already very low. Can you believe 300 players online at peak times, for a game that's been out just about two weeks? Full Review »