- Publisher: Mythic Entertainment
- Release Date: Oct 28, 2003
- Summary: Dark Age of Camelot: Trials of Atlantis is an exciting new expansion pack for the award-winning MMORPG Dark Age of Camelot. The expansion will add the capability for players to explore the primarily underwater lost civilization of Atlantis. The background story is based on the idea that the citizens of Atlantis, forecasting the demise of their society, built an obstacle course of Trials into the ruins of their civilization to be overcome by future cultures exploring the ancient lands. In Dark Age of Camelot: Trials of Atlantis, the three Realms have each found a portal to the fabled land of Atlantis. Now it's up to Hibernia, Midgard and Albion to uncover the magic and power left behind in the ruins. To do so, players must traverse the perilous ocean and confront terrifying monsters, both on land and undersea. [Mythic Entertainment]… Expand
JohnD.10Great Game... Great addition... See what people dont understand about ToA is its completly redoing certain areas of the game- for example the quest system is much better and high level Items are worth getting- unlike the old game where crafted items were the best. I have gotten high ML's and I can tell you its going to change the game... Sometimes you need to take a break from emain (yone where most of high level Realm verse Realm action takes place) to truely appreciate this game--I suggest you do!… Expand
W.D.10Simply... best MMORPG and planetside is right behind it.
Nick7Decent expansion pack. pretty buggy on release, but that's to be expected with most MMORPGs & expansion packs. Mythic has been on the ball, fixing bugs daily. Master Levels are gained as you complete the trials in the expansion (9 MLs total). Mythic promised that Master Level abilities would have limited RVR impact. so far, several seem to have significant impact, so expect them to be toned down or nerfed relatively soon (some already have been.) .. so don't get too attached to anything in the near term. :) artifacts seem to be the most powerful things available in the expansion, though obtaining them is reminiscent of evercamp..err.. everquest-style 12 hour camping sprees, kill stealing, etc. the MLs are relatively difficult to complete (each ML has 10-11 trial steps.) they involve having at least 1 group (8 players) most of the time, and some steps require 2-4 groups to complete. this can be a challenge for people on lower population realms/servers, and I don't think Mythic seems to have given that aspect of TOA much thought. some of the encounters are poorly designed and require a zerg (i.e. lots of people) to complete, which is pretty brainless. the new zones are lush and a lot of fun to explore. doing the trials and camping for artifacts is a bitch, but without them you're going to fall behind the pack.. so get ready for some boredom mixed in with your exploration. :( last, but not least, the new TOA graphics engine looks great. however, it is laggier than before and Mythic has already fixed 1 or 2 memory leak problems. it's still slower than Shrouded Isles's engine upgrade was, and people running 2 accounts on 1 machine will likely suffer the most (my machine crawls while running 2 accounts at once, I have an Athlon XP 2200+ with 1GB RAM, and a GeForce4 Ti4200... /sigh) either way, it's a decent expansion. I've enjoyed the MLs so far except for the inevitable bugs, and the camping really is boring as hell. we'll have to see how Mythic does fixing up the trials to make them a little less painful to complete.… Expand