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Mixed or average reviews - based on 28 Critics What's this?

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Generally favorable reviews- based on 137 Ratings

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  • Summary: Cryostasis takes place in 1981 on a nuclear ice breaker called the North Wind, which has become shipwrecked near the North Pole. The main character, Alexander Nesterov is a Russian meteorologist who must investigate what happened onboard the ship. But he’s not alone and the North Wind is now plagued by dead crewmen who have undergone a bizarre metamorphosis due to the effects of the incredibly cold climate. Alexander must try to unravel the mystery of the ship captain’s death and discover whether it was the cold or, possibly, something far more sinister. [1C Company] Collapse
Score distribution:
  1. Positive: 14 out of 28
  2. Negative: 2 out of 28
  1. Cryostasis is just a few short steps away from being a video gaming Mona Lisa, and it's still easily an experience worth having.
  2. Flawed, but easy to learn and occasionally inspired.
  3. Recommended for FPS horror fans, although the environments are by definition a tad repetitive. [May 2009, p.72]
  4. Design flaws and the game's tendency to wax philosophical do not distract from the core idea and its stylish execution. This is what Vivisector, Action Forms' previous project, should have been like.
  5. Cryostasis is a kind of revelation in the horror genre where you can alter the past to change the present. Game excels in visuals but lacks in combat system. [Feb 2009]
  6. Cryostasis is a brave, fascinating, often very beautiful game, but I find it impossible to recommend it - and not least because it runs like an exploded dog on most PCs. It's not quite creative enough - its environments fall into a monotony of samey rooms and bulkheads - and its combat is too clunky to be delicious.
  7. Snail-paced frozen nonsense. [Apr 2009, p.66]

See all 28 Critic Reviews

Score distribution:
  1. Positive: 32 out of 43
  2. Negative: 5 out of 43
  1. Oct 1, 2011
    The best of the game, getting the dive, the sublime ambience, the scares that gives the game (much more than Dead Space), the sound gets acongojarte, all without music, which is a great merit (a Unlike other games like Silent Hill that base much of their potential in the excellent music), the pace of play, how to get into the story, graphics, * the original so they have established the''life''in the game, continuously seeking warmth to avoid being cannon fodder, the visions that has the protagonist, the realism of the guns.

    Fantastic game, one of the best games I've played in recent years.
  2. Jul 3, 2013
    Ukrainian developers have created an amazing atmosphere of his game. Cold, loneliness, fear all this has to overcome the main character, his way with a team of merchant ships, which led to the catastrophe. Separately deserves graphics in the game even now she is amazing. There's the real physics of water, which is not present in a single match. Bravo and thanks to the developers for the high quality of the game. Expand
  3. Sep 21, 2012
    This game i found to be slow to start but as the game wore on it became addicting. The story line was beautiful and this game had me jumping in my seat at certain times in the game. Overall it was a great game Expand
  4. Aug 9, 2011
    Picked this game up on Steam for pocket-change and wasn't expecting a perfect experience if the reviews were anything to go by. Those reviews couldn't be any more wrong. For what I paid for this game, I received an incredible experience. At the time of writing this game is a few years old but this is hardly noticeable as the game looks gorgeous even by todays standards. This is a bit of a horror game so it would it wouldn't be very good if it had bad atmosphere but I can safely report this game has one of the best atmospheres in any game I've played in a long time. It's extremely immersive and you just get sucked right in to the experience. It's paced extremely well which befits the cold an dark environment in which you play in. Expand
  5. Nov 13, 2012
    This game is actually an amazing survival horror game... if your computer can handle it, that is.

    The mechanic to gain warmth to stay alive
    helps the innovation and the immersion. Many imaginative ideas well implemented in this game. It could have just used a smoother implementation of its physics; as a result many of you will spend time configuring your settings for optimal play.

    I recommend any fan of the genre pick it up.
  6. Dec 13, 2012
    This review contains spoilers, click expand to view. This game would be fantastic if it stuck to the atmospheric horror a few of the chapters focus on. The best scares in this game came from trying to navigate the frozen ship and hearing a door slam behind you, the howling of the wind through a broken window, or fear of dying from lack of heat. Instead the majority of the game is cluttered with clumsy, coverless firefights resulting in lots of cheap deaths. Poorly optimized graphics mean sudden single digit dips in frame rate happen often before, during, and after battles. A flashback system fleshes out a great narrative about a captain losing control of his ship with another overarching story told by a narrator with sketches that runs parrallel to the plot. Along with time travel elements and numerous trippy encounters, there was the framework for a great story and game here. With some more focus on puzzle solving and non-combat survival this could have been a great game. As it is, this is an average survival horror at best. Expand
  7. Dec 20, 2012
    This game has: One pretend deep plot, a dozen frames per second graphics performance, a few gross of grey rooms, grey doors with big rotary handles and grey crewmen-turned-zombies, three clumsy melee weapons, dull puzzles that don't give much of a challenge, but rather force you to redo them until you guess what you are supposed to do. Note - it's not "How do I do this and that?", it's "What the love am I supposed to do here?!". Example - one puzzle features a crewman dead in a chair in front of a broken window. His chest is full of glass shards. You possess him and... five seconds later you hear a siren blaring, twenty seconds later you hear (or even see) the glass break, then you see a failure screen. You can exit the room, you can enter another one, but it won't matter. Have fun guessing what the problem is. This game doesn't have: a point where it becomes interesting, a point where it actually starts making sense, a point where the story told by the sketches becomes somehow relevant to the ship's story. Also there's the heat-as-health mechanic, which is as innovative as it is idiotic. Because, somehow, warming your hands at a lightbulb helps you survive a few more hits from a fireman's axe. Expand

See all 43 User Reviews