This game represents my childhood! At the time this game was launched, it has a good story, graphics, and gameplay mechanics.
Today of course it is out of date. But that doesn't matter!
This game was made with a lot of love from the developers! People who try to play this game today would never understand that.
OVERALL - 95%
Gameplay - 7/10
Graphics (for time) - 8/10
Story - 9/10
Game Length - 9/10
Characters - 9/10
Level/Area Design - 10/10
Atmosphere - 10/10
Sound Effects - 8/10
Soundtrack - 9/10
Replay Value - 8/10
I admit I'm biased towards this game, it was a childhood favourite of mine. But as a child this game was a pretty magical experience for me. The variety of levels is matched by very few games, the music is awesome and so memorable and for a children's game the world is very atmospheric. It would be a huge shame if we never saw a reboot of this game at some point.
This platformer is like Spyro but almost better than him! This game aged well and kept me on the edge of my seat just keep playing on! This game is VERY memorable.
This platformer is almost perfect. Music is astonishingly exquisite. Graphic and art direction is still plausible. Minigames are fun, yet kind of hard. It seems like this game is a piece of cake, but actually its quite difficult. Only drawback is weird camera that sometimes mess you up.
Along with Spyro and Crash, Croc basically summed up my childhood. The game is very charming; you play as a baby crocodile (who wears an adorable backpack) who has to save his friends and defeat Danitis, this evil... thing. So, the main role in the game is to try to save as many of your furry-friends as you can and defeat Danitis. There is also a sub-role to collect five colored gems in each level, unlocking a bonus level. The bonus level's were quite fun at the start of the game, but as I went through it I found the bonus levels weren't worth it and it was a waste of time. One of my favorite parts of the whole game would have to be Croc's adorable battle cries as he attacks, jumps and swims his way through the levels. I'm not quite sure, but I think there are 4+ lands in the game, each a little different. For example, the first is just basic forest land and the next is complete ice. The game is definitely aimed at children. It is indeed an interesting game to experience, and some parts are quite challenging. But the game does get a bit tedious after a while. After the first land or so, you start to realize that the levels are all the same, but a small change in color. There aren't many rewards that are worth trying to reach, either. It's also kind of bland how you can only pick up gems and lives. I mean, why not throw in some TNT or something? And the minions/enemies- oh. They are very, VERY simple to beat. Just one whip of the tail and they are gone. It's a very easy concept.
I recommend this game for just casual gamers. For intense and extreme ones; You'll find you will get very bored of this game very fast. For those casual gamers; I guarantee you will appreciate all the cute effects and simple gameplay. And for a 1997 video game, it has pretty good graphics. It's the type of game you pull out every now and then to remember your childhood, as it was a popular game when... you were a kid, i'm guessing XD And it can be quite entertaining for an hour or two. It is a quick game to finish, so it's a bonus for simple gamers. Making them feel smart for finishing the game quickly. But it certainly isn't short of levels. I have never completely finished the game, which does bring difficulties. So it CAN entertain extreme gamers. For how long? ...Not very.
Overall, here are the results for the game.
Graphics: 8. For a game made almost 15 years ago, it did very well. It had different colors and affects, which were greatly appreciated.
Character Design: 8. The characters were all really unique and completely adorable. Especially the bosses. But the enemies disappointed me. Most of them look the same in a different damn color.
Sound+Music: 7. I was in love with the cuteness of the characters voices and sound effects. But the music was kind of bland and similar, which brought down the mark.
Gameplay: 5. The game is great to play once and a while, but after a while it really does get boring. I found it hard to concentrate on playing the game, though my baby cousins seemed very into it.
Overall: 7. The game is a joy to listen to and explore, especially with all the cute colors and adorableness that is Croc. But the gameplay was a letdown, even for a game this old.
It is still something that I recommend you try, and it's great fun for everyone, even the parents! It's just a cute game to pull out once and a while and remember how much you loved it when you were a kid :)
Croc was one of those games that never really captured me as a kid. The game is charming and fun at times but I never really liked the way you would control Croc, it always felt so stiff to me. I do love the music though, it's fantastic and the most memorable thing about this game for me.
Realmente puedo decir que Croc no es un buen juego de plataformas, y ya al leer la historia de su desarrollo no me sorprende. Los controles de tanque realmente arruinan la experiencia y junto con la cámara hacen de Croc un juego difícil pero por malas razones. Esto mas que nada se nota de la mitad del juego para adelante, con plataformas y saltos milimetrados, ademas de jefes super sencillos que son muchisimo mas fáciles que los niveles normales. Otro gran fallo que tiene el juego es que si en un nivel agarras parte de los coleccionables pero no todos, estos se pierden y tenes que volver a obtenerlos de vuelta. Que desgracia. La verdad que tampoco llega a hacer nada nuevo e interesante para el genero, se siente repetitivo, frustrante y altamente generico para ser un juego 3d de plataformas. Los graficos tampoco impresionan incluso para su epoca teniendo joyas como Crash Bandicoot 1 y 2 o el primer Spyro, cosa que es lamentable, ya que Croc o no lo hace o lo hace todo pero peor. Si Croc hubiera salido en 1995 o a principios de 1996 como uno de los primeros juegos de plataformas en 3d de la historia, entenderia su estado, pero el hecho de que se vea y se juegue peor que el primer Crash Bandicoot o incluso que el Super Mario 64 habiendo salido a mediados del 97 es una vergüenza (y eso que personalmente detesto Mario 64, pero eso es para otra ocasión). Lo que si que puedo destacar bastante de Croc es el carisma general que transmite el juego y la música, muy ambiental, muy emotiva. Es excelente en este sentido! Que pena que el resto de apartados no le hayan dedicado el suficiente perfeccionismo. Croc esta bastante sobrevalorado al menos aquí, y en parte creo que a la gente le gusta bastante por la nostalgia. Igualmente respetare las opiniones personales, pero dire lo que tenga que decir... Croc es un juego de plataformas 3d regulero y encima altamente genérico. Solo lo recomiendo para pasar el rato.