CrimeCraft PC

  • Publisher: Vogster
  • Release Date: Sep 1, 2009
User Score
5.9

Mixed or average reviews- based on 119 Ratings

User score distribution:
  1. Positive: 56 out of 119
  2. Negative: 47 out of 119
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  1. Apr 28, 2013
    7
    Crimecraft did alot of things right and alot of things wrong. Having put nearly 1000 hours into the game over the course of a few years I can tell you that the game was better a few years ago before Vogster butchered it trying to lessen player turn out by dumbing down the difficulty and complexity of the game. Anyone who played orginally will solemnly admit this to you. That being said,Crimecraft did alot of things right and alot of things wrong. Having put nearly 1000 hours into the game over the course of a few years I can tell you that the game was better a few years ago before Vogster butchered it trying to lessen player turn out by dumbing down the difficulty and complexity of the game. Anyone who played orginally will solemnly admit this to you. That being said, the actually gameplay itself has not changed much and is still alot of fun to go back to now and then. This was the first shooter/match game I played that had a social lobby in it and I believe all shooters should follow suit. Expand
  2. MikeL
    Oct 30, 2009
    5
    it's not an awful game. It's not broken or ill-managed or carelessly developed. The graphics are around an 8.8 compared to current games, the animation is top notch, the sound design works very well; all of the game mechanics work really well. So, what's wrong with it? This game is what would happen if Planetside and World of Warcraft had a "child" and it grew up and became it's not an awful game. It's not broken or ill-managed or carelessly developed. The graphics are around an 8.8 compared to current games, the animation is top notch, the sound design works very well; all of the game mechanics work really well. So, what's wrong with it? This game is what would happen if Planetside and World of Warcraft had a "child" and it grew up and became a chartered accountant, taking after both of them, but lacking all of the inspiration and fun that made his parents so likable and a success. I played this game for a few weeks and then moved on out of boredom, it's just not very fun, there is no variety at all. You can choose to play PvP or PvE but grinding in PvE is monotonous, and you never really get anywhere, the npcs level with you so only the best equipped players are successful in PvE. The skills they offer are boring and under-powered so PvP is decided mostly on who has the bigger gun. Most games consist of two people; people with Heavy Machine Guns who just hold down the fire button the whole time, or snipers who find their favorite spot and camp the whole game away; the game is balanced so those two strategies are the most effective, with grenade launchers in third. All in all there are only maybe 25 different maps, probably less and each of them is about the size of a standard Call of Duty MP map. All other things besides, the auctions, crafting, gangs etc. The core game play just isn't that fun, it doesn't have anything that makes me want to come back to it later. Expand
  3. DougL
    Oct 22, 2009
    5
    CrimeCraft looked promising. The videos, the artwork, the conceptual articles...they all portrayed a game that didn't come out in the final product. The game that subscribers actually got is somewhat compelling, in small doses. My biggest problem with the game was that the concept wasn't even nearly done. The world that the players live in is supposed to be somewhat CrimeCraft looked promising. The videos, the artwork, the conceptual articles...they all portrayed a game that didn't come out in the final product. The game that subscribers actually got is somewhat compelling, in small doses. My biggest problem with the game was that the concept wasn't even nearly done. The world that the players live in is supposed to be somewhat post-apocalyptic. Sure...I guess it is, when there're no players and a sparse dusting of NPCs in-world. The buildings look too nice, the advertising (which, if it gets the devs money...they deserve their pay too) is too well put together. It's almost as if it's a world just...without a digital infrastructure. And that's it. From the intro video (which is well done, to credit Vogster) players just get...confused. If they want to save the game, it could take a complete overhaul! Give players a game that's consistent with the art we see and is also in-line with the keywords upon which the game was marketed and we'll give you a little more time to smooth it out. Right now, it's just disappointing. I expected more. Expand
  4. Jul 3, 2013
    5
    This could be a really nice game, unfortunately, it isn't. Every time I play this game it feels like something is lacking or that somethings are way out of place. The shooting is nice but the rest is very inconsistent. There are a lot of balance issues because of the premium stuff and the matchmaking is a bit weird...That's pretty much CrimeCraft in a nutshell: Inconsistent and weird...
Metascore
57

Mixed or average reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 1 out of 8
  2. Negative: 1 out of 8
  1. The standard PvP gameplay can be a lot of fun, and the RPG elements are better than expected. But much of what is offered is available in most shooters with free multiplayer.
  2. There are fun moments to be had, but it feels like a combination of different games forced together. There isn't anything terribly unique about it, and frankly, it really needs more game play content outside of the instances.
  3. You'd think that a "persistent world next-gen shooter" would have a persistent world. What you get instead is a static universe filled with traditional non-player character vendors, crafting facilities, auction houses, and a distinct lack of adventure.