Metascore
66

Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 4 out of 13
  2. Negative: 1 out of 13
  1. This is the saga we’ve been waiting for. Thank you Momentum.
User Score
7.8

Generally favorable reviews- based on 35 Ratings

User score distribution:
  1. Positive: 15 out of 18
  2. Negative: 2 out of 18
  1. ThunderClaw
    Apr 11, 2008
    2
    Culpa Innata is the first game that has actually managed to offend me while playing it. I have been playing for almost 20 years, and I greatly enjoy everything from Doom to Mortal Kombat to Grand Theft Auto, but Culpa Innata manages to combine a condescending and broken story world that is almost painfully ripped off Aldous Huxley's Brave New World with pathetically weak and one-dimensional characters. Then it throws on a happy topping of misandry as a bonus! Anyone who has played games for more than a couple years will recognize the calls of misogyny from many, many games that touch on sex in any form. In some games, like The Witcher, these complaints are very valid. However, all games I have seen thus far leave their overt woman-hating safely on the sidelines for the player to seek out or avoid at their leisure. Culpa Innata, by contrast, seems to enjoy throwing around man-hating as a matter of course. Misandry pours off this game almost from the get-go, as the first 3 male characters you are introduced to (in roughly the same time period you are introduced to 5 female characters) are, respectively, a sexually philandering murder victim (the main character seems more interested in his faults than figuring out who killed him, even though it's her job to solve the murder), a junior investigator who is a malicious guttersnipe and swears to the main character in the opening scene that he will 'ruin her' for no discernable reason, and an old janitor who is totally senile; his uselessness is the source of the first 'puzzle' in the game. The female characters really aren't any stronger, story-wise. They're just unrealistic, one-dimensional idiots that run the story around in circles for so long you'll feel your eyes rolling into the back of your head. The only good thing about Culpa Innata, and the only reason the rating is greater than 0, is that when the puzzles do come around, they're genuinely interesting and legitimately difficult, unlike the some other games where it is practically impossible to figure things out without a guide, like Myst. But, in the end, the crimes pile up: Terrible story world, awful characters, idiotic preachiness, and dripping misandry. Why on earth would you play a game like this? Full Review »
  2. JasonL
    Apr 27, 2008
    5
    A pretty average game, definitely not for everyone. The dialogue and voice acting are monotonous and easily the weakest part of the game, which is disappointing if you're accustomed to the wry and witty dialogue of adventures like The Longest Journey or games by LucasArts and Sierra. There's also a fair number of puzzles involving locks or rearranging levers, if that's your thing. While it does break the mold in some ways, it still feels more like a mid-90's style adventure that takes itself a little too seriously. Full Review »
  3. Mithras
    Mar 9, 2008
    4
    It pains me to give this game as low of a score as I am giving it, as I looked forward to this game immensely, and frankly, did enjoy it a bit. The thing is, this is not a game; it is half a game. Maybe even a third or a quarter of a game. -Defcon 4 -Many Habeebs -Growing unrest with the society -Illegal VR device -Land of the renovators -Phoenix being important to the renovators -Random appearance in Russia -falling in elevator shaft -"incomprehensibly inhumane acts" -many Habeebs -MATA HARI The list goes on. If you haven't figured out what the list is, it is a list of most of the issues, big and small, that were expanded upon, focused on, or at least alluded to in the game, which were never explained or developed. This game was all exposition. The only reason I kept playing is because it always felt like it was going to go somewhere, like something was going to happen, like there was some underground society to uncover! And you know what? Something did happen! There was a secret underground society, and it was discovered! Thing was, this was RIGHT at the end. The very end! "Look! A plot! Something interesting is happ- CREDITS" I enjoyed the game, but only because of the feeling that something would happen, and the game totally ruined it. I suppose it did pretty much state "there is going to be a sequel", but that is not enough to make the game good. For example, take a look at "Dreamfall: The Longest Journey". I love that game, it was fun; but this game did not conclude either! The ending was a cliffhanger, and the story is "to be continued". this game differs from Culpa Innata though, because when I finished it, I felt satisfied and happy, as well as eager for the next game; I did not feel ripped off and cheated out of my time. The reason is this: whilst Dreamfall had many points of action, rises and falls in drama, and large plot events throughout the story, Culpa Innata seemed to be just getting to its first rise in action when the game ended. This only left me frustrated and with a feeling like I had wasted fifteen-or-so hours of my life, as the thing that would have made the game feel like it was worth playing seems as though it will come in the sequel! All the events that I was cheated out of are those that would have made the game feel justified; now it just feels like it was wasted time wandering around doing nothing. Even the one thing that the game did give closure on, the murder case, didn't REALLY have closure given the fact that the whole explanation for the whole thing introduced new plot arcs and never-before-mentioned plot devices, so that it feels like the issue really isn't over. If a sequel comes out, I suggest you get the first game and play it then. Until then, this game is unfinished, and really quite disappointing. Yeah, good voice acting, great world, nice characters; but none of it amounted to anything; it's an adventure game, it relies on plot. Plus, the writing was often the worst I've ever read (Though most often it was fine). Full Review »