Mixed or average reviews- based on 1307 Ratings
Mar 22, 2011Lets get this out of the way: graphically speaking, Crysis 2 is noticeably behind the original, both artistically and technically. This should not be a surprise given the console oriented nature of the title. A side effect that has been turned into part of the games advertising is that "it runs better than Crysis 1 because of the optimizations". This is not true, it runs better because the game is so much smaller in scope and the fidelity has been reduced. I will also point out that the entire graphical options menu has been removed, replaced with 3 presets ala Metro 2033. Make of that what you will. The worst aspect, though, comes from the console oriented gameplay. Gone is the intuitive nano-suit from the original game, replaced by what boils down to a handful of hot keyed spells with some upgrades. Strength and speed are now "automatic" which, gameplay wise, means they are no longer present; your jump and sprint are now equivalent to the original strength and speed. The cloak and armor work more or less the same, but the means by which you pick them has been changed to a simple hotkey instead of the radial "jinking" of the first game(which had options for both, as well as combination keys for activation), which cuts the possibility of those awesome predator style murder fests that you might have enacted, or watched on youtube. Those wont be happening anymore. Partly because of the suit, mainly because of the layout and philosophy of the game.
The entire game just feels alot more homogenized. The levels and engagements are totally linear now, there are only a handful of encounters that have multiple approaches. You no longer have any real tactical choice, but there is the illusion of it by means of very deliberate, obvious, and caged approaches that never go beyond "forward charge with assault weapon down street with plenty of overturned cars to duck behind" or "obviously open building window with sniper ammo in the closet". That's pretty much it. There is no sneaking, no grabbing a guy in cloak, jumping on a building and throwing him into the ocean before any of his buddies can react. No planting bombs on a roadway used by a jeep, waiting in the forest for it to come by and BOOM. No cloaking behind a rock and firing a silenced rifle bullet into the gas tank of a passing truck, and watching while the crew runs screaming into the ocean before picking off the couple of guys who survived. The sprawling jungle is gone, replaced by a cityscape that would have a hard time fitting its entirety into the first section of the original game. This is a console shooter ported to PC with the word Crysis stamped on the box. It is as enjoyable as any other game of this genre, perhaps one of the better ones in fact, but dont be fooled by the pedigree. This is not the Crysis 2 you thought it would be.… Full Review »
Mar 23, 2011Crytek were the developer who always, like Valve, raised the bar. Disappointment came as a series of shocks: Shock 1 - this is a console port, and not a good one (mouse lag, lack of graphics options). Shock 2 - no gameplay innovation relative to Crysis (in fact regression). Shock 3 - weak, unengaging plot lacking in continuity (not Morgan's fault, blame the story's integration into the game). Crysis 2 isn't as good as Crysis, or Warhead. It's on a par with BLOPS or MW2 (slightly better gameplay, slightly worse plot and dramatic engagement with the player). It's a good game. But it's not the groundbreaking close-to-perfect 10 that we expect from this studio.â… Full Review »
Mar 22, 2011Just like its predecessor, Crysis provides both a unique and engaging premise for its campaign and top-notch graphics that once again raises the graphical benchmark for gaming. Well, kind of. It may not appear as instantly striking in terms of awesomness the original did with its lush, tropical setting but it's in the finer details and when things really escalate in the single player that will blow your mind. The sheer 'destructional' splendour of New York under alien siege has to be seen and played to behold. Seeing screenshots and a few gameplay trailers does not do it justice unless you're sitting there, at your desktop, plugged into your HDTV or whatever, with full surround-sound and maybe even 3D, escaping a sinking sub yourself. This being said, graphics don't make a game. And with such refined gameplay, it sure as hell doesn't make Crysis 2.
For the core gameplay of Crysis 2, I was initially disappointed about the nanosuit's powers being reduced to stealth and armour. That quickly changed, however. Having a button for each made switching between the two far more fluid than Crysis 1. On top of this, it adds a lovely twist and breath of fresh air to what is essentially your typical combat multiplayer affair. That being said, it is a step down from the large scale frantic antics of the original. But it's this added layer of depth to the tried and tested 'CoD-style' multiplayer offering that lends it an advantage.
But it was the single-player, like its predecessor, I bought it for. The original garnered some criticism to its rather basic plot, but having never seen it done so well, or in a videogame for that matter, it didn't hinder the experience one bit. Crysis 2, however, propels the Crysis universe onto a whole new level. It's obvious a hell of a lot more thought has been put into it. It's more complex, deeper and smart and makes for infinitely more compelling game. Couple this with the unique and shockingly-real depiction of an apocalyptic New York and well... I can't even begin to explain how awesome it is… Full Review »