Metascore

Generally favorable reviews - based on 5 Critics What's this?

User Score

Mixed or average reviews- based on 16 Ratings

  • Summary: Immerse yourself in passionate, social upheaval -- by flirting, taunting, playing poker, and shaving your legs. In a backward town like Brigiton, USA, the only hope for change are young women who admire Marlene Dietrich, Mae West, Myrna Loy, and Barbara Stanwyck on the silver screen. While their male counterparts deliver papers and wipe windshields, your gang of girls will plow through superstition, intolerance, repression, and last century fashions. Each victory makes them stronger. Each innuendo makes them more satisfied. Are you passionate enough to handle that kind of power? Those incapable of bending their gender, even for make-believe, will never understand... This is the game where good girls get better by being bad! [Mousechief] Expand
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Clever, original and genuinely pleasing to play, this is easily worth the 8.99 pounds you'll pay for it on Steam. [Sept 2009, p.82]
  2. 81
    For the amount of fun, hilarity, and challenge it provides, I would say it's well worth it. But don't get this game if you're unwilling to do plenty of reading. To play this game, you need a computer with a mouse, and a fairly ranged knowledge of English vocabulary.
  3. Dangerous High School Girls in Trouble! offers a handful of fun mini-games, a good story, and a cast of characters you'll enjoy spending time with.
  4. Maybe not for the hardcore gamer, Dangerous High School Girls in Trouble will really only appeal to niche market, but it is a wonderfully crafted game that rewards those who just want to sit back and be enthralled by a simple yet clever game that is completely unique in many ways.

See all 5 Critic Reviews

Score distribution:
  1. Positive: 5 out of 8
  2. Negative: 1 out of 8
  1. 10
    I didn't really know what I was getting myself into when I bought this game on steam sale. It's a board game with RPG elements and mini-games, which already sounds weird enough, but on top of that, it's 1920's themed and you control a gaggle of headstrong high school girls. You'll progress the story, level up your girls' skills, and gain power-ups (in the form of gossip and boyfriends) by completing mini-games against the NPCs which include simplified poker (fib), decode the sentence (expose secret), figure out the pattern (flirt) and if you've played any Monkey Island titles, the taunt mini-game will be familiar. Gameplay is casual but the story and game board presentation keep it interesting. The variety and depth of each girl you can have in your gang is pretty refreshing. Keep an open mind and this game pays off. Expand
  2. This game is quite interesting, and definitely unique. I'd classify it as a RPG/adventure game in the style of an old board game where encounters are settled with mini-games. You recruit a plucky gang of rebellious teen girls and work to unravel the town's big conspiracy. You talk to people to learn info and complete story-driven goals, perhaps convincing them with a mini-game. The prohibition-era setting is pretty neat. The mechanics are pretty fun, although the pacing's pretty slow. The flirting game confused me for some time, though.

    The story is quite long. There are many sub-plots that each take some time to complete. For the most part, the story is light-hearted and fun, but it takes a really dark, unexpected turn at the end. There are multiple endings, but getting the better ones is very difficult.

    Adventure fans will probably enjoy it. RPG fans, maybe. It's not for everyone, but not a bad way to spend a few dollars. $10 is probably a little too much, but I'd get it at $5
    Expand
  3. Interesting story and engaging milieu undone by dull and unimaginative game play. This surprisingly ambitious game attempts to do with sociology what Winter Voices would later attempt to do with psychology. The problem in both games, however, is that the ambition outstrips the ability to execute. The result is a muddle. An interesting muddle, especially for those who want to think about the design behind the play, but a muddle nonetheless. The heart of the problem for Dangerous High School Girls is the mini-games which attempt to turn such real life games as flirtation and gambits into computer games. While the idea sounds cool "How do I turn flirtation into a computer game" the result is pathetic. In essence every game comes down either to luck or to knowledge that lies outside the game itself. Worse, while the RPG element allows you to level up certain social attributes of the various girls (such as glamor) the mini-games the girls are presented with don't often match what skills you have leveled up. The net result is that some encounters you will lose no matter what girls and/or skills you have in your party but you still have to play through the mini-game anyway. It's dumb design. It's also sad because while I think the game is creative and has a unique vision the result is very much a slog. It simply isn't all that much /fun/. This is one of those games that leaves me wondering what the author could have done with $50 million backing him up. The vision and the imagination is there but the execution is just beyond the scope of a single designer. Expand
  4. This game just plain sucks. It's a board game style, frivilous tween expose, for anyone interested in the intricacies of the 1920's social heirarchy. Of which I am not! You will find yourself playing the same cards very quickly and knowing all the responses. Although I am not the target audience, I'm not sure those who fit this game will even appreciate it. Expand

See all 8 User Reviews