User Score
7.2 out of 10

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 7 out of 11
  2. Negative: 1 out of 11

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  1. Oct 1, 2011
    6
    Interesting story and engaging milieu undone by dull and unimaginative game play. This surprisingly ambitious game attempts to do with sociology what Winter Voices would later attempt to do with psychology. The problem in both games, however, is that the ambition outstrips the ability to execute. The result is a muddle. An interesting muddle, especially for those who want to think about the design behind the play, but a muddle nonetheless. The heart of the problem for Dangerous High School Girls is the mini-games which attempt to turn such real life games as flirtation and gambits into computer games. While the idea sounds cool "How do I turn flirtation into a computer game" the result is pathetic. In essence every game comes down either to luck or to knowledge that lies outside the game itself. Worse, while the RPG element allows you to level up certain social attributes of the various girls (such as glamor) the mini-games the girls are presented with don't often match what skills you have leveled up. The net result is that some encounters you will lose no matter what girls and/or skills you have in your party but you still have to play through the mini-game anyway. It's dumb design. It's also sad because while I think the game is creative and has a unique vision the result is very much a slog. It simply isn't all that much /fun/. This is one of those games that leaves me wondering what the author could have done with $50 million backing him up. The vision and the imagination is there but the execution is just beyond the scope of a single designer. Expand
  2. Sep 14, 2011
    10
    I didn't really know what I was getting myself into when I bought this game on steam sale. It's a board game with RPG elements and mini-games, which already sounds weird enough, but on top of that, it's 1920's themed and you control a gaggle of headstrong high school girls. You'll progress the story, level up your girls' skills, and gain power-ups (in the form of gossip and boyfriends) by completing mini-games against the NPCs which include simplified poker (fib), decode the sentence (expose secret), figure out the pattern (flirt) and if you've played any Monkey Island titles, the taunt mini-game will be familiar. Gameplay is casual but the story and game board presentation keep it interesting. The variety and depth of each girl you can have in your gang is pretty refreshing. Keep an open mind and this game pays off. Expand
  3. AlanB
    Mar 14, 2009
    10
    I cannot believe how amazing this game is. The mini games are all very simple, but the strength of the characterisation and storytelling is what glues everything together and makes it all worthwhile. If you thought that the best thing about Puzzle Quest was the story, you will like this even more. It's the most fun I've had sitting in front of a computer reading text since the days of Infocom adventures. Be warned though - advanced proficiency with the English language is a must-have requirement to enjoy this game. Expand
    • 1 of 3 users said yes
  4. Mar 29, 2012
    6
    I'm not sure why this is so highly rated... don't get me wrong, it's not bad I guess but an 80 score is just not accurate, hence why I decided to write this review. Lets start with the good: there is a fun plot in that you control a bunch of high school girls, and it has an RPGish element to it where you choose different stats to level up into and make your girls better at whatever you want them to do. The cons: I know the major selling point is probably going to be the pricetag - but if you want the honest truth, I have played free games that were more entertaining. The minigames were what I was expecting to have the most fun with, but as another reviewer mentioned, there is a lot of luck involved. It almost takes the fun out of leveling up your girls because with good luck you can win anyways - I found myself reloading just so I would succeed and reloading a game isn't fun, nor do I learn how to improve because it was just bad luck that I lost in the first place. The other cons are that the interface is a pain to maneuver through - you have to choose where to go and scroll around the map which takes up unnecessary time if they simply implemented a map or quick-travel system. The one and only minigame that actually does feel like it uses some skill and past experience (and that was fun) was the taunting minigame. There, even if you lose, you learn new retorts and insults to trade with for the next taunting minigame. I enjoy games where they at least tried to come up with something unique and so it passes above a 5 for me simply for that. Expand
  5. Sep 14, 2011
    9
    Surprisingly addictive and excellently constructed. Worth your time and your money! I got this thanks to a sale on Steam and I very glad I did.
  6. Apr 6, 2012
    7
    This is certainly an interesting and unique game. Dangerous High School Girls in Trouble feels different from most game out there, mixing up elements from RPGs, point'n'click adventures, board games and (for the lack of a better term) "mini-game-based games". It has a deep and, at the same time, goofy story, funny dialogs, different endings and a lot of content for the price asked (it took me 11 hours to get to the end of it). Still, the presentation does not live up to the game content (example: if you play on a standard widescreen monitor, you'll have to deal with stretched low-res graphics, or you'll have to play it on windowed mode) and the in-game challenges are often too luck dependent. Expand
  7. Mar 12, 2012
    8
    This game is quite interesting, and definitely unique. I'd classify it as a RPG/adventure game in the style of an old board game where encounters are settled with mini-games. You recruit a plucky gang of rebellious teen girls and work to unravel the town's big conspiracy. You talk to people to learn info and complete story-driven goals, perhaps convincing them with a mini-game. The prohibition-era setting is pretty neat. The mechanics are pretty fun, although the pacing's pretty slow. The flirting game confused me for some time, though. The story is quite long. There are many sub-plots that each take some time to complete. For the most part, the story is light-hearted and fun, but it takes a really dark, unexpected turn at the end. There are multiple endings, but getting the better ones is very difficult. Adventure fans will probably enjoy it. RPG fans, maybe. It's not for everyone, but not a bad way to spend a few dollars. $10 is probably a little too much, but I'd get it at $5 Expand
Metascore

Generally favorable reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Maybe not for the hardcore gamer, Dangerous High School Girls in Trouble will really only appeal to niche market, but it is a wonderfully crafted game that rewards those who just want to sit back and be enthralled by a simple yet clever game that is completely unique in many ways.
  2. 81
    For the amount of fun, hilarity, and challenge it provides, I would say it's well worth it. But don't get this game if you're unwilling to do plenty of reading. To play this game, you need a computer with a mouse, and a fairly ranged knowledge of English vocabulary.
  3. This is a great game for parents of kids in their tweens. The game isn't overly difficult but not easy enough that anyone can breeze through it. For an independent title, making a game like this must have been quite a challenge. At the same time, I could see a bigger developer picking this up and porting it to the DS as it would work really well on that system.