User Score
8.7

Generally favorable reviews- based on 953 Ratings

User score distribution:
  1. Negative: 63 out of 953

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  1. Jul 25, 2011
    4
    Underwhelming and frustrating. Dark Messiah is another example of what a game COULD have been. With some refinement, skill balancing, and a little more creativity this game might have been enjoyable. Instead it remains a journey into mediocrity. The levels are uninspired with the same tricks of cutting a rope to drop a box on an enemy, kicking them into spikes, or just plain slashing atUnderwhelming and frustrating. Dark Messiah is another example of what a game COULD have been. With some refinement, skill balancing, and a little more creativity this game might have been enjoyable. Instead it remains a journey into mediocrity. The levels are uninspired with the same tricks of cutting a rope to drop a box on an enemy, kicking them into spikes, or just plain slashing at them halfheartedly. Blocking attacks is clunky and there is way to dodge short of running away. Ranged combat is useless due to the unbelievably low damage that arrows inflict. Spell casting is also a farce. Spells are not powerful and use up at least half of your mana, leaving you very vulnerable for several minutes while you recharge. If you buy the game on sale and go into it with low expectations you'll probably get your money's worth. All in all, the game takes far too long to get to the interesting parts. Expand
  2. Mar 19, 2013
    0
    Great festering pile of frustrating rubbish!!! Appalling voice dialogue, dull, dark dungeon crawling with an annoying amount of spiders and towards the end of the game after all that frustration the game takes forever to load and sometimes doesn't load at all. Complete waste of time stay well away!!!!!!!!!!!!
Metascore
72

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 21 out of 44
  2. Negative: 2 out of 44
  1. There's really nothing that can match Dark Messiah's combat. The mixture of weaponry and convincingly cause-and-effect physics really does take first-person fighting to new places. [Nov 2006, p.62]
  2. If the game suffers, it's from over-explanation, the occasional lapse in the combat, and the repetitive nature of the environmental weaponry. But I was kept entertained all the way through, and I've never felt so directy responsible for chopping off a goblin's arm. [Dec 2006, p.70]
  3. An outstanding experience. It manages to create a constant sense of threat, includes some stunning set-pieces, and introduces a cast of breathtaking beasts, all within a combat system that is one of the most versatile and violent we have ever seen. [Dec 2006, p.98]